Mana and world administration
These commands require game-master command permission. Selectors accepted by <player> must resolve to one player.
/mahouset
Every /mahouset subcommand requires game-master permission. Equipment commands require a held item.
/mahousummon
This game-master command creates spell entities directly.
- Coordinates
- Accept Minecraft's absolute or relative syntax.
- RGB
- Uses values from 0 to 255 unless a command says otherwise.
owner- Accepts one entity and assigns it as the projectile's owner.
/mahousummon treasury
/mahousummon treasury <stack> <pos> <anim_speed> <proj_speed> <acc> <r> <g> <b> <aim|target> [owner]Creates a Treasury Projection gate at pos that displays and fires a copy of stack. anim_speed controls its opening animation, proj_speed controls launch speed, acc controls inaccuracy, and the RGB values set its color.
Aim it with three direction values or a target entity. The optional owner is used for attacks and protection checks.
/mahousummon wepproj
/mahousummon wepproj <stack_nbt> <pos> <proj_speed> <acc> <aim|target> [owner]Creates a weapon projectile from stack_nbt at pos. proj_speed controls launch speed and acc controls inaccuracy.
Aim it with direction values or a target entity. An optional living owner enables attack behavior based on that owner and causes one durability damage to the copied stack.
/mahousummon smite
/mahousummon smite <targets> <r> <g> <b> <size> <damage>Creates a Smite effect on each selected living entity. RGB controls its color, size controls its scale, and damage sets its damage.
/mahousummon rhongomyniad
/mahousummon rhongomyniad <pos> <damage>Places Rhongomyniad above the loaded block at pos with the supplied attack damage.
/mahousummon morganball
/mahousummon morganball <pos> <aim> <speed> <damage> <r> <g> <b> <r2> <g2> <b2>Creates an ownerless Morgan projectile at pos. The aim vector is normalized and multiplied by speed to set its movement. damage sets its damage; the first and second RGB triplets set its two effect colors.