Configuration
Files
config/mahoutsukai-client.toml controls presentation for one installation, including interface placement, sounds, particles, and rendering choices.
saves/<world>/serverconfig/mahoutsukai-server.toml controls gameplay for the active local world. A dedicated server uses the equivalent active world's serverconfig directory.
Modpack authors can place a prepared server file in defaultconfigs so it is copied into newly created worlds. Changing that template does not automatically replace the active configuration of an existing world.
Editing the config
- Stop the server.
- Edit the file with a text editor such as Notepad.
- Start the server.
Config Search
Showing all 507 settings.
| Setting | Default | Range | Description | Related pages |
|---|---|---|---|---|
BOUNDARY_SPEEDmahoutsukai-client.tomlClient | 2 | 0–100000000 | Visual spinning speed of rendered Boundary circles. | Spells |
CACHE_IMAGESmahoutsukai-client.tomlClient | false | — | Keeps downloaded Mahoujin Projector images cached between game restarts. | Mahoujin Projector |
CHAIN_QUALITYmahoutsukai-client.tomlClient | 11 | 3–10000 | Number of segments used to render Treasury Projection chains. Lower values may improve frame rate. | Treasury Projection |
CLIENT_GUI_MAHOU_PLACEMENT_Xmahoutsukai-client.tomlClient | 10 | 0–100000000 pixels | Horizontal screen position of the mana display, measured from the left edge. | Mana And Leylines |
CLIENT_GUI_MAHOU_PLACEMENT_Ymahoutsukai-client.tomlClient | 20 | 0–100000000 pixels | Vertical screen position of the mana display, measured from the top edge. | Mana And Leylines |
EXPLOSION_PARTICLE_QUALITYmahoutsukai-client.tomlClient | 8 | 2–64 | Visual quality of the mod's explosion particles. Lower values may improve frame rate. | Explosive Mana Condensation |
FAE_NOISEmahoutsukai-client.tomlClient | true | — | Controls whether Fae ambient sounds are played for the client. | Fae |
INSIGHT_BOTTOM_Xmahoutsukai-client.tomlClient | 0 | -10000–10000 screen pixels | Horizontal offset added to Insight's bottom main hand panel. | Mystic Eyes Of Insight |
INSIGHT_BOTTOM_Ymahoutsukai-client.tomlClient | 0 | -10000–10000 screen pixels | Vertical offset added to Insight's bottom main hand panel. | Mystic Eyes Of Insight |
INSIGHT_LEFT_Xmahoutsukai-client.tomlClient | 0 | -10000–10000 screen pixels | Horizontal offset added to Insight's left status effect panel. | Mystic Eyes Of Insight |
INSIGHT_LEFT_Ymahoutsukai-client.tomlClient | 0 | -10000–10000 screen pixels | Vertical offset added to Insight's left status effect panel. | Mystic Eyes Of Insight |
INSIGHT_RIGHT_Xmahoutsukai-client.tomlClient | 0 | -10000–10000 screen pixels | Horizontal offset added to Insight's right inventory panel. | Mystic Eyes Of Insight |
INSIGHT_RIGHT_Ymahoutsukai-client.tomlClient | 0 | -10000–10000 screen pixels | Vertical offset added to Insight's right inventory panel. | Mystic Eyes Of Insight |
LEY_RENDER_DISTANCEmahoutsukai-client.tomlClient | 100 | 0–100000000 blocks | Maximum distance at which visible leylines are rendered on the client. | Mana And Leylines |
MYSTIC_CODE_RING_SPEEDmahoutsukai-client.tomlClient | 1 | 0–100000000 | Controls the rotation speed of the Mystic Code selection wheel. | Mystic Code, Mystic Code First Sorcery |
MYSTIC_STAFF_BEAM_VOLUME_FACTORmahoutsukai-client.tomlClient | 0.1 | 0–10 | Multiplier for the distance at which the Beam sound can be heard by the player. | Explosive Mana Condensation |
MYSTIC_STAFF_EXPLOSION_SOUNDmahoutsukai-client.tomlClient | true | — | Controls whether Mystic Staff explosions play their explosion sound on this client. | Explosive Mana Condensation |
NO_SHADERSmahoutsukai-client.tomlClient | false | — | Disables shader rendering where supported. | General setting |
OLD_CIRCLE_ANIMmahoutsukai-client.tomlClient | false | — | Uses the legacy magic-circle animation style. | Casting And Scrolls |
OLD_CIRCLE_RENDERmahoutsukai-client.tomlClient | false | — | Uses the legacy magic-circle rendering style. | Casting And Scrolls |
POWER_CONSOLIDATION_CALIBURN_RING_SPEEDmahoutsukai-client.tomlClient | 1 | 0–100000000 | Multiplier for the rotation speed of Caliburn's rings and several related item effects. | Caliburn, Morgan, Rhongomyniad |
SHOW_BLEEDINGmahoutsukai-client.tomlClient | true | — | Controls whether the Bleeding effect is displayed in the client interface. | Getting Started, Casting And Scrolls, Dagger |
SHOW_MORGAN_CALIBURN_COOLDOWNmahoutsukai-client.tomlClient | false | — | Shows the shared Caliburn, Morgan, and Replica ability cooldown as a visible status effect on this client. | Caliburn, Morgan, Replica |
SHOW_SELECTED_ENTITYmahoutsukai-client.tomlClient | true | — | Shows the current target highlight while selecting entities for Selective Displacement. | Selective Displacement |
SMOKE_RING_PARTICLE_QUALITYmahoutsukai-client.tomlClient | 24 | 2–64 | Visual quality of smoke ring particles. Lower values may improve frame rate. | Explosive Mana Condensation |
HEAVENS_CUP_CLIENT_CIRCLEmahoutsukai-client.tomlmysticcup of heaven | true | — | Controls the additional Cup of Heaven circle rendering in the sky above placed nodes. | Cup Of Heaven |
SELECTIVE_DISPLACEMENT_HOLD_TIMEmahoutsukai-client.tomlselective displacement | 5 | 0–100000 selection updates | Number of selection updates while the control is held before Selective Displacement begins selecting a second entity. | Selective Displacement |
ALARM_ACTION_BAR_MESSAGESmahoutsukai-server.tomlboundaryalarm | false | — | Sends Alarm Boundary entry alerts to the action bar when enabled; otherwise, it uses chat. | Alarm Boundary |
ALARM_BARRIER_CYCLEmahoutsukai-server.tomlboundaryalarm | 20 | 1–100000000 ticks | Ticks between Alarm Boundary detection scans; the minimum is 1 tick. | Alarm Boundary |
ALARM_BARRIER_MANA_COSTmahoutsukai-server.tomlboundaryalarm | 1 | 0–100000000 mana per payment | Mana spent by an operational Alarm Boundary at each mana interval. | Alarm Boundary |
ALARM_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundaryalarm | 10 | 1–100000000 seconds | Seconds between Alarm Boundary mana payments; the minimum is 1 second. | Alarm Boundary |
ALARM_BARRIER_RADIUSmahoutsukai-server.tomlboundaryalarm | 10 | 0–100000000 blocks along each axis | Distance from the circle to each edge of the Alarm Boundary detection cube. | Alarm Boundary |
DISPLACEMENT_BARRIER_CYCLEmahoutsukai-server.tomlboundarydisplacement | 4 | 1–100000000 ticks | Ticks between Displacement Boundary teleport checks; the minimum is 1 tick. | Displacement Boundary |
DISPLACEMENT_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarydisplacement | 1 | 0–100000000 mana per payment | Mana spent by an operational Displacement Boundary at each mana interval. | Displacement Boundary |
DISPLACEMENT_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarydisplacement | 5 | 1–100000000 seconds | Seconds between Displacement Boundary mana payments; the minimum is 1 second. | Displacement Boundary |
DISPLACEMENT_BARRIER_RADIUSmahoutsukai-server.tomlboundarydisplacement | 11 | 0–100000000 blocks along each axis | Distance from the circle to each edge of the Displacement Boundary scan cube and its smaller trigger area. | Displacement Boundary |
DRAIN_LIFE_AFFECTED_LIMITmahoutsukai-server.tomlboundarydrain life | 100000 | 0–100000000 targets per operation | Maximum number of targets processed during each Drain Life operation; zero processes no targets. | Drain Life Boundary |
DRAIN_LIFE_BARRIER_CYCLEmahoutsukai-server.tomlboundarydrain life | 20 | 1–100000000 ticks | Ticks between Boundary of Drain Life target checks. | Drain Life Boundary |
DRAIN_LIFE_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarydrain life | 5 | 0–100000000 mana per payment | Mana spent by an operational Boundary of Drain Life at each mana interval. | Drain Life Boundary |
DRAIN_LIFE_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarydrain life | 1 | 1–100000000 seconds | Seconds between Boundary of Drain Life mana payments; the minimum is 1 second. | Drain Life Boundary |
DRAIN_LIFE_BARRIER_RADIUSmahoutsukai-server.tomlboundarydrain life | 10 | 0–100000000 blocks along each axis | Distance from the circle to each edge of the Boundary of Drain Life target cube. | Drain Life Boundary |
DRAIN_LIFE_DAMAGEmahoutsukai-server.tomlboundarydrain life | 2 | 0–10000000 damage per target | Initial magic damage attempted against each accepted Drain Life target. | Drain Life Boundary |
DRAIN_LIFE_ENTITY_BLACKLISTmahoutsukai-server.tomlboundarydrain life | [] | — | Exact entity registry IDs excluded from the Boundary of Drain Life. | Drain Life Boundary |
DRAIN_LIFE_HEAL_FACTORmahoutsukai-server.tomlboundarydrain life | 0.5 | -10000000–10000000 health per accepted target | Health restored to an injured caster for each target accepted by Drain Life. | Drain Life Boundary |
DRAIN_LIFE_IGNORE_HUNGERmahoutsukai-server.tomlboundarydrain life | false | — | Skips hunger restoration when true, sending Drain Life rewards directly to mana at full health. | Drain Life Boundary |
DRAIN_LIFE_MANA_REGENmahoutsukai-server.tomlboundarydrain life | 1 | 0–10000000 mana per accepted target | Mana restored when the Drain Life caster has full health and its hunger step is complete or disabled. | Drain Life Boundary |
DRAIN_LIFE_PUNISH_RESISTmahoutsukai-server.tomlboundarydrain life | 1.8 | 0–10000000 damage multiplier | Multiplier for Drain Life's additional generic damage when the initial hit removes less health than configured. | Drain Life Boundary |
ENCLOSURE_BARRIER_CYCLEmahoutsukai-server.tomlboundaryenclosure | 20 | 0–100000000 ticks | Ticks between Enclosure Boundary layer attempts. | Enclosure Boundary |
ENCLOSURE_BARRIER_MANA_COSTmahoutsukai-server.tomlboundaryenclosure | 20 | 0–100000000 mana per layer | Mana required for each stage of Enclosure Boundary raising terrain. | Enclosure Boundary |
ENCLOSURE_BARRIER_RADIUSmahoutsukai-server.tomlboundaryenclosure | 5 | 0–100000000 blocks | Horizontal radius and basis for the number of Enclosure Boundary layers. | Enclosure Boundary |
GRAVITY_BARRIER_CYCLEmahoutsukai-server.tomlboundarygravity | 1 | 1–100000000 ticks | Ticks between Gravity Boundary velocity operations; the minimum is 1 tick. | Gravity Boundary |
GRAVITY_BARRIER_FACTORmahoutsukai-server.tomlboundarygravity | 1.4 | 0–100000000 downward velocity multiplier | Multiplier applied to negative vertical velocity during each Gravity Boundary operation. | Gravity Boundary |
GRAVITY_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarygravity | 1 | 0–100000000 mana per payment | Mana spent by an operational Gravity Boundary at each mana interval. | Gravity Boundary |
GRAVITY_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarygravity | 2 | 1–100000000 seconds | Seconds between Gravity Boundary mana payments; the minimum is 1 second. | Gravity Boundary |
GRAVITY_BARRIER_MAXmahoutsukai-server.tomlboundarygravity | 50000000 | 0–100000000 blocks per tick | Absolute vertical velocity limit applied by Gravity Boundary. | Gravity Boundary |
GRAVITY_BARRIER_RADIUSmahoutsukai-server.tomlboundarygravity | 10 | 0–100000000 blocks along each axis | Distance from the circle to each edge of the Gravity Boundary effect cube. | Gravity Boundary |
TANGIBLE_BARRIER_CYCLEmahoutsukai-server.tomlboundarytangible | 20 | 1–100000000 ticks | Ticks between Tangible Boundary shell placement and whitelist refresh operations; the minimum is 1 tick. | Tangible Boundary |
TANGIBLE_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarytangible | 1 | 0–100000000 mana per payment | Mana spent by an operational Tangible Boundary at each mana interval. | Tangible Boundary |
TANGIBLE_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarytangible | 3 | 1–100000000 seconds | Seconds between Tangible Boundary mana payments; the minimum is 1 second. | Tangible Boundary |
TANGIBLE_BARRIER_RADIUSmahoutsukai-server.tomlboundarytangible | 10 | 0–100000000 blocks along each axis | Distance from the circle to each edge of the Tangible Boundary's hollow collision cube. | Tangible Boundary |
CLARENT_ATTACK_CAPmahoutsukai-server.tomlclarent | 500000 | 0–100000000 stored damage | Maximum incoming damage Clarent can hold after applying its storage factor. | Clarent |
CLARENT_BLACKLIST_TOGGLEmahoutsukai-server.tomlclarent | true | — | Controls how CLARENT_SWORD_BLACKLIST is interpreted: true selects blacklist behavior and false selects whitelist behavior. | Clarent |
CLARENT_DECREASE_PER_BLOCKING_TICKmahoutsukai-server.tomlclarent | 0.02 | 0–100000000 stored damage per tick | Stored damage removed for each tick in the completed blocking action when the wielder releases Clarent. | Clarent |
CLARENT_DURABILITYmahoutsukai-server.tomlclarent | 1500 | 0–100000000 durability | Maximum durability of a breakable Clarent. | Clarent |
CLARENT_MANA_PER_DAMAGEmahoutsukai-server.tomlclarent | 0.02 | 0–10000000 mana per stored damage | Mana needed to add each point of stored damage to Clarent's next attack. | Clarent, Mana And Leylines |
CLARENT_STORED_FACTORmahoutsukai-server.tomlclarent | 0.5 | 0–100000000 | Multiplier applied to incoming damage before it is added to Clarent's stored damage. | Clarent |
CLARENT_SWORD_BLACKLISTmahoutsukai-server.tomlclarent | ["mahoutsukai:caliburn","mahoutsukai:morgan"] | — | Weapon item IDs used by Clarent's transformation filter. They are rejected in blacklist mode and exclusively accepted in whitelist mode. | Clarent, Caliburn, Morgan |
CLARENT_UNBREAKABLEmahoutsukai-server.tomlclarent | true | — | Makes newly forged Clarents unbreakable. | Clarent |
CLARENT_WOUND_DAMAGEmahoutsukai-server.tomlclarent | 0.2 | 0–100000000 damage per hit | Damage dealt by each Wounded hit when an affected target moves far enough between checks. | Clarent |
CLARENT_WOUND_DAMAGE_HITSmahoutsukai-server.tomlclarent | 3 | 0–100000000 hits per activation | Number of separate damage hits caused each time Wounded detects enough movement. | Clarent |
CLARENT_WOUND_TICKSmahoutsukai-server.tomlclarent | 600 | 0–100000000 ticks | Duration of the Wounded effect applied by a Clarent attack. | Clarent |
ASCENSION_BLOCK_CYCLEmahoutsukai-server.tomldisplacementascension | 4 | 1–100000000 ticks | Ticks between checks for entities occupying an Ascension active circle. | Ascension |
ASCENSION_SCROLL_MANA_COSTmahoutsukai-server.tomldisplacementascension | 30 | 0–100000000 mana per configured payment | Mana charged once for an Ascension scroll or separately for each teleport performed by an active circle. | Ascension |
EQUIVALENT_DISPLACEMENT_BLOCK_CYCLEmahoutsukai-server.tomldisplacementequivalent | 4 | 1–100000000 ticks | Ticks between Equivalent Displacement entity checks. | Equivalent Displacement |
EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVELmahoutsukai-server.tomldisplacementequivalent | true | — | Allows linked Equivalent Displacement circles to exchange entities across dimensions. | Equivalent Displacement |
EQUIVALENT_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementequivalent | 60 | 0–100000000 mana per exchange of two entities | Mana required to swap one entity at each linked Equivalent Displacement endpoint. | Equivalent Displacement |
EQUIVALENT_DISPLACEMENT_MAX_DISTANCEmahoutsukai-server.tomldisplacementequivalent | -1 | -10000000–10000000 blocks | Maximum endpoint distance when positive; zero and negative values leave distance unlimited. | Equivalent Displacement |
EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWNmahoutsukai-server.tomldisplacementequivalent | 40 | 0–100000000 ticks | Cooldown applied to both endpoints after a successful Equivalent Displacement exchange. | Equivalent Displacement |
MENTAL_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementmental | 300 | 0–100000000 mana per scroll | Initial cost to begin Mental Displacement. | Mental Displacement |
MENTAL_DISPLACEMENT_RANGEmahoutsukai-server.tomldisplacementmental | 20 | 0–100000000 blocks along each axis | Maximum distance on each axis between a Mental Displacement viewpoint and its caster's body. | Mental Displacement |
ORDERED_DISPLACEMENT_BLOCK_CYCLEmahoutsukai-server.tomldisplacementordered | 4 | 1–100000000 ticks | Ticks between Ordered Displacement entity checks. | Ordered Displacement |
ORDERED_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementordered | 40 | 0–100000000 mana per teleport | Mana required to send one entity through an Ordered Displacement route. | Ordered Displacement |
ORDERED_DISPLACEMENT_RADIUSmahoutsukai-server.tomldisplacementordered | 20 | 0–100000000 blocks on X and Z | Maximum horizontal distance on each axis used to find Ordered Displacement circles with the same owner. | Ordered Displacement |
ORDERED_DISPLACEMENT_RECEIVE_COOLDOWNmahoutsukai-server.tomldisplacementordered | 15 | 0–100000000 ticks | Delay before a receiving Ordered Displacement circle can send an entity onward. | Ordered Displacement |
PROJECTILE_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementprojectile | 50 | 0–100000000 mana per cast attempt | Mana charged after Projectile Displacement confirms that the caster's remembered projectile is still available. | Projectile Displacement |
PROTECTIVE_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementprotective | 50 | 0–100000000 mana per scroll | Initial cost to add five Protective Displacement charges. | Protective Displacement |
SCRY_NON_PLAYERSmahoutsukai-server.tomldisplacementscrying | true | — | Allows Scrying to select loaded, named living entities after checking players. | Scrying |
SCRYING_BLOCK_CYCLEmahoutsukai-server.tomldisplacementscrying | 4 | 1–100000000 ticks | Ticks between Scrying circle checks for dropped ingredients and Name Tags. | Scrying |
SCRYING_DURATIONmahoutsukai-server.tomldisplacementscrying | 1200 | 0–100000000 ticks | Duration of the Scrying display after an accepted Name Tag resets the timer. | Scrying |
SCRYING_MANA_COSTmahoutsukai-server.tomldisplacementscrying | 50 | 0–100000000 mana per attempt | Mana charged when Scrying attempts to resolve a dropped Name Tag, whether or not a matching target is found. | Scrying |
DISABLE_EMRYSmahoutsukai-server.tomlemrys | false | — | When true, disables the lightning transformation from a strengthened Stick into Emrys. | Emrys |
EMRYS_BOLT_FIREmahoutsukai-server.tomlemrys | false | — | Controls whether the nearby sky lightning created during focused mode ignites blocks. | Emrys |
EMRYS_DAMAGE_FOCUSED_PER_SECONDmahoutsukai-server.tomlemrys | 4 | 0–100000000 damage per second | Lightning damage dealt to each target connected by focused mode once per second. | Emrys |
EMRYS_DAMAGE_ZAPmahoutsukai-server.tomlemrys | 1.5 | 0–100000000 damage per target | Magic damage dealt by each passive lightning zap. | Emrys |
EMRYS_MANA_COST_FOCUSEDmahoutsukai-server.tomlemrys | 200 | 0–100000000 mana per second | Mana cost per second in focused mode. One twentieth is consumed each tick, rounded down to whole mana. | Emrys |
EMRYS_MANA_COST_PASSIVEmahoutsukai-server.tomlemrys | 80 | 0–100000000 mana per zap target | Mana consumed separately for each eligible entity reached by a passive zap. | Emrys |
EMRYS_MAX_RANGEmahoutsukai-server.tomlemrys | 22 | 0–100000000 blocks | Maximum range for selecting visible targets with focused lightning. | Emrys |
ALCHEMICAL_CLAY_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:clay","minecraft:coal_ore","minecraft:redstone_ore","minecraft:lapis_ore"] | — | Blocks and block tags exchangeable within the Alchemical clay class. | Alchemical Exchange |
ALCHEMICAL_DIRT_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:dirt","minecraft:sand","minecraft:soul_sand","minecraft:snow_block"] | — | Blocks and block tags exchangeable within the Alchemical dirt class. | Alchemical Exchange |
ALCHEMICAL_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangealchemical | 20 | 0–100000000 ticks | Interval between Alchemical Exchange layer operations; zero makes its ticking base attempt an operation every tick. | Alchemical Exchange |
ALCHEMICAL_EXCHANGE_HEIGHTmahoutsukai-server.tomlexchangealchemical | 5 | 0–100000000 configured layers | Number of 5×5 layers processed below the circle in each daily batch; zero disables layer processing. | Alchemical Exchange |
ALCHEMICAL_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangealchemical | 16 | 0–100000000 mana per matching block | Mana paid for each matching block whose replacement is attempted. | Alchemical Exchange, Mana And Leylines |
ALCHEMICAL_FLUID_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:lava","minecraft:water"] | — | Blocks and block tags exchangeable with one another in Alchemical Exchange's Fluid class. | Alchemical Exchange |
ALCHEMICAL_GEM_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:diamond_ore","minecraft:emerald_ore"] | — | Blocks and block tags exchangeable within the Alchemical gem class. | Alchemical Exchange |
ALCHEMICAL_GRASS_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:grass_block","minecraft:mycelium"] | — | Blocks and block tags exchangeable within the Alchemical grass class. | Alchemical Exchange |
ALCHEMICAL_METAL_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:iron_ore","minecraft:gold_ore","minecraft:nether_quartz_ore"] | — | Blocks and block tags exchangeable within the Alchemical metal class. | Alchemical Exchange |
ALCHEMICAL_SPECIAL_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:prismarine","minecraft:glowstone","minecraft:sea_lantern","minecraft:obsidian","minecraft:slime_block"] | — | Blocks and block tags exchangeable within the Alchemical special class. | Alchemical Exchange |
ALCHEMICAL_STONE_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:stone","minecraft:ice","minecraft:packed_ice","minecraft:sandstone","minecraft:red_sandstone","minecraft:gravel","minecraft:end_stone","minecraft:purpur_block","minecraft:magma_block","minecraft:netherrack","minecraft:terracotta"] | — | Blocks and block tags exchangeable within the Alchemical stone class. | Alchemical Exchange |
ALCHEMICAL_WILDCARD_CLASSmahoutsukai-server.tomlexchangealchemical | [] | — | User-defined exchange class for grouping arbitrary blocks and block tags. | Alchemical Exchange |
ALCHEMICAL_WOOD_CLASSmahoutsukai-server.tomlexchangealchemical | ["minecraft:oak_log","minecraft:birch_log","minecraft:acacia_log","minecraft:jungle_log","minecraft:spruce_log","minecraft:dark_oak_log","minecraft:cactus","minecraft:pumpkin","minecraft:melon","minecraft:brown_mushroom_block","minecraft:red_mushroom_block","minecraft:hay_block","minecraft:nether_wart_block"] | — | Blocks and block tags exchangeable within the Alchemical wood class. | Alchemical Exchange |
CATALYST_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangecatalyst | 4 | 1–100000000 ticks | Interval between checks for powdered catalysts dropped on the circle. | Catalyst Exchange |
CATALYST_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangecatalyst | 50 | 0–100000000 mana per catalyst | Mana cost for each powdered catalyst randomly exchanged. | Catalyst Exchange, Mana And Leylines |
CHRONAL_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangechronal | 20 | 0–100000000 ticks | Interval between Chronal Exchange mana operations; zero makes its ticking base attempt an operation every tick. | Chronal Exchange |
CHRONAL_EXCHANGE_MANA_GAIN_LOSSmahoutsukai-server.tomlexchangechronal | 10 | 0–100000000 mana per operation at peak | Magnitude of Chronal Exchange's peak mana gain and peak mana loss. | Chronal Exchange, Mana And Leylines |
CONTRACT_BLOCK_CYCLEmahoutsukai-server.tomlexchangecontract | 4 | 1–100000000 ticks | Interval between Contract circle checks for players. | Contract |
CONTRACT_MANA_COSTmahoutsukai-server.tomlexchangecontract | 10 | 0–100000000 mana per formation | Mana charged to the player whose circle first completes a new Contract. | Contract, Mana And Leylines |
CONTRACT_RADIUSmahoutsukai-server.tomlexchangecontract | 10 | 0–100000000 blocks on each axis | Maximum search distance on each axis from one Contract circle to another. | Contract |
DAMAGE_EXCHANGE_CAPmahoutsukai-server.tomlexchangedamage | 5 | 0–1000000000 stored conversions | Maximum number of Damage Exchange conversions a player can store. | Damage Exchange, Replica |
DAMAGE_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangedamage | 40 | 0–100000000 mana per cast | Mana cost of releasing a Damage Exchange scroll. | Damage Exchange, Mana And Leylines |
DAMAGE_EXCHANGE_MANA_GAINmahoutsukai-server.tomlexchangedamage | 20 | 0–100000000 mana per whole incoming damage point | Mana restored for each whole point of the eligible hit's original incoming damage; zero still reduces damage and consumes a conversion but awards no mana. | Damage Exchange, Mana And Leylines |
DAMAGE_EXCHANGE_REDUCE_TOmahoutsukai-server.tomlexchangedamage | 1 | 0–100000000 damage points | Replacement incoming damage amount when one stored Damage Exchange conversion activates. | Damage Exchange |
DURABILITY_EXCHANGE_BLACKLISTmahoutsukai-server.tomlexchangedurability | [] | — | Item and enchantment identifiers rejected by Durability Exchange. | Durability Exchange |
DURABILITY_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangedurability | 20 | 1–100000000 ticks | Interval between Durability Exchange conversion passes. | Durability Exchange |
DURABILITY_EXCHANGE_EFFICIENCYmahoutsukai-server.tomlexchangedurability | 1 | 0–100000000 durability per mana below tax thresholds | Base durability payment per mana outside configured tax brackets. | Durability Exchange |
DURABILITY_EXCHANGE_MANA_GAIN_CAPmahoutsukai-server.tomlexchangedurability | 10 | 0–100000000 successful steps per cycle | Stops conversion after this many successful durability payments; efficiency values below 1 can award multiple mana per step. | Durability Exchange, Mana And Leylines |
DURABILITY_EXCHANGE_TAX_BRACKETSmahoutsukai-server.tomlexchangedurability | [5000,20000,100000] | — | Remaining durability thresholds whose highest qualifying entry selects the matching tax rate. | Durability Exchange |
DURABILITY_EXCHANGE_TAX_RATESmahoutsukai-server.tomlexchangedurability | [0.02,0.03,0.04] | — | Fractions of remaining durability paid per awarded mana step at the corresponding tax thresholds. | Durability Exchange |
IMMUNITY_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangeimmunity | 400 | 0–100000000 mana per cast | Mana cost of releasing an Immunity Exchange scroll. | Immunity Exchange, Mana And Leylines |
IMMUNITY_EXCHANGE_TIMEmahoutsukai-server.tomlexchangeimmunity | 1200 | 0–100000000 ticks | Duration of the Immunity Exchange status effect. | Immunity Exchange |
MYSTIC_EYES_MANA_COSTmahoutsukai-server.tomleyesbinding | 320 | 0–100000000 mana per cast | Mana cost of releasing a Mystic Eyes of Binding scroll. | Mystic Eyes Of Binding, Mana And Leylines |
MYSTIC_EYES_RANGE_FROM_LOOK_VECmahoutsukai-server.tomleyesbinding | 4 | 0–100000000 blocks | How closely the caster must aim toward a target for Mystic Eyes of Binding. | Mystic Eyes Of Binding |
MYSTIC_EYES_RANGE_FROM_USERmahoutsukai-server.tomleyesbinding | 5 | 0–100000000 blocks on each axis | Distance from the caster to each edge of the search cube used to acquire and sustain Binding targets. | Mystic Eyes Of Binding |
MYSTIC_EYES_TIMEmahoutsukai-server.tomleyesbinding | 600 | 0–100000000 ticks per cast | Duration added to the caster's Mystic Eyes of Binding effect by each cast; 600 ticks is 30 seconds. | Mystic Eyes Of Binding |
BLACK_FLAME_DAMAGEmahoutsukai-server.tomleyesblack flame | 1 | -10000000–10000000 health per second | Wither damage attempted once per second against a living entity with Black Burning. | Mystic Eyes Of Black Flame |
BLACK_FLAME_DEATH_AGEmahoutsukai-server.tomleyesblack flame | 6 | 0–100000000 internal age | Age threshold for removing Black Flames unsupported by Netherrack. | Mystic Eyes Of Black Flame |
BLACK_FLAME_DEBUFF_TIMEmahoutsukai-server.tomleyesblack flame | 180 | 0–100000000 ticks | Black Burning duration applied to a directly viewed entity or a living entity touching placed Black Flame; 180 ticks is 9 seconds. | Mystic Eyes Of Black Flame |
BLACK_FLAME_IGNITION_TICKSmahoutsukai-server.tomleyesblack flame | 1 | 1–100000000 ticks | Interval between the caster's attempts to ignite a viewed entity or place Black Flame. | Mystic Eyes Of Black Flame |
BLACK_FLAME_MANA_COSTmahoutsukai-server.tomleyesblack flame | 300 | 0–100000000 mana per cast | Mana cost of releasing a Mystic Eyes of the Black Flame scroll. | Mystic Eyes Of Black Flame, Mana And Leylines |
BLACK_FLAME_RANGE_FROM_USERmahoutsukai-server.tomleyesblack flame | 30 | 0–100000000 blocks | Maximum targeting distance for directly viewed living entities and for the rays that place Black Flame. | Mystic Eyes Of Black Flame |
BLACK_FLAME_TIMEmahoutsukai-server.tomleyesblack flame | 100 | 0–100000000 ticks per cast | Duration added to the caster's Mystic Eyes of the Black Flame effect; 100 ticks is 5 seconds. | Mystic Eyes Of Black Flame |
BLACK_FLAME_UPDATE_TICKSmahoutsukai-server.tomleyesblack flame | 1 | 1–100000000 ticks | Interval used to decide whether a scheduled Black Flame update processes aging. | Mystic Eyes Of Black Flame |
CLAIRVOYANCE_MANA_COSTmahoutsukai-server.tomleyesclairvoyance | 220 | 0–100000000 mana per cast | Mana cost of releasing a Mystic Eyes of Clairvoyance scroll. | Minor Clairvoyance, Mana And Leylines |
CLAIRVOYANCE_RANGEmahoutsukai-server.tomleyesclairvoyance | 30 | 0–100000000 blocks | Maximum distance at which a pathfinding creature's active navigation route is displayed to the caster. | Minor Clairvoyance |
CLAIRVOYANCE_TIMEmahoutsukai-server.tomleyesclairvoyance | 1200 | 0–100000000 ticks per cast | Duration added to the caster's Minor Clairvoyance effect by each cast; 1,200 ticks is 60 seconds. | Minor Clairvoyance |
DEATH_COLLECTION_DRAIN_PER_SOULmahoutsukai-server.tomleyesdeath collection | 1 | 0–10000000 mana per soul point per 5 seconds | Multiplier used to calculate Death Collection's recurring mana regeneration penalty before rounding toward zero. | Mystic Eyes Of Death Collection, Mana And Leylines |
DEATH_COLLECTION_MANA_COSTmahoutsukai-server.tomleyesdeath collection | 400 | 0–100000000 mana per cast | Mana cost of releasing a Mystic Eyes of Death Collection scroll. | Mystic Eyes Of Death Collection, Mana And Leylines |
DEATH_COLLECTION_MAXmahoutsukai-server.tomleyesdeath collection | 10000000 | 0–10000000 soul points | Upper clamp applied after collecting soul points. | Mystic Eyes Of Death Collection, Replica |
DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENTmahoutsukai-server.tomleyesdeath collection | true | — | Removes DEATH_COLLECTION_SOUL_VALUE_PLAYER soul points when a maintenance penalty exceeds available mana plus regeneration for that cycle. | Mystic Eyes Of Death Collection |
DEATH_COLLECTION_RANGE_FROM_USERmahoutsukai-server.tomleyesdeath collection | 10 | 0–100000000 blocks on each axis | Distance from a death to each edge of the cube searched for eligible Death Collection casters. | Mystic Eyes Of Death Collection |
DEATH_COLLECTION_REVIVE_VALUEmahoutsukai-server.tomleyesdeath collection | 12 | 0–100000000 health | Health restored when one soul point prevents death, clamped between 1 and the player's maximum health. | Mystic Eyes Of Death Collection |
DEATH_COLLECTION_SOUL_VALUE_MOBmahoutsukai-server.tomleyesdeath collection | 0.25 | 0–100000000 soul points per death | Soul points awarded to each eligible caster for witnessing a creature's death. | Mystic Eyes Of Death Collection |
DEATH_COLLECTION_SOUL_VALUE_PLAYERmahoutsukai-server.tomleyesdeath collection | 1 | 0–100000000 soul points per death | Soul points awarded for witnessing another player's death and removed when there is not enough mana for maintenance. | Mystic Eyes Of Death Collection |
DEATH_COLLECTION_TIMEmahoutsukai-server.tomleyesdeath collection | 600 | 0–100000000 ticks per cast | Duration added to the caster's Death Collection effect; 600 ticks is 30 seconds. | Mystic Eyes Of Death Collection |
FAY_SIGHT_MANA_COSTmahoutsukai-server.tomleyesfay sight | 100 | 0–100000000 mana per cast | Mana cost of releasing a Mystic Eyes of Fay Sight scroll. | Mystic Eyes Of Fay Sight, Mana And Leylines |
FAY_SIGHT_TIMEmahoutsukai-server.tomleyesfay sight | 600 | 0–100000000 ticks per cast | Duration added to the caster's Mystic Eyes of Fay Sight effect; 600 ticks is 30 seconds. | Mystic Eyes Of Fay Sight |
INSIGHT_MANA_COSTmahoutsukai-server.tomleyesinsight | 320 | 0–100000000 mana per cast | Mana cost of releasing a Mystic Eyes of Insight scroll. | Mystic Eyes Of Insight, Mana And Leylines |
INSIGHT_TIMEmahoutsukai-server.tomleyesinsight | 1200 | 0–100000000 ticks per cast | Duration added to the caster's Mystic Eyes of Insight effect; 1,200 ticks is 60 seconds. | Mystic Eyes Of Insight |
FAE_SPAWN_RATEmahoutsukai-server.tomleyesleylines | 1 | 0–100000000 | Multiplier applied to the Fae spawn chance near leylines. | Mana And Leylines, Fae |
LEY_AFFECTS_MANAmahoutsukai-server.tomleyesleylines | true | — | Controls whether proximity to leylines changes mana regeneration. | Mana And Leylines |
LEY_BLACKLISTmahoutsukai-server.tomleyesleylines | true | — | Treats LEY_DIMENSION_LIST as a blacklist when true and a whitelist when false. | Mana And Leylines |
LEY_DIMENSION_LISTmahoutsukai-server.tomleyesleylines | [] | — | Dimension IDs used as a blacklist or whitelist according to LEY_BLACKLIST. | Mana And Leylines |
LEY_DISTANCEmahoutsukai-server.tomleyesleylines | 300 | 0–100000000 blocks | Spacing between leypoints. | Mana And Leylines |
LEY_ELYTRA_LIMITED_TO_FAY_SIGHTmahoutsukai-server.tomleyesleylines | false | — | Requires Fay Sight for the leyline elytra boost when enabled. | Mana And Leylines |
LEY_FACTORmahoutsukai-server.tomleyesleylines | 0.01 | 0–100000000 | Factor used to calculate the leyline regeneration bonus. | Mana And Leylines |
LEY_FLATmahoutsukai-server.tomleyesleylines | false | — | Uses a flat leyline regeneration bonus when true; otherwise the bonus is based on maximum mana. | Mana And Leylines |
LEY_OFFSETmahoutsukai-server.tomleyesleylines | 0 | 0–100000000 blocks | Offsets the leyline grid from the default coordinate origin. | Mana And Leylines |
LEY_PUNISHMENTmahoutsukai-server.tomleyesleylines | -1 | -10000000–100000000 | Value added to regeneration away from leylines and the floor for mana added by leylines. | Mana And Leylines |
LEY_RENDER_HEIGHTmahoutsukai-server.tomleyesleylines | 70 | 0–100000000 Y coordinate | Height at which visible leylines are rendered. | Mana And Leylines |
LEY_RUNESmahoutsukai-server.tomleyesleylines | true | — | Renders leylines as runes when true and as lines when false. | Mana And Leylines |
REVERSION_EYES_MANA_COSTmahoutsukai-server.tomleyesreversion | 410 | 0–100000000 mana per cast | Mana cost of releasing a Mystic Eyes of Reversion scroll. | Mystic Eyes Of Reversion, Mana And Leylines |
REVERSION_EYES_RANGE_FROM_LOOK_VECmahoutsukai-server.tomleyesreversion | 4 | 0–100000000 blocks | How closely the caster must aim toward a target for Mystic Eyes of Reversion. | Mystic Eyes Of Reversion |
REVERSION_EYES_RANGE_FROM_USERmahoutsukai-server.tomleyesreversion | 10 | 0–100000000 blocks on each axis | Distance from the caster to each edge of the search cube used to acquire and sustain Reversion targets. | Mystic Eyes Of Reversion |
REVERSION_EYES_TIMEmahoutsukai-server.tomleyesreversion | 600 | 0–100000000 ticks per cast | Duration added to the caster's Mystic Eyes of Reversion effect; 600 ticks is 30 seconds. | Mystic Eyes Of Reversion |
BUTTERFLY_EFFECT_BLOCK_LIMITmahoutsukai-server.tomlfamiliarbutterfly effect | 4 | 0–100000000 butterflies per block position | Maximum counted butterflies that may share one recorded block position; zero disables Butterfly creation. | Butterfly Effect |
BUTTERFLY_EFFECT_CHUNK_LIMITmahoutsukai-server.tomlfamiliarbutterfly effect | 40 | 0–100000000 butterflies per chunk | Maximum counted butterflies allowed in one chunk; zero disables Butterfly creation. | Butterfly Effect |
BUTTERFLY_EFFECT_DURATIONmahoutsukai-server.tomlfamiliarbutterfly effect | 400 | 0–100000000 ticks | Duration of the Foresight effect applied by Butterfly Effect. | Butterfly Effect |
BUTTERFLY_EFFECT_MANA_COSTmahoutsukai-server.tomlfamiliarbutterfly effect | 100 | 0–100000000 mana per cast | Mana cost of releasing a Butterfly Effect scroll. | Butterfly Effect, Mana And Leylines |
BUTTERFLY_EFFECT_SINGLE_USEmahoutsukai-server.tomlfamiliarbutterfly effect | false | — | Removes Foresight after the first butterfly is successfully created when true. | Butterfly Effect |
BUTTERFLY_EFFECT_VISIBLE_TO_OTHERSmahoutsukai-server.tomlfamiliarbutterfly effect | false | — | Makes a caster's butterflies visible to other players when true; the caster can always see their own. | Butterfly Effect |
FAMILIARS_GARDEN_MANA_COSTmahoutsukai-server.tomlfamiliarfamiliars garden | 200 | 0–100000000 mana per cast | Mana cost of releasing a Familiar's Garden scroll. | Familiars Garden, Mana And Leylines |
FAMILIARS_GARDEN_RANGEmahoutsukai-server.tomlfamiliarfamiliars garden | 7 | 0–100000000 blocks on each axis | Distance from the Familiar to each edge of the Peaceful Garden pulse area. | Familiars Garden |
FAMILIARS_GARDEN_TIMEmahoutsukai-server.tomlfamiliarfamiliars garden | 1200 | 0–100000000 ticks | Duration of Familiar's Garden, including its recurring protection pulses and Familiar color transition. | Familiars Garden |
RECALL_FAMILIAR_MANA_COSTmahoutsukai-server.tomlfamiliarrecall familiar | 20 | 0–100000000 mana per cast | Mana cost of releasing a Recall Familiar scroll. | Recall Familiar, Mana And Leylines |
POSSESS_ENTITY_MANA_COSTmahoutsukai-server.tomlfamiliarshared vision | 200 | 0–100000000 mana per cast | Mana cost of releasing a Shared Vision scroll. | Shared Vision, Mana And Leylines |
FAMILIAR_ACTION_BAR_MESSAGESmahoutsukai-server.tomlfamiliarsummon familiar | false | — | Sends Familiar reports and acknowledgements to the action bar when true; otherwise, it uses chat. | Summon Familiar, Recall Familiar, Familiar Exchange |
FAMILIAR_CHUNKLOADSmahoutsukai-server.tomlfamiliarsummon familiar | true | — | Keeps the chunk around an active Familiar loaded and simulated while true. | Summon Familiar, Recall Familiar, Familiar Exchange |
FAMILIAR_HEALTHmahoutsukai-server.tomlfamiliarsummon familiar | 10 | 0–100000000 health points | Maximum health assigned to Familiar entities. | Summon Familiar |
FAMILIAR_INTERESTING_BLOCK_RENDER_RANGEmahoutsukai-server.tomlfamiliarsummon familiar | 8 | 1–64 blocks | Radius around a nearby owned Familiar in which the client outlines the default notable blocks. | Summon Familiar |
FAMILIAR_OUCH_CHANCEmahoutsukai-server.tomlfamiliarsummon familiar | 0.3 | 0–1 probability per damaging hit | Chance that a damaged Familiar sends a complaint message to its owner. | Summon Familiar |
FAMILIAR_REPORT_SURROUNDINGS_TIMEmahoutsukai-server.tomlfamiliarsummon familiar | 400 | 1–100000000 ticks between report attempts | Interval between a loaded Familiar's attempts to report its surroundings; 400 ticks is 20 seconds. | Summon Familiar |
SUMMON_FAMILIAR_MANA_COSTmahoutsukai-server.tomlfamiliarsummon familiar | 200 | 0–100000000 mana per cast | Mana cost of releasing a Summon Familiar scroll. | Summon Familiar, Mana And Leylines |
SWAP_FAMILIAR_MANA_COSTmahoutsukai-server.tomlfamiliarswap familiar | 40 | 0–100000000 mana per cast | Mana cost of releasing a Familiar Exchange scroll. | Familiar Exchange, Mana And Leylines |
FOG_PROJECTOR_MAX_RADIUSmahoutsukai-server.tomlfogprojector | 30 | -10000000–10000000 blocks | Maximum Camera Fog Radius accepted by the Fog Projector editor and maximum search distance for active camera fog. | Fog Projector |
GLOBAL_LOOK_RANGEmahoutsukai-server.tomlgeneral | 100 | 0–100000000 blocks | Maximum unobstructed selection range shared by several spells and items. | Projection, Shared Vision, Proximity Projection, Reality Marble, Treasury Projection |
POWER_CONSOLIDATION_UNSOCKETS_APOTH_GEMSmahoutsukai-server.tomlintegration | true | — | When Apotheosis is present, explicitly removes its socketed gems from the copy used to measure the offered sword's unenchanted damage. | Caliburn, Power Consolidation |
KODOKU_ARMOR_FACTORmahoutsukai-server.tomlkodoku | 0 | -10000000–10000000 | Multiplier for the defeated target's armor when calculating Kodoku gained by a player or other attacker that is not a mob. | Kodoku |
KODOKU_ARMOR_FACTOR_MOBmahoutsukai-server.tomlkodoku | 0 | -10000000–10000000 | Multiplier for the defeated target's armor when calculating Kodoku gained by a mob killer. | Kodoku |
KODOKU_CONFUSE_CHANCEmahoutsukai-server.tomlkodoku | 0.01 | 0–1 | Base chance for Nether Wart to apply Confusion to the Scrying target when the effective Kodoku value is 1. | Kodoku, Scrying |
KODOKU_FIRE_CHANCEmahoutsukai-server.tomlkodoku | 0.1 | 0–1 | Base chance for Blaze Powder to set the Scrying target on fire when the effective Kodoku value is 1. | Kodoku, Scrying |
KODOKU_GLOW_CHANCEmahoutsukai-server.tomlkodoku | 0.02 | 0–1 | Base chance for Glowstone Dust to apply Glowing to the Scrying target when the effective Kodoku value is 1. | Kodoku, Scrying |
KODOKU_HEALTH_FACTORmahoutsukai-server.tomlkodoku | 0.1 | -10000000–10000000 | Multiplier for the defeated target's health when calculating Kodoku gained by a player or other attacker that is not a mob. | Kodoku |
KODOKU_HEALTH_FACTOR_MOBmahoutsukai-server.tomlkodoku | 0.1 | -10000000–10000000 | Multiplier for the defeated target's health when calculating Kodoku gained by a mob killer. | Kodoku |
KODOKU_HOP_CHANCEmahoutsukai-server.tomlkodoku | 0.08 | 0–1 | Base chance for a Rabbit's Foot to launch the Scrying target upward when the effective Kodoku value is 1. | Kodoku, Scrying |
KODOKU_HUNGER_CHANCEmahoutsukai-server.tomlkodoku | 0.15 | 0–1 | Base chance for Rotten Flesh to lower a player Scrying target's hunger when the effective Kodoku value is 1. | Kodoku, Scrying |
KODOKU_LOOT_DIVISORmahoutsukai-server.tomlkodoku | 10 | 0–100000000 | Divides Misfortune's Kodoku level to determine how many entries are removed from affected loot drops. | Kodoku |
KODOKU_MISFORTUNE_AGGRO_CHANCEmahoutsukai-server.tomlkodoku | 0.0004 | 0–1 | Base chance for Misfortune to provoke nearby mobs at Kodoku value 1. | Kodoku |
KODOKU_MISFORTUNE_DROP_CHANCEmahoutsukai-server.tomlkodoku | 0.00007142857142857143 | 0–1 | Base chance for Misfortune to make its target drop a random carried item at Kodoku value 1. | Kodoku |
KODOKU_MISFORTUNE_LIGHTNING_CHANCEmahoutsukai-server.tomlkodoku | 0.00002 | 0–1 | Base chance for Misfortune to strike its target with lightning at Kodoku value 1. | Kodoku |
KODOKU_MISFORTUNE_TRIP_CHANCEmahoutsukai-server.tomlkodoku | 0.00004 | 0–1 | Base chance for Misfortune to trip its target at Kodoku value 1. | Kodoku |
KODOKU_SPLASH_CHANCEmahoutsukai-server.tomlkodoku | 0.05 | 0–1 | Base chance for a Splash Potion to affect the Scrying target when the effective Kodoku value is 1. | Kodoku, Scrying |
KODOKU_TELEPORT_CHANCEmahoutsukai-server.tomlkodoku | 0.08 | 0–1 | Base chance for an Ender Pearl to teleport the Scrying target when the effective Kodoku value is 1. | Kodoku, Scrying |
KODOKU_TOOL_BREAK_DIVISORmahoutsukai-server.tomlkodoku | 10 | 0–100000000 | Divides Misfortune's Kodoku level to determine the extra durability damage applied to tools when used. | Kodoku |
CREATIVE_IGNORES_MANA_COSTSmahoutsukai-server.tomlmana | true | — | Controls whether players in Creative mode ignore mana costs. | Mana And Leylines |
MANA_ADDED_SCALING_REGEN_PER_TICKmahoutsukai-server.tomlmana | 0 | 0–10000000 | Adds passive regeneration that scales with maximum mana. | Mana And Leylines |
MANA_INCREASEmahoutsukai-server.tomlmana | 1 | 0–100000000 | Amount added to maximum mana whenever the spending requirement is met. | Mana And Leylines |
MANA_INCREASE_LOG_PUNISHMENTmahoutsukai-server.tomlmana | false | — | Uses logarithmic scaling for the configured reduction in maximum mana growth. | Mana And Leylines |
MANA_INCREASE_PUNISHMENT_FACTORmahoutsukai-server.tomlmana | 0 | -10000000–10000000 | Factor used to reduce maximum mana growth as current maximum mana rises. | Mana And Leylines |
MANA_RECOVERY_SLEEPmahoutsukai-server.tomlmana | 0.5 | 0–100000000 fraction of maximum mana | Fraction of maximum mana recovered by sleeping. | Mana And Leylines |
MANA_REGEN_HUNGER_FACTORmahoutsukai-server.tomlmana | 1 | -10000000–10000000 | Scaling factor for the effect of hunger on mana regeneration. | Mana And Leylines |
MANA_REGEN_PER_TICKmahoutsukai-server.tomlmana | 1 | 0–100000000 mana per tick before modifiers | Base passive mana regeneration. | Mana And Leylines |
MANA_UP_COUNTERmahoutsukai-server.tomlmana | 100 | 0–100000000 | Base amount of mana that must be spent before maximum mana increases. | Mana And Leylines |
MANA_UP_COUNTER_MAXmahoutsukai-server.tomlmana | 100 | 0–100000000 | Maximum amount of mana that must be spent for one maximum mana increase. | Mana And Leylines |
MANA_UP_COUNTER_RATIOmahoutsukai-server.tomlmana | 0 | 0–100000000 | Adds a requirement based on current maximum mana to the amount that must be spent for an increase. | Mana And Leylines |
MAX_MANA_CAPmahoutsukai-server.tomlmana | 200000 | 0–100000000 | Maximum personal mana capacity. | Mana And Leylines |
ATTUNED_DIAMOND_CAPACITYmahoutsukai-server.tomlmana storage | 10000 | 0–100000000 mana | Maximum mana stored by an Attuned Diamond. | Attuned Gems, Mana And Leylines |
ATTUNED_EMERALD_CAPACITYmahoutsukai-server.tomlmana storage | 5000 | 0–100000000 mana | Maximum mana stored by an Attuned Emerald. | Attuned Gems, Mana And Leylines |
MANA_CIRCUIT_CAPACITYmahoutsukai-server.tomlmana storage | 100000 | 0–100000000 mana | Maximum mana stored by a standard Mana Circuit. | Mana Circuit, Mana And Leylines |
MANA_CIRCUIT_MAGITECH_CAPACITYmahoutsukai-server.tomlmana storage | 100000 | 0–100000000 mana | Maximum mana stored by a Magitech Mana Circuit. | Magitech Mana Circuit, Mana And Leylines |
MANA_CIRCUIT_RANGEmahoutsukai-server.tomlmana storage | 10 | 0–100000000 blocks | Horizontal range in which either type of Mana Circuit can supply mana. | Mana Circuit, Magitech Mana Circuit, Mana And Leylines |
CALIBURN_MORGAN_ABILITY_MANA_COSTmahoutsukai-server.tomlmorgan and caliburn | 300 | 0–100000000 mana per ability use | Mana cost for Caliburn's Smite and Morgan's ability on the same control. | Caliburn, Morgan |
MORGAN_ADULT_INCREASEmahoutsukai-server.tomlmorgan and caliburn | 0.2 | 0–100000000 attack damage per kill | Attack damage added to Morgan after killing a qualifying adult villager and paying the mana cost. | Morgan |
MORGAN_CALIBURN_POWER_COOLDOWNmahoutsukai-server.tomlmorgan and caliburn | 600 | 0–100000000 ticks | Shared cooldown applied after a successful Caliburn, Morgan, or Replica special ability. | Caliburn, Morgan, Replica |
MORGAN_CHILD_INCREASEmahoutsukai-server.tomlmorgan and caliburn | 1 | 0–100000000 attack damage per kill | Attack damage added to Morgan after killing a qualifying baby villager and paying the mana cost. | Morgan |
MORGAN_HEAL_FACTORmahoutsukai-server.tomlmorgan and caliburn | 30 | 0–100000000 durability per upgrade | Durability restored by each successful villager upgrade. | Morgan |
MORGAN_MAX_BALL_RANGEmahoutsukai-server.tomlmorgan and caliburn | 15 | 0–100000000 blocks | Distance from the wielder after which Morgan's ball rapidly decelerates while right-click remains held. | Morgan |
MORGAN_RAGE_TIMEmahoutsukai-server.tomlmorgan and caliburn | 120 | 0–100000000 ticks | Duration of Morgan's Rage bonuses to movement and attack speed. | Morgan |
MORGAN_SPIKE_RANGEmahoutsukai-server.tomlmorgan and caliburn | 30 | 0–100000000 blocks | Search radius around Morgan's released ball for living targets of its spikes. | Morgan |
MORGAN_TRANSFORM_ENTITY_WHITELISTmahoutsukai-server.tomlmorgan and caliburn | ["minecraft:wolf"] | — | Entity IDs that can transform Caliburn into Morgan when killed. Tamable targets must be owned by the wielder. | Caliburn, Morgan |
MORGAN_UPGRADE_MANA_COSTmahoutsukai-server.tomlmorgan and caliburn | 400 | 0–10000000 mana per villager kill | Mana required for a villager kill to raise Morgan's attack and restore durability. | Morgan |
DAMAGE_REPLICATION_MANA_COSTmahoutsukai-server.tomlmystic | 160 | 0–100000000 mana per cast attempt | Upfront cost of attempting to select a Shared Pain target. | Shared Pain, Mana And Leylines |
RHO_AIAS_COLLIDE_KILL_LISTmahoutsukai-server.tomlmystic | ["mahoutsukai:gandr_entity"] | — | Exact entity registry IDs deleted when intersecting the protected side of Rho Aias. This list operates independently of RHO_AIAS_ENTITY_KILL_LIST. | Rho Aias, Gandr |
RHO_AIAS_ENTITY_KILL_LISTmahoutsukai-server.tomlmystic | ["mahoutsukai:gandr_entity"] | — | Exact entity registry IDs deleted when their movement crosses a Rho Aias shield. | Rho Aias, Gandr |
RHO_AIAS_KILL_DEBUGmahoutsukai-server.tomlmystic | false | — | Enables verbose diagnostic logging for Rho Aias and related block or event handling. | Rho Aias |
RHO_AIAS_KILL_RANGEmahoutsukai-server.tomlmystic | 30 | 0–100000000 blocks along each axis | Distance from the shield to each edge of the cube searched for entities on Rho Aias's deletion lists. | Rho Aias |
RHO_AIAS_LIFEmahoutsukai-server.tomlmystic | 1200 | 0–100000000 ticks | Maximum lifetime of a Rho Aias shield; 1200 ticks is 60 seconds. | Rho Aias |
RHO_AIAS_MANA_COSTmahoutsukai-server.tomlmystic | 300 | 0–100000000 mana per cast | Cost to create a Rho Aias shield. | Rho Aias, Mana And Leylines |
RHO_AIAS_SNEAK_BOOPmahoutsukai-server.tomlmystic | true | — | When enabled, Rho Aias pushes its caster only while the caster is crouching; other living entities are still pushed normally. | Rho Aias |
MYSTIC_STAFF_AOE_DELAYmahoutsukai-server.tomlmysticaoe explosion | 3 | 1–10000000 ticks | Interval between AOE explosive projectiles while the staff is held. | Explosive Mana Condensation |
MYSTIC_STAFF_AOE_FACTORmahoutsukai-server.tomlmysticaoe explosion | 0.004 | 0–100000000 | AOE Explosion damage multiplier when scaling is enabled, or flat damage when it is disabled. | Explosive Mana Condensation |
MYSTIC_STAFF_AOE_MANA_COSTmahoutsukai-server.tomlmysticaoe explosion | 600 | 0–100000000 mana per use tick | Base mana consumed each tick while AOE Explosion mode is held. | Explosive Mana Condensation |
MYSTIC_STAFF_AOE_SCALESmahoutsukai-server.tomlmysticaoe explosion | true | — | When true, AOE Explosion damage is its factor multiplied by the caster's maximum mana; otherwise the factor is flat damage. | Explosive Mana Condensation |
MYSTIC_STAFF_AOE_SCALING_MANAmahoutsukai-server.tomlmysticaoe explosion | 0 | 0–10000000 | Fraction of the caster's maximum mana added to the AOE mode cost per use tick. | Explosive Mana Condensation |
MYSTIC_STAFF_AOE_SIZEmahoutsukai-server.tomlmysticaoe explosion | 4 | 0–100000000 blocks | Radius used by each AOE projectile explosion. | Explosive Mana Condensation |
MYSTIC_STAFF_BEAM_BLOCK_WHITELISTmahoutsukai-server.tomlmysticbeam | [] | — | Blocks protected from Beam destruction. Despite the setting's name, listed blocks are excluded from destruction. | Explosive Mana Condensation |
MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATIONmahoutsukai-server.tomlmysticbeam | 1.5 | 0–100000000 | Multiplier applied to Beam damage once for each full second the beam remains active. | Explosive Mana Condensation |
MYSTIC_STAFF_BEAM_DAMAGE_FACTORmahoutsukai-server.tomlmysticbeam | 0.001 | -10000000–100000000 | Starting Beam damage multiplier when scaling is enabled, or flat damage per tick when it is disabled. | Explosive Mana Condensation |
MYSTIC_STAFF_BEAM_DAMAGE_SCALESmahoutsukai-server.tomlmysticbeam | true | — | When true, starting Beam damage is its factor multiplied by the caster's maximum mana; otherwise the factor is flat damage. | Explosive Mana Condensation |
MYSTIC_STAFF_BEAM_MANA_PER_TICKmahoutsukai-server.tomlmysticbeam | 500 | 0–100000000 mana per tick | Base mana consumed on every active Beam tick. | Explosive Mana Condensation |
MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICKmahoutsukai-server.tomlmysticbeam | 90 | 0–100000000 blocks per tick | Maximum number of blocks submitted for destruction on one Beam tick. Set to 0 to disable Beam block damage. | Explosive Mana Condensation |
MYSTIC_STAFF_BEAM_SCALING_MANAmahoutsukai-server.tomlmysticbeam | 0 | 0–10000000 | Fraction of the caster's maximum mana added to the Beam mana cost each tick. | Explosive Mana Condensation |
MYSTIC_STAFF_BIG_FACTORmahoutsukai-server.tomlmysticbig explosion | 0.012 | 0–100000000 | Big Explosion damage multiplier when scaling is enabled, or flat damage when it is disabled. | Explosive Mana Condensation |
MYSTIC_STAFF_BIG_MANA_COSTmahoutsukai-server.tomlmysticbig explosion | 5000 | 0–100000000 mana | Base mana consumed when a fully charged Big Explosion is released. | Explosive Mana Condensation |
MYSTIC_STAFF_BIG_RAINmahoutsukai-server.tomlmysticbig explosion | true | — | Controls the rain, thunder, and visual lightning produced while Big Explosion charges. | Explosive Mana Condensation |
MYSTIC_STAFF_BIG_SCALESmahoutsukai-server.tomlmysticbig explosion | true | — | When true, Big Explosion damage is its factor multiplied by the caster's maximum mana; otherwise the factor is flat damage. | Explosive Mana Condensation |
MYSTIC_STAFF_BIG_SIZEmahoutsukai-server.tomlmysticbig explosion | 30 | 0–100000000 blocks | Radius used by the Big Explosion. | Explosive Mana Condensation |
MYSTIC_STAFF_SCALING_MANAmahoutsukai-server.tomlmysticbig explosion | 0 | 0–10000000 | Fraction of the caster's maximum mana added to the Big Explosion mana cost. | Explosive Mana Condensation |
MYSTIC_STAFF_SUMMON_MANA_COSTmahoutsukai-server.tomlmysticbig explosion | 100 | 0–100000000 mana | Mana consumed when the Explosive Mana Condensation scroll creates its staff. | Explosive Mana Condensation |
MYSTIC_STAFF_WORLD_DAMAGEmahoutsukai-server.tomlmysticbig explosion | true | — | Controls block destruction by Big Explosion and AOE Explosion. Beam block destruction is controlled separately. | Explosive Mana Condensation |
SPATIAL_DISORIENTATION_AIR_RESISTANCEmahoutsukai-server.tomlmysticspatial | false | — | When false, launched living entities receive Flung and retain their launch speed for the configured duration. | Spatial Disorientation |
SPATIAL_DISORIENTATION_AOE_RADIUSmahoutsukai-server.tomlmysticspatial | 4 | 0–10000000 blocks | Distance from the center to each edge of the area mode's entity search cube. | Spatial Disorientation |
SPATIAL_DISORIENTATION_MANA_COSTmahoutsukai-server.tomlmysticspatial | 100 | 0–100000000 mana | Mana consumed when the Spatial Disorientation scroll creates its staff. | Spatial Disorientation |
SPATIAL_DISORIENTATION_MANA_COST_AOEmahoutsukai-server.tomlmysticspatial | 20 | 0–100000000 mana per second | Mana consumed each second while the staff is operating in area mode. Ten times this amount must be available to start the mode. | Spatial Disorientation |
SPATIAL_DISORIENTATION_MANA_COST_STmahoutsukai-server.tomlmysticspatial | 200 | 0–100000000 mana | Mana cost to start a single target charge. | Spatial Disorientation |
SPATIAL_DISORIENTATION_SPEEDmahoutsukai-server.tomlmysticspatial | 7 | 0–10000000 | Maximum launch speed for single target and area modes. | Spatial Disorientation |
SPATIAL_NO_AIR_RESISTANCE_TIME_LIMITmahoutsukai-server.tomlmysticspatial | 60 | 0–10000000 ticks | Duration of the Flung effect applied when air resistance is disabled. | Spatial Disorientation |
FIRST_SORCERY_DURABILITYmahoutsukai-server.tomlmystic code | 50 | 0–100000000 uses | Maximum durability of Mystic Code: First Sorcery. Each permitted casting attempt costs one durability. | Mystic Code First Sorcery |
MYSTIC_CODE_ENCHANT_BLACKLISTmahoutsukai-server.tomlmystic code | [] | — | Enchantment IDs blocked from a normal Mystic Code. | Mystic Code |
MYSTIC_CODE_FIRST_SORCERY_BLACKLISTmahoutsukai-server.tomlmystic code | ["mahoutsukai:scroll_boundary_drain_life"] | — | Scroll item IDs blocked from Mystic Code: First Sorcery. | Mystic Code First Sorcery, Drain Life Boundary |
AUTHORITY_BLOCK_RESISTANCE_LIMITmahoutsukai-server.tomlmysticauthority | 45 | 0–100000000 explosion resistance | Maximum explosion resistance of blocks a launched target can remove; zero disables terrain breaking and block phasing. | Borrowed Authority |
AUTHORITY_BREAK_SLOW_DOWN_FACTORmahoutsukai-server.tomlmysticauthority | 0.5 | 0–100000000 | Reserved slowdown setting. It currently has no effect. | Borrowed Authority |
AUTHORITY_DAMAGE_TO_OTHERmahoutsukai-server.tomlmysticauthority | 3 | 0–100000000 damage per qualifying attack | Additional damage attempted against a target hit with Borrowed Authority while its ability cooldown is clear. | Borrowed Authority |
AUTHORITY_DAMAGE_TO_SELFmahoutsukai-server.tomlmysticauthority | 1.5 | 0–100000000 damage per qualifying attack | Additional damage to the caster when a Borrowed Authority attack hits a target that is not on cooldown. | Borrowed Authority |
AUTHORITY_DROPS_BLOCKSmahoutsukai-server.tomlmysticauthority | true | — | Controls whether terrain removed by Borrowed Authority drops block items. | Borrowed Authority |
AUTHORITY_MANA_COSTmahoutsukai-server.tomlmysticauthority | 900 | 0–100000000 mana per cast | Mana cost of releasing a Borrowed Authority scroll. | Borrowed Authority, Selective Displacement, Mana And Leylines |
AUTHORITY_NORMAL_SLOW_DOWN_FACTORmahoutsukai-server.tomlmysticauthority | 0.875 | 0–100000000 | Velocity multiplier applied each tick to a target launched by Borrowed Authority while it remains above the flight threshold. | Borrowed Authority |
AUTHORITY_SPEED_MULTIPLIERmahoutsukai-server.tomlmysticauthority | 1.8 | 0–100000000 | Base movement speed added while Borrowed Authority is active, except while crouching. A value of 1.8 adds 180%; it does not set total speed to 180%. | Borrowed Authority |
AUTHORITY_TIMEmahoutsukai-server.tomlmysticauthority | 400 | 0–100000000 ticks per cast | Borrowed Authority duration added by each cast; 400 ticks is 20 seconds. | Borrowed Authority |
HEAVENS_CUP_BATCH_SIZEmahoutsukai-server.tomlmysticcup of heaven | 10 | 1–100000000 network nodes per work step | Number of Cup of Heaven network nodes processed during each traversal work step. | Cup Of Heaven |
HEAVENS_CUP_DURATIONmahoutsukai-server.tomlmysticcup of heaven | 1200 | 0–100000000 ticks | Duration of each status effect applied by Cup of Heaven; 1200 ticks is 60 seconds. | Cup Of Heaven |
HEAVENS_CUP_EFFECTSmahoutsukai-server.tomlmysticcup of heaven | ["poison","weakness","blindness","slowness","wither","levitation"] | — | Ordered registered effect IDs assigned to consecutive primes beginning with 2; the order also defines Lesser and Greater Grail coverage. | Cup Of Heaven |
HEAVENS_CUP_MANA_COSTmahoutsukai-server.tomlmysticcup of heaven | 2 | 0–100000000 | Base multiplier applied to Cup of Heaven's mana formula. | Cup Of Heaven, Mana And Leylines |
HEAVENS_CUP_NETWORK_DISTANCEmahoutsukai-server.tomlmysticcup of heaven | 30 | 0–100000000 blocks along X and Z | Exclusive horizontal distance on each axis used to connect owned Cup of Heaven circles. | Cup Of Heaven |
HEAVENS_CUP_START_DISTANCEmahoutsukai-server.tomlmysticcup of heaven | 20 | 0–100000000 blocks | Maximum search distance for the owned Cup of Heaven circle used to begin network activation. | Cup Of Heaven |
NOBU_ADJUSTMENT_TICKS_PER_DEGREEmahoutsukai-server.tomlnobu | 0.5 | 0–10000000 ticks per degree | Time used to rotate constructs through each degree of a requested pitch adjustment. | Nobu |
NOBU_ALLOWED_BOWSmahoutsukai-server.tomlnobu | ["minecraft:bow"] | — | Projectile weapon item IDs or namespaces allowed to transform into Nobu. | Nobu |
NOBU_AOE_FACTORmahoutsukai-server.tomlnobu | 0.5 | -1000000–10000000 | Multiplier applied to normal bullet damage for secondary AOE hits after striking a block. | Nobu |
NOBU_AOE_HITmahoutsukai-server.tomlnobu | -1 | -1000000–10000000 blocks | Radius of secondary damage when a Nobu bullet hits a block. Values at or below 0 disable it. | Nobu |
NOBU_AUTONOMOUS_LIFE_TICKSmahoutsukai-server.tomlnobu | 600 | 0–10000000 ticks | Time autonomous constructs remain after their owner stops actively using a nonzero Nobu mode. | Nobu |
NOBU_BULLET_DAMAGEmahoutsukai-server.tomlnobu | 8 | 0–10000000 damage per bullet | Base magic damage dealt by each Nobu bullet. | Nobu |
NOBU_CIRCLE_RADIUSmahoutsukai-server.tomlnobu | 15 | 0–10000000 blocks | Radius of Nobu's tracking and autonomous circular construct formations. | Nobu |
NOBU_DISTANCE_REQUIREMENTmahoutsukai-server.tomlnobu | 200 | 0–10000000 blocks | Distance the wielder must exceed when a qualifying projectile hits to create Nobu. | Nobu |
NOBU_DURABILITYmahoutsukai-server.tomlnobu | 10000 | 0–10000000 durability | Maximum durability of a breakable Nobu. | Nobu |
NOBU_ENABLEDmahoutsukai-server.tomlnobu | true | — | Allows Nobu to be acquired through its survival transformation at long range. | Nobu |
NOBU_FIRING_LINE_SPACEmahoutsukai-server.tomlnobu | 20 | 0–10000000 blocks | Total horizontal span used to distribute constructs in autonomous line mode. | Nobu |
NOBU_IS_UNBREAKABLEmahoutsukai-server.tomlnobu | false | — | Makes a Nobu acquired through its survival transformation unbreakable. | Nobu |
NOBU_MANA_PER_CONSTRUCTmahoutsukai-server.tomlnobu | 40 | 0–10000000 mana per construct | Mana required to summon each Nobu Firing Squad construct. | Nobu, Mana And Leylines |
NOBU_MANA_PER_SHOTmahoutsukai-server.tomlnobu | 20 | 0–10000000 mana per bullet | Mana required for each Auto-Lock or construct bullet fired by Nobu. | Nobu, Mana And Leylines |
NOBU_MAX_GUNSmahoutsukai-server.tomlnobu | 20 | 0–10000000 constructs | Maximum number of Firing Squad constructs retained for one wielder. | Nobu |
NOBU_MAX_SPAWN_HEIGHTmahoutsukai-server.tomlnobu | 12 | 0–10000000 blocks | Vertical formation distance used when positioning Nobu constructs. | Nobu |
NOBU_PITCH_INCREMENTmahoutsukai-server.tomlnobu | 15 | 0–10000000 degrees | Angle added to or removed from existing constructs by each pitch input. | Nobu |
NOBU_POWER_DAMAGE_FACTORmahoutsukai-server.tomlnobu | 0.4 | 0–10000000 damage per Power level | Bullet damage added for each Power enchantment level on the currently held Nobu. | Nobu |
NOBU_RECOIL_TIMEmahoutsukai-server.tomlnobu | 3 | 0–10000000 ticks | Construct recoil duration used before its fixed recovery movement completes. | Nobu |
NOBU_SPAWN_AND_FIRE_FREQmahoutsukai-server.tomlnobu | 2 | 1–10000000 ticks | Interval between Firing Squad construct operations. | Nobu |
ACTIVE_MAGIC_CIRCLE_LIMITSmahoutsukai-server.tomlother | [10] | — | Maximum active circles for the matching entries in ACTIVE_MAGIC_CIRCLE_NAMES. | Casting And Scrolls |
ACTIVE_MAGIC_CIRCLE_NAMESmahoutsukai-server.tomlother | ["mahoutsukai:mahoujin_drain_life_barrier"] | — | Spell circle registry IDs that receive separate active circle limits for each player. Entries correspond by position with ACTIVE_MAGIC_CIRCLE_LIMITS. | Casting And Scrolls |
ACTIVE_MAGIC_CIRCLE_REPLACEMENT_TIMEmahoutsukai-server.tomlother | 201 | 0–10000000 ticks | Minimum age an existing limited circle must reach before a newly cast circle can replace it. | Casting And Scrolls |
ARMOR_STANDS_IMMUNEmahoutsukai-server.tomlother | true | — | Makes Armor Stands immune to applicable Mahou Tsukai spells. | Spells |
BLEEDING_FROM_DAGGER_ONLYmahoutsukai-server.tomlother | false | — | When enabled, only the Dagger provides the Bleeding effect required to draw a blood circle. | Getting Started, Casting And Scrolls, Dagger |
BLOOD_CIRCLE_SOLID_ONLYmahoutsukai-server.tomlother | true | — | Restricts blood-circle placement to suitable solid surfaces. | Getting Started, Casting And Scrolls |
BUFF_CLEAR_ITEMSmahoutsukai-server.tomlother | ["minecraft:milk_bucket"] | — | Item registry IDs that clear supported Mahou Tsukai effects when consumed. | General setting |
CHUNK_PACKET_REPLIES_ENABLEDmahoutsukai-server.tomlother | true | — | Allows the server to send requested Mahou Tsukai chunk information to clients. | General setting |
CREATIVE_MODE_SPELLSmahoutsukai-server.tomlother | false | — | When false, successfully used scrolls are retained in Creative mode; when true, they are consumed normally. | Casting And Scrolls |
GAMESTAGES_ENABLEDmahoutsukai-server.tomlother | false | — | Enables GameStages restrictions when creating spells. | Casting And Scrolls |
MAGIC_DAMAGE_FLATmahoutsukai-server.tomlother | true | — | When caster damage is enabled, uses a fixed damage amount. | Casting And Scrolls, Mana And Leylines |
MAGIC_DAMAGE_GENERICmahoutsukai-server.tomlother | true | — | Chooses generic damage for caster damage when true, or magic damage when false. | Casting And Scrolls |
MAGIC_DAMAGE_VALUEmahoutsukai-server.tomlother | 1 | 0–100000000 | Caster damage amount when flat damage is enabled, or the multiplier applied to mana spent when it is disabled. | Casting And Scrolls, Mana And Leylines |
MAGIC_DAMAGES_PLAYERmahoutsukai-server.tomlother | false | — | Makes casting magic damage the caster. | Casting And Scrolls, Mana And Leylines |
ONE_LIFEmahoutsukai-server.tomlother | false | — | Resets a player's Mahou data after death. | Mana And Leylines |
SPELL_BLACKLISTmahoutsukai-server.tomlother | [] | — | Registry IDs blocked from creating spell circles. | Casting And Scrolls |
CALIBURN_FUN_REQUIREDmahoutsukai-server.tomlpower consolidation | false | — | Requires the configured Mandated Fun tasks to be completed before a player can create Caliburn. | Funbook, Caliburn, Power Consolidation |
CALIBURN_MANDATORY_FUN_REQUIREMENTSmahoutsukai-server.tomlpower consolidation | ["EMRYS_HIT_PHANTOM","SHOOT_A_SWORD","SPATIAL_THROW_SOMETHING","BORROWED_AUTHORITY_PUNCH","BUTTERFLY_FUTURE_BLOCK_REMOVE","GEAS_PICKUP_CANCEL","CREEPER_BINDING_EYES","CREEPER_POSSESSION","NOBU_FIRE_SQUAD","SWAP_TWO_THINGS"] | — | Selects which Mandated Fun tasks must be completed when the Caliburn gate is enabled. | Funbook, Caliburn, Power Consolidation |
POWER_CONSOLIDATION_ATTACK_CAPmahoutsukai-server.tomlpower consolidation | 5000000 | 0–100000000 attack damage | Global upper limit applied to Caliburn and Morgan's stored attack damage, in addition to each sword's innate cap. | Caliburn, Morgan |
POWER_CONSOLIDATION_BLACKLISTmahoutsukai-server.tomlpower consolidation | ["mahoutsukai:clarent","mahoutsukai:morgan"] | — | Sword item IDs rejected by Power Consolidation when blacklist mode is enabled, or the only accepted sword IDs when blacklist mode is disabled. | Caliburn, Power Consolidation |
POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLEmahoutsukai-server.tomlpower consolidation | true | — | When true, POWER_CONSOLIDATION_BLACKLIST rejects matching swords. When false, that list acts as an allowlist and rejects nonmatching swords. | Caliburn, Power Consolidation |
POWER_CONSOLIDATION_DURABILITYmahoutsukai-server.tomlpower consolidation | 1000 | 0–100000000 durability | Maximum durability of Caliburn. | Caliburn |
POWER_CONSOLIDATION_ENCHANT_BLACKLISTmahoutsukai-server.tomlpower consolidation | ["minecraft:mending"] | — | Enchantments blocked from Caliburn or Morgan. | Caliburn, Morgan |
POWER_CONSOLIDATION_FEAR_BLACKLISTmahoutsukai-server.tomlpower consolidation | [] | — | Entity IDs excluded from Caliburn's special target classification, including its Fear and pull effects. | Caliburn |
POWER_CONSOLIDATION_FEAR_RADIUSmahoutsukai-server.tomlpower consolidation | 15 | 0–100000000 blocks | Horizontal radius in which qualifying pathfinding mobs fear a player holding Caliburn in the main hand; the vertical search extends four blocks each way. | Caliburn |
POWER_CONSOLIDATION_FOG_RADIUSmahoutsukai-server.tomlpower consolidation | 8 | 0–100000000 blocks | Distance from Murky Water at which its lake fog begins to render. Large values can reduce client performance. | Murky Water, Power Consolidation |
POWER_CONSOLIDATION_LAKE_CYCLEmahoutsukai-server.tomlpower consolidation | 20 | 1–100000000 ticks | Interval between lake growth attempts and checks for dropped swords. | Power Consolidation |
POWER_CONSOLIDATION_LAKE_MANA_COSTmahoutsukai-server.tomlpower consolidation | 30 | 0–100000000 mana per growth cycle | Mana required for each successful expansion of a Power Consolidation lake. | Power Consolidation |
POWER_CONSOLIDATION_LAKE_RADIUSmahoutsukai-server.tomlpower consolidation | 12 | 0–100000000 blocks | Growth limit used while the Power Consolidation circle expands its lake. | Power Consolidation |
POWER_CONSOLIDATION_LAKE_THRESHHOLDmahoutsukai-server.tomlpower consolidation | 150 | 0–100000000 connected Murky Water blocks | The connected lake must contain more than this many Murky Water blocks before it can transform a sword. | Caliburn, Murky Water, Power Consolidation |
POWER_CONSOLIDATION_NERF_FACTORmahoutsukai-server.tomlpower consolidation | 0.6 | 0–100000000 | Share of the offered sword's attack increase from enchantments removed during consolidation. Zero retains it; one removes it entirely. | Caliburn, Power Consolidation |
POWER_CONSOLIDATION_PROJECTIONS_ALLOWEDmahoutsukai-server.tomlpower consolidation | false | — | Controls whether projected Caliburns may be used as inputs for creating another Caliburn or Morgan. | Caliburn, Morgan, Power Consolidation, Projection |
POWER_CONSOLIDATION_PULL_RADIUSmahoutsukai-server.tomlpower consolidation | 20 | 0–100000000 blocks | Horizontal search radius for Caliburn's right-click pull; the vertical search extends four blocks above and below the wielder. | Caliburn |
POWER_CONSOLIDATION_RETRO_FOG_FIXmahoutsukai-server.tomlpower consolidation | false | — | Enables Murky Water repair behavior for old worlds that already contain the fluid. | Murky Water, Power Consolidation |
POWER_CONSOLIDATION_SMITE_RADIUSmahoutsukai-server.tomlpower consolidation | 30 | 0–100000000 blocks | Horizontal radius for Caliburn's Smite; its vertical search uses half this value. | Caliburn |
POWER_CONSOLIDATION_SWEEP_LOOK_RADIUSmahoutsukai-server.tomlpower consolidation | 3 | 0–100000000 blocks from look line | Maximum distance from the wielder's look line for an entity to be included in Caliburn and Morgan's sweep. | Caliburn, Morgan |
POWER_CONSOLIDATION_SWEEP_RADIUSmahoutsukai-server.tomlpower consolidation | 6 | 0–100000000 blocks | Maximum distance from the wielder for targets of Caliburn and Morgan's sweep. | Caliburn, Morgan |
POWER_CONSOLIDATION_SWORD_MANA_COSTmahoutsukai-server.tomlpower consolidation | 5000 | 0–100000000 mana per transformation | Mana charged to the dropped sword's owner when a valid transformation produces Caliburn. | Caliburn, Power Consolidation |
POWER_CONSOLIDATION_TIER_UPGRADE_ITEMmahoutsukai-server.tomlpower consolidation | ["minecraft:nether_star"] | — | Item IDs counted and consumed within 10 blocks of a sword during consolidation to select its innate cap tier. | Caliburn, Power Consolidation |
POWER_CONSOLIDATION_TIERSmahoutsukai-server.tomlpower consolidation | [100,150,200,250,300,350,400,500,600,700,800,950,1100,1251,1452,1653,1904,2155,2457,2809,3211,3664,4167,4721,5325,6030,6836,7742,8749,9857,11116,12528,14141,15956,17972,20240,22812,25736,29013,32694,36829,41518,46763,52663,59320,66834,75306,84838,95580,107634,121251,136584,153833,173251,195141,219755,247495,278716,313871,353465,398053,448290,504832,568536,640260,721014,811957,914349,1029654,1159535,1305759,1470444,1655911,1864731,2099881,2364689,2662889,2998717,3376864,3802727,4282259,4822269,5000000] | — | Ordered list of innate damage caps. The number of nearby upgrade items consumed selects the list index, capped at the final entry. | Caliburn, Morgan, Power Consolidation |
UNHOLY_WORDSmahoutsukai-server.tomlpower consolidation | ["zomb","vampir","demon","devil","skele","lich","evil","curse","undead","wither"] | — | Name fragments used by Caliburn and Rhongomyniad to classify named entities as special targets, ignoring letter case. | Caliburn, Rhongomyniad |
PROJECTION_ANVIL_CANCELmahoutsukai-server.tomlprojectionprojection | false | — | Cancels anvil operations when either input is projected. | Projection |
PROJECTION_BLACKLISTmahoutsukai-server.tomlprojectionprojection | [] | — | Item IDs or mod namespaces rejected or exclusively accepted according to PROJECTION_IS_BLACKLIST. The explicit whitelist takes precedence. | Projection |
PROJECTION_DURABILITY_FACTORmahoutsukai-server.tomlprojectionprojection | 5 | 0–100000000 durability or damage value | Remaining durability when PROJECTION_DURABILITY_FLAT is true; otherwise the damage value assigned to the copy. | Projection |
PROJECTION_DURABILITY_FLATmahoutsukai-server.tomlprojectionprojection | true | — | When true, gives the copy a flat amount of remaining durability; when false, treats the factor as damage already taken from the item's maximum. | Projection |
PROJECTION_ENCHANTMENT_BLACKLISTmahoutsukai-server.tomlprojectionprojection | [] | — | Exact enchantment IDs removed from newly created projected copies. | Projection |
PROJECTION_EXPLICIT_WHITELISTmahoutsukai-server.tomlprojectionprojection | [] | — | Item IDs or mod namespaces accepted regardless of normal equipment category and PROJECTION_BLACKLIST filtering. A copy still requires a damageable item. | Projection |
PROJECTION_IS_BLACKLISTmahoutsukai-server.tomlprojectionprojection | true | — | Treats PROJECTION_BLACKLIST as a blacklist when true and as a whitelist for normally eligible equipment when false. | Projection |
PROJECTION_MANA_COSTmahoutsukai-server.tomlprojectionprojection | 1000 | 0–100000000 mana per release | Mana cost of each Projection scroll release, including memorization, copy creation, and failed attempts. | Projection, Mana And Leylines |
STRENGTHENING_CAPmahoutsukai-server.tomlprojectionstrengthening | 50 | 0–100000000 Strengthening uses | Maximum stored Strengthening uses. Each successful cast adds five up to this cap; zero disables Strengthening while preserving the cast. | Strengthening |
STRENGTHENING_ITEM_BLACKLISTmahoutsukai-server.tomlprojectionstrengthening | [] | — | Item registry IDs excluded from Strengthening. | Strengthening |
STRENGTHENING_MANA_COSTmahoutsukai-server.tomlprojectionstrengthening | 50 | 0–100000000 mana | Mana cost to release a Scroll of Strengthening. | Strengthening, Mana And Leylines |
TREASURY_PROJECTION_ALLOW_ALLmahoutsukai-server.tomlprojectiontreasury | false | — | Allows every item except those in `TREASURY_PROJECTION_BLACKLIST` to be copied. | Treasury Projection |
TREASURY_PROJECTION_AOE_COOLDOWNmahoutsukai-server.tomlprojectiontreasury | 4 | 1–100000000 ticks | Base interval between AOE firing pulses before inventory scaling. | Treasury Projection |
TREASURY_PROJECTION_AOE_MANA_COSTmahoutsukai-server.tomlprojectiontreasury | 120 | 0–100000000 mana per firing pulse | Mana charged once for each AOE firing pulse, regardless of its number of copied projectiles. | Treasury Projection |
TREASURY_PROJECTION_AOE_MAX_SPAWNSmahoutsukai-server.tomlprojectiontreasury | 3 | 1–100000 projectiles per pulse | Maximum number of copied projectiles used by an AOE pulse and its spawn spread. | Treasury Projection |
TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWNmahoutsukai-server.tomlprojectiontreasury | 5 | 0–100000 | Multiplier applied to the distinct eligible ordinary item count when determining copies per AOE pulse. | Treasury Projection |
TREASURY_PROJECTION_BLACKLISTmahoutsukai-server.tomlprojectiontreasury | [] | — | Item registry IDs always rejected by Treasury Projection. | Treasury Projection |
TREASURY_PROJECTION_CHAINS_COOLDOWNmahoutsukai-server.tomlprojectiontreasury | 10 | 1–100000000 ticks | Interval between attempts in Chains Mode; chain lifetime is also measured against this interval. | Treasury Projection |
TREASURY_PROJECTION_CHAINS_COUNTmahoutsukai-server.tomlprojectiontreasury | 16 | 1–120 chains | Number of chains attempted by the initial and periodic surrounding bursts. | Treasury Projection |
TREASURY_PROJECTION_CHAINS_DAMAGEmahoutsukai-server.tomlprojectiontreasury | 1 | 0–100000000 damage | Magic damage dealt whenever a chain intersects a living entity. | Treasury Projection |
TREASURY_PROJECTION_CHAINS_MANA_COSTmahoutsukai-server.tomlprojectiontreasury | 120 | 0–100000000 mana per chain | Mana cost for each chain attempted in Chains Mode; surrounding bursts multiply this by the configured chain count. | Treasury Projection |
TREASURY_PROJECTION_COOLDOWNmahoutsukai-server.tomlprojectiontreasury | 10 | 1–100000000 ticks | Base interval between copied projectiles in Targeted Mode before inventory scaling. | Treasury Projection |
TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORDmahoutsukai-server.tomlprojectiontreasury | 1 | -10000–10000 ticks | Amount subtracted from Targeted and AOE firing intervals for each distinct eligible ordinary item ID. | Treasury Projection |
TREASURY_PROJECTION_COOLDOWN_MINmahoutsukai-server.tomlprojectiontreasury | 3 | 1–100000 ticks | Minimum Targeted or AOE firing interval after inventory scaling; fractional results are truncated to whole ticks. | Treasury Projection |
TREASURY_PROJECTION_DENY_ALLmahoutsukai-server.tomlprojectiontreasury | false | — | Disables the default eligible equipment categories. The allowlist and ALLOW_ALL can still permit items, while the blacklist always blocks them. | Treasury Projection |
TREASURY_PROJECTION_DESPAWN_AFTER_LANDmahoutsukai-server.tomlprojectiontreasury | false | — | Makes copied equipment disappear immediately after it embeds in a block. | Treasury Projection |
TREASURY_PROJECTION_DISTANCEmahoutsukai-server.tomlprojectiontreasury | 20 | 0–100000000 blocks | Upper value used for Targeted Mode's spawn distance. The range is DISTANCE minus MIN_DISTANCE through DISTANCE minus 1. | Treasury Projection |
TREASURY_PROJECTION_ENDER_CHEST_ONLYmahoutsukai-server.tomlprojectiontreasury | false | — | When true, limits equipment selection to the Ender Chest and supported item-storage containers inside it. | Treasury Projection |
TREASURY_PROJECTION_GAUNTLET_MANA_COSTmahoutsukai-server.tomlprojectiontreasury | 120 | 0–100000000 mana | Mana cost of each copied projectile created in Targeted Mode. | Treasury Projection |
TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUEmahoutsukai-server.tomlprojectiontreasury | true | — | When true, scaling counts each eligible ordinary item ID once. When false, every eligible ordinary inventory entry contributes. | Treasury Projection |
TREASURY_PROJECTION_MIN_DISTANCEmahoutsukai-server.tomlprojectiontreasury | 8 | 0–100000000 blocks | Width of Targeted Mode's random spawn distance. Larger values allow a wider range; the value must be at least 1. | Treasury Projection |
TREASURY_PROJECTION_SCROLL_MANA_COSTmahoutsukai-server.tomlprojectiontreasury | 1000 | 0–100000000 mana | Mana cost to release a Treasury Projection scroll and create the gauntlet. | Treasury Projection |
TREASURY_PROJECTION_SPEEDmahoutsukai-server.tomlprojectiontreasury | 30 | 0–100000000 launch delay value | Base launch delay for copied equipment before inventory scaling; lower values launch sooner. | Treasury Projection |
TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORDmahoutsukai-server.tomlprojectiontreasury | 1 | -10000–10000 | Amount subtracted from the launch delay for each distinct eligible ordinary item ID. | Treasury Projection |
TREASURY_PROJECTION_SPEED_MINmahoutsukai-server.tomlprojectiontreasury | 10 | 1–100000 launch delay value | Minimum launch delay after Treasury Projection inventory scaling. | Treasury Projection |
TREASURY_PROJECTION_WHITELISTmahoutsukai-server.tomlprojectiontreasury | [] | — | Additional item registry IDs accepted by Treasury Projection unless they are also blacklisted. | Treasury Projection |
MAGIC_CIRCLESmahoutsukai-server.tomlprojector | [] | — | Ordered list of image URLs available through the Mahoujin Projector's Circle List Index, starting at zero. | Mahoujin Projector |
MAGIC_RUNESmahoutsukai-server.tomlprojector | [] | — | Ordered list of image URLs available through the Mahoujin Projector's Runes List Index, starting at zero. | Mahoujin Projector |
PROJECTOR_CONTINUES_ROTATE_WHEN_OFFmahoutsukai-server.tomlprojector | false | — | When true, Mahoujin Projectors hidden by a redstone signal continue their rotation, orbit, and GIF animations. | Mahoujin Projector |
PROJECTOR_DEFAULT_ROTATION_SPEEDmahoutsukai-server.tomlprojector | 1 | 0–1000000 degrees per tick | Initial Speed value assigned to a newly placed Mahoujin Projector. | Mahoujin Projector |
PROJECTOR_OFFSET_CAPmahoutsukai-server.tomlprojector | 60 | -10000000–10000000 blocks | Maximum absolute X, Y, or Z offset accepted by the Mahoujin Projector editor. | Mahoujin Projector |
PROJECTOR_SIZE_CAPmahoutsukai-server.tomlprojector | 100 | -10000000–10000000 blocks | Maximum Size value accepted by the Mahoujin Projector editor. | Mahoujin Projector |
PROXIMITY_PROJECTION_DURABILITYmahoutsukai-server.tomlproximity-projection | 30 | 0–100000000 durability | Maximum durability of the Crimson Black Keys. Hits remove one point and block breaking removes two when the block has nonzero destroy speed. | Proximity Projection |
PROXIMITY_PROJECTION_MANA_COSTmahoutsukai-server.tomlproximity-projection | 160 | 1–120 mana | Mana cost to use the Scroll of Proximity Projection and create the Crimson Black Keys. | Proximity Projection |
MARBLE_DIMENSION_DURABILITYmahoutsukai-server.tomlreality marble | 3 | 0–100000000 remaining durability | Remaining durability assigned to equipment spawned as falling projectiles in the Reality Marble. | Reality Marble, Weapon Projectiles |
MARBLE_DIMENSION_SPAWN_CHANCEmahoutsukai-server.tomlreality marble | 0.8 | 0–1 probability | Chance that each generated weapon candidate actually spawns, from 0 for 0% through 1 for 100%. | Reality Marble |
MARBLE_DIMENSION_SPAWN_RATEmahoutsukai-server.tomlreality marble | 13 | 1–100000000 blocks | Spacing between falling weapons generated as Reality Marble chunks load. Higher values produce fewer weapons. | Reality Marble |
MARBLE_MANA_COSTmahoutsukai-server.tomlreality marble | 4000 | 0–100000000 mana | Mana cost to use the Scroll of the Reality Marble. | Reality Marble, Mana And Leylines |
MARBLE_MOB_BLACKLISTmahoutsukai-server.tomlreality marble | [] | — | Entity IDs or mod namespaces excluded as Reality Marble opponents. | Reality Marble |
MARBLE_SWORD_SPAWN_LISTmahoutsukai-server.tomlreality marble | ["minecraft:iron_sword","minecraft:diamond_sword","minecraft:stone_sword"] | — | Item IDs chosen at random for falling weapon projectiles in the Reality Marble. An empty list prevents these weapon candidates from spawning. | Reality Marble, Weapon Projectiles |
REPLICA_ATTACK_MANA_COSTmahoutsukai-server.tomlreplica | 30 | 0–10000000 mana per shockwave | Mana required when starting a block to release Replica's Shockwave. | Replica, Mana And Leylines |
REPLICA_ATTACK_RANGEmahoutsukai-server.tomlreplica | 8 | 0–10000000 blocks | Search radius used to count allies and select targets for Replica's Shockwave. | Replica |
REPLICA_BANNED_DAMAGE_TYPESmahoutsukai-server.tomlreplica | [] | — | Exact damage type message IDs that Replica cannot remember or nullify. | Replica |
REPLICA_BASE_DAMAGEmahoutsukai-server.tomlreplica | 4 | 0–10000000 damage per nearby ally | Shockwave damage contributed by each nearby entity treated as an ally, including the wielder. | Replica |
REPLICA_COVER_MOVE_RANGEmahoutsukai-server.tomlreplica | 20 | 0–10000000 blocks | Maximum search range for allies eligible for Replica's Cover Move. | Replica |
REPLICA_DISABLEDmahoutsukai-server.tomlreplica | false | — | Prevents players from obtaining Replica through its survival transformation when enabled. | Replica |
REPLICA_DURABILITYmahoutsukai-server.tomlreplica | 10000 | 0–10000000 durability | Maximum durability of a breakable Replica. | Replica |
REPLICA_IS_UNBREAKABLEmahoutsukai-server.tomlreplica | true | — | Makes a Replica obtained through its survival transformation unbreakable. | Replica |
REPLICA_MAX_DAMAGEmahoutsukai-server.tomlreplica | 5000000 | 0–10000000 damage per target | Maximum damage dealt to one target by Replica's Shockwave. | Replica |
REPLICA_SHOCKWAVE_COOLDOWNmahoutsukai-server.tomlreplica | 50 | 0–1000000 ticks | Cooldown applied after a successful Replica Shockwave. | Replica |
REPLICA_TELEPORT_CROSS_DIMENSIONmahoutsukai-server.tomlreplica | true | — | Allows Replica's saved area teleport destination to be in another dimension. | Replica |
REPLICA_TELEPORT_FRIEND_RANGEmahoutsukai-server.tomlreplica | 6 | 0–10000000 blocks | Radius of Replica's area teleport circle and entity search. | Replica |
REPLICA_TELEPORT_LIFEmahoutsukai-server.tomlreplica | 140 | 0–10000000 ticks | Total lifetime of Replica's area teleport circle. | Replica |
REPLICA_TELEPORT_MANA_COSTmahoutsukai-server.tomlreplica | 300 | 0–10000000 mana per teleport | Mana required to activate Replica's area teleport. | Replica, Mana And Leylines |
REPLICA_TELEPORT_MAX_DISTANCEmahoutsukai-server.tomlreplica | -1 | -10000000–10000000 blocks | Maximum coordinate distance to the saved destination. Values at or below 0 allow unlimited distance. | Replica |
REPLICA_TELEPORT_START_TELEPORTINGmahoutsukai-server.tomlreplica | 110 | 0–10000000 ticks | Age at which Replica's area teleport circle begins teleporting eligible entities. | Replica |
REPLICA_TELEPORT_STOP_TELEPORTINGmahoutsukai-server.tomlreplica | 120 | 0–10000000 ticks | Age at which Replica's area teleport circle stops teleporting entities. | Replica |
RHONGOMYNIAD_MANA_COSTmahoutsukai-server.tomlrhongomyniad | 300 | 0–10000000 mana per activation | Mana paid by a placed Rhongomyniad for each periodic smite scan or reactive punishment. | Rhongomyniad, Mana And Leylines |
RHONGOMYNIAD_MAX_SMITESmahoutsukai-server.tomlrhongomyniad | 10 | 0–10000000 targets per periodic scan | Maximum number of special targets smitten during one scan by a placed lance. Reactive punishment of attackers remains unlimited. | Rhongomyniad |
RHONGOMYNIAD_NERF_FACTORmahoutsukai-server.tomlrhongomyniad | 0.6 | -10000000–10000000 | Multiplier for the damage difference between an enchanted and unenchanted lance removed when it becomes Rhongomyniad. | Rhongomyniad, Power Consolidation |
RHONGOMYNIAD_RANGEmahoutsukai-server.tomlrhongomyniad | 20 | 0–10000000 blocks | Range for Rhongomyniad's mounted speed check, periodic smites while placed, and reactive punishment. | Rhongomyniad |
RHONGOMYNIAD_RESPECT_IMMUNEmahoutsukai-server.tomlrhongomyniad | false | — | Controls whether placed Rhongomyniad respects its caster and protections established by allies or Contracts. | Rhongomyniad, Contract |
RHONGOMYNIAD_SPEED_FACTORmahoutsukai-server.tomlrhongomyniad | 1.4 | -10000000–10000000 | Total movement speed multiplier added to a living mount while Rhongomyniad charges near a special target. | Rhongomyniad |
RULE_BREAKER_DURABILITYmahoutsukai-server.tomlrule-breaker | 40 | 0–10000000 durability | Maximum durability of Rule Breaker. Each successful use on yourself removes one point. | Probability Alter |
RULE_BREAKER_DURATIONmahoutsukai-server.tomlrule-breaker | 800 | 0–10000000 ticks | Duration of Probability Alter when Rule Breaker applies it to the wielder or a struck target. | Probability Alter |
RULE_BREAKER_ITEM_WHITELISTmahoutsukai-server.tomlrule-breaker | ["minecraft:chorus_fruit"] | — | Item registry IDs or namespaces accepted on Probability Alter circles when creating Rule Breaker. | Probability Alter |
RULE_BREAKER_MANA_COSTmahoutsukai-server.tomlrule-breaker | 5000 | 0–10000000 mana | Mana drained when the Scroll of Probability Alter is released, including an unsuccessful creation attempt. | Probability Alter |
RULE_BREAKER_RANGEmahoutsukai-server.tomlrule-breaker | 20 | 0–10000000 blocks | Search range around the caster for prepared Probability Alter circles during Rule Breaker creation. | Probability Alter |
FALLEN_DOWN_BEAM_DAMAGEmahoutsukai-server.tomlsecretfallen down | 2 | 0–1000000000 damage points per operation | Base fire damage dealt by each paid Beam Mode operation. | Fallen Down |
FALLEN_DOWN_BEAM_GROWTHmahoutsukai-server.tomlsecretfallen down | 0.12 | 0–1000000000 blocks per channel tick | Beam Mode radius growth in blocks per channel tick after its 50-tick warmup. Zero keeps the beam at zero radius. | Fallen Down |
FALLEN_DOWN_BEAM_INmahoutsukai-server.tomlsecretfallen down | ["minecraft:grass_block","minecraft:sand","minecraft:red_sand","minecraft:cobblestone","minecraft:clay","minecraft:ice","minecraft:packed_ice","minecraft:blue_ice","minecraft:snow_block","minecraft:snow","minecraft:water"] | — | Beam Mode input block identifiers, or namespaces, paired by index with the output list. | Fallen Down |
FALLEN_DOWN_BEAM_MANA_SCALED_DAMAGEmahoutsukai-server.tomlsecretfallen down | 0 | 0–1000000000 | Caster maximum mana multiplier added to Beam Mode damage. | Fallen Down |
FALLEN_DOWN_BEAM_OUTmahoutsukai-server.tomlsecretfallen down | ["minecraft:dirt","minecraft:glass","minecraft:red_stained_glass","minecraft:stone","minecraft:terracotta","minecraft:water","minecraft:water","minecraft:water","minecraft:water","minecraft:air","minecraft:air"] | — | Beam Mode replacement blocks paired by index with the input list. | Fallen Down |
FALLEN_DOWN_BEAM_TARGET_HEALTH_PERCENTAGE_DAMAGEmahoutsukai-server.tomlsecretfallen down | 0.05 | 0–1000000000 | Fraction of a target's current health added to each Beam Mode damage operation. | Fallen Down |
FALLEN_DOWN_BLOCK_BREAK_PER_TICKmahoutsukai-server.tomlsecretfallen down | 800 | 0–100000000 block changes per operation | Maximum selected terrain changes attempted by each Fallen Down operation. | Fallen Down |
FALLEN_DOWN_MANA_COSTmahoutsukai-server.tomlsecretfallen down | 2000 | 0–100000000 mana per operation every four ticks | Mana cost attempted by each active Fallen Down operation. The runtime field and TOML key have different names. | Fallen Down, Mana And Leylines |
FALLEN_DOWN_RADIUSmahoutsukai-server.tomlsecretfallen down | 30 | 0–100000000 blocks | Maximum horizontal radius for both Fallen Down modes; Burial uses it immediately and Beam expands up to it. | Fallen Down |
GANDR_BLACK_PARTICLES_HITmahoutsukai-server.tomlsecretgandr | 150 | 0–100000000 particles | Dark particle count emitted at Gandr impact. | Gandr |
GANDR_CLOUD_DURATIONmahoutsukai-server.tomlsecretgandr | 200 | 0–100000000 ticks | Lifetime of Gandr's effect cloud. | Gandr |
GANDR_DAMAGE_FACTORmahoutsukai-server.tomlsecretgandr | 0.01 | 0–100000000 | Maximum mana multiplier for Gandr's scaled damage, or its unclamped damage when scaling is disabled. | Gandr |
GANDR_DAMAGE_SCALESmahoutsukai-server.tomlsecretgandr | true | — | Makes Gandr's damage factor multiply the caster's maximum mana. | Gandr |
GANDR_EFFECT_BLACKLISTmahoutsukai-server.tomlsecretgandr | [] | — | Effect identifiers excluded from Gandr unless also explicitly whitelisted. | Gandr |
GANDR_EFFECT_WHITELISTmahoutsukai-server.tomlsecretgandr | ["mahoutsukai:misfortune","mahoutsukai:bound","mahoutsukai:fear","mahoutsukai:black_burning","mahoutsukai:wounded","mahoutsukai:confusion"] | — | Effect identifiers Gandr may cleanse and carry regardless of category or blacklist membership. | Gandr |
GANDR_HIT_RADIUSmahoutsukai-server.tomlsecretgandr | 6 | 0–100000000 blocks | Gandr's direct damage reach and effect cloud radius on each axis. | Gandr |
GANDR_MANA_COST_FACTORmahoutsukai-server.tomlsecretgandr | 0.05 | 0–100000000 | Maximum mana multiplier for Gandr's scaled cost, or its complete cost when scaling is disabled. | Gandr, Mana And Leylines |
GANDR_MANA_SCALESmahoutsukai-server.tomlsecretgandr | true | — | Makes Gandr's mana cost factor multiply the caster's maximum mana. | Gandr |
GANDR_MAX_DAMAGEmahoutsukai-server.tomlsecretgandr | 1000 | 0–100000000 damage points | Upper clamp for Gandr's calculated impact damage. | Gandr |
GANDR_MIN_DAMAGEmahoutsukai-server.tomlsecretgandr | 5 | 0–100000000 damage points | Lower clamp for Gandr's calculated impact damage. | Gandr |
GANDR_RED_PARTICLES_HITmahoutsukai-server.tomlsecretgandr | 40 | 0–100000000 particles | Number of particles in the secondary color emitted at Gandr impact. | Gandr |
GANDR_RED_PARTICLES_LAUNCHmahoutsukai-server.tomlsecretgandr | 25 | 0–100000000 particles per layer | Particle count used by each of Gandr's two launch bursts. | Gandr |
GANDR_SPEEDmahoutsukai-server.tomlsecretgandr | 1 | 0–100000000 blocks per tick | Gandr projectile launch speed. | Gandr |
GEAS_BLACKLISTmahoutsukai-server.tomlsecretgeas | ["minecraft:armor_stand"] | — | Entity identifiers rejected by Geas targeting. | Geas |
GEAS_MANA_COSTmahoutsukai-server.tomlsecretgeas | 30 | 0–100000000 mana per attempt | Mana paid before a Geas target is added, removed, or listed. | Geas, Mana And Leylines |
GEAS_MAX_MANA_REGENmahoutsukai-server.tomlsecretgeas | 10000000 | 0–100000000 mana per tick | Maximum total passive mana regeneration per tick from all qualifying creature type Geases. | Geas, Mana And Leylines |
MANA_REGEN_PER_GEASmahoutsukai-server.tomlsecretgeas | 3 | 0–100000000 mana per tick per creature type Geas | Passive mana regeneration added for each unique Geas on an unnamed creature type. | Geas, Mana And Leylines |
RETRIBUTION_BLACKLISTmahoutsukai-server.tomlsecretretribution | [] | — | Entity identifiers excluded from Retribution. | Retribution |
RETRIBUTION_MANA_CHARGED_PER_PERCENTmahoutsukai-server.tomlsecretretribution | false | — | Uses the 0-to-1 difference between health fractions for the calculation. | Retribution |
RETRIBUTION_MANA_PER_DIFFERENCEmahoutsukai-server.tomlsecretretribution | 40 | 0–100000000 mana multiplier | Base multiplier used by Retribution's cost formula for the selected health difference. | Retribution, Mana And Leylines |
RIPPER_COOLDOWNmahoutsukai-server.tomlsecretripper | 800 | 0–100000000 ticks | Cooldown between Ripper fog activations. | Presence Concealment |
RIPPER_DAMAGEmahoutsukai-server.tomlsecretripper | 2.5 | 0–1000000 attack damage modifier | Attack damage added by a Ripper in either hand. | Presence Concealment |
RIPPER_DAMAGE_BONUS_FROM_BEHINDmahoutsukai-server.tomlsecretripper | 6 | 0–1000000 damage points | Extra damage added when a target faces away from an attacker holding both Rippers. | Presence Concealment |
RIPPER_DAMAGE_BONUS_SCALES_WITH_MANAmahoutsukai-server.tomlsecretripper | false | — | Multiplies the damage bonus for attacks from behind by the wielder's maximum mana when enabled. | Presence Concealment |
RIPPER_DURABILITYmahoutsukai-server.tomlsecretripper | 1200 | 0–1000000000 durability | Maximum durability of each Ripper. | Presence Concealment |
RIPPER_FOG_DISTANCEmahoutsukai-server.tomlsecretripper | 5 | 1–100000000 blocks between particles | Spacing between Ripper fog particles; the minimum is 1. | Presence Concealment |
RIPPER_FOG_MANA_COSTmahoutsukai-server.tomlsecretripper | 200 | 0–10000000 mana per fog | Mana cost of a successful Ripper fog activation. | Presence Concealment, Mana And Leylines |
RIPPER_FOG_RANGEmahoutsukai-server.tomlsecretripper | 20 | 0–100000000 blocks | Radius for Ripper fog particles and the scan that makes mobs forget the concealed player. | Presence Concealment |
RIPPER_GIVES_INVISmahoutsukai-server.tomlsecretripper | true | — | Enables Presence Concealment while both Rippers are equipped and removes it on attack. | Presence Concealment |
RIPPER_INVIS_COOLDOWNmahoutsukai-server.tomlsecretripper | 40 | 0–100000000 ticks | Presence Concealment cooldown applied after attacking with both Rippers. When it ends, concealment returns if both remain equipped and the mana cost is paid again. | Presence Concealment |
RIPPER_INVIS_MANA_COSTmahoutsukai-server.tomlsecretripper | 0 | 0–10000000 mana per concealment | Mana cost of applying or reapplying Presence Concealment while holding both Rippers. | Presence Concealment, Mana And Leylines |
RIPPER_MANA_COSTmahoutsukai-server.tomlsecretripper | 800 | 0–100000000 mana per creation | Mana cost of converting a Presence Concealment scroll into two Rippers. | Presence Concealment, Mana And Leylines |
RIPPER_MOVEMENT_SPEEDmahoutsukai-server.tomlsecretripper | 0.05 | -10000000–1000000 movement speed attribute | Movement speed added while a Ripper is held in the main hand. | Presence Concealment |
RIPPER_SPEEDmahoutsukai-server.tomlsecretripper | 3 | -1000000–1000000 attack speed modifier | Attack speed added by a Ripper in either hand. | Presence Concealment |
SELECTIVE_DISPLACEMENT_COOLDOWNmahoutsukai-server.tomlsecretselective displacement | 60 | 0–10000000 ticks | Cooldown applied after a successful Selective Displacement swap. | Selective Displacement |
SELECTIVE_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomlsecretselective displacement | 900 | 0–10000000 mana per cast | Mana cost of releasing a Selective Displacement scroll. | Selective Displacement, Mana And Leylines |
SELECTIVE_DISPLACEMENT_RANGEmahoutsukai-server.tomlsecretselective displacement | 40 | 0–10000000 blocks | Maximum target selection range for Selective Displacement. | Selective Displacement |
SELECTIVE_DISPLACEMENT_TIMEmahoutsukai-server.tomlsecretselective displacement | 1200 | 0–10000000 ticks | Duration of the Selective Displacement status applied by its scroll. | Selective Displacement |
CHAIN_VOLUMEmahoutsukai-server.tomlvolume | 2 | 0–10 volume multiplier | Volume of chains created by Treasury Projection. | Treasury Projection |
NOBU_DRUM_VOLUMEmahoutsukai-server.tomlvolume | 10 | 0–10 | Volume used for Nobu's construct and firing drum sounds. | Nobu |
NOBU_PERSONAL_DRUMmahoutsukai-server.tomlvolume | true | — | Controls whether Nobu itself plays a drum sound when firing Auto-Lock shots; construct sounds remain enabled. | Nobu |
SMITE_VOLUMEmahoutsukai-server.tomlvolume | 1 | 0–10 volume multiplier | Volume of Caliburn's Smite attack. | Caliburn |
WEAPON_SHOOTER_DAMAGE_MULTIPLIERmahoutsukai-server.tomlweapon-projectile | 1 | 0–10000000 multiplier | Multiplier applied to the attack damage produced by equipment fired from the Bow of Weapon Projectiles. | Weapon Projectiles |
WEAPON_SHOOTER_DURABILITYmahoutsukai-server.tomlweapon-projectile | 30 | 0–10000000 durability | Maximum durability of the Bow of Weapon Projectiles. Each successful shot removes one point. | Weapon Projectiles |
WEAPON_SHOOTER_MANA_COSTmahoutsukai-server.tomlweapon-projectile | 100 | 0–100000000 mana | Mana cost to use the Scroll of Weapon Projectiles and create the Bow of Weapon Projectiles. | Weapon Projectiles |
WEAPON_SHOOTER_PROJECTILE_SPEEDmahoutsukai-server.tomlweapon-projectile | 3 | 0–10000000 | Launch speed multiplier for a fully drawn Bow of Weapon Projectiles; partial draws scale it down. | Weapon Projectiles |
ACCEPTABLE_PLAGIARISMmahoutsukai-server.tomlwilliam | 0.4 | 0–10000 | Similarity threshold above which the evaluator applies its full plagiarism penalty. | William And Rlyeh |
CHARACTER_RATIO_POINTSmahoutsukai-server.tomlwilliam | 10 | 0–10000 | Points used when comparing the evaluated work's character distribution with a dictionary. | William And Rlyeh |
CHARACTER_SCORE_FACTORmahoutsukai-server.tomlwilliam | 0.01 | 0–10000 | Multiplier applied to the character distribution score during Style calculation. | William And Rlyeh |
PLAGIARISM_NEW_WORD_WEIGHTmahoutsukai-server.tomlwilliam | 0.5 | 0–10000 | Weight assigned to overlap from new words when comparing a work with registered fiction. | William And Rlyeh |
PLAGIARISM_SIMILAR_WORD_COUNT_WEIGHTmahoutsukai-server.tomlwilliam | 0.5 | 0–10000 | Weight assigned to similar word counts when comparing a work with registered fiction. | William And Rlyeh |
PUNCTUATION_RATIO_POINTSmahoutsukai-server.tomlwilliam | 400 | 0–10000 | Base points awarded for each distinct punctuation character used by the evaluated text. | William And Rlyeh |
PUNCTUATION_SCORE_FACTORmahoutsukai-server.tomlwilliam | 0.01 | 0–10000 | Multiplier applied to the punctuation score during style calculation. | William And Rlyeh |
REAL_WORD_POINTSmahoutsukai-server.tomlwilliam | 4 | 0–10000 | Points awarded per character in a recognized word, or subtracted per character in an unrecognized word, before weighting. | William And Rlyeh |
SPACE_RATIO_POINTSmahoutsukai-server.tomlwilliam | 1000 | 0–10000 | Base points awarded for each distinct whitespace character used by the evaluated text. | William And Rlyeh |
SPACE_SCORE_FACTORmahoutsukai-server.tomlwilliam | 0.001 | 0–10000 | Multiplier applied to the whitespace score during style calculation. | William And Rlyeh |
WILLIAM_CREATION_COSTmahoutsukai-server.tomlwilliam | 500 | 0–1000000 mana per positive style point | Multiplier used with Style to calculate creation cost, with a minimum final cost of zero. | William And Rlyeh |
WILLIAM_DICTIONARIESmahoutsukai-server.tomlwilliam | ["English"] | — | Dictionary keys or URLs used to evaluate writing for William. | William And Rlyeh |
WILLIAM_MAX_PAGESmahoutsukai-server.tomlwilliam | 100 | 0–10000 pages | Maximum number of pages included in a written work's evaluated text. | William And Rlyeh |
WILLIAM_NEARBY_MANA_FACTORmahoutsukai-server.tomlwilliam | 0.01 | 0–10000 | Multiplier applied to Style and fame above zero for a placed artifact's Plethora amount. | William And Rlyeh |
WILLIAM_NEARBY_MANA_RANGEmahoutsukai-server.tomlwilliam | 30 | 0–10000 blocks | Search range for owner Mana Circuits replenished by William or players drained by R'lyeh. | William And Rlyeh |
WILLIAM_PERSONAL_MANA_FACTORmahoutsukai-server.tomlwilliam | 0.01 | 0–10000 | Multiplier applied to Style and fame above zero for personal mana regeneration while the artifact is carried. | William And Rlyeh |
WILLIAM_PLETHORA_FREQUENCYmahoutsukai-server.tomlwilliam | 100 | 1–10000 ticks | Interval between Plethora activations by a placed William or R'lyeh. | William And Rlyeh |
WILLIAM_THEATER_RANGEmahoutsukai-server.tomlwilliam | 40 | 0–10000 blocks | Range in which a placed artifact applies its Theater effect. | William And Rlyeh |
WORD_SCORE_FACTORmahoutsukai-server.tomlwilliam | 0.00002 | 0–10000 | Multiplier applied to the recognized word score during Style calculation. | William And Rlyeh |