Configuration

Files

config/mahoutsukai-client.toml controls presentation for one installation, including interface placement, sounds, particles, and rendering choices.

saves/<world>/serverconfig/mahoutsukai-server.toml controls gameplay for the active local world. A dedicated server uses the equivalent active world's serverconfig directory.

Modpack authors can place a prepared server file in defaultconfigs so it is copied into newly created worlds. Changing that template does not automatically replace the active configuration of an existing world.

Editing the config

  1. Stop the server.
  2. Edit the file with a text editor such as Notepad.
  3. Start the server.

Config Search

SettingDefaultRangeDescriptionRelated pages
BOUNDARY_SPEEDmahoutsukai-client.tomlClient20–100000000Visual spinning speed of rendered Boundary circles.Spells
CACHE_IMAGESmahoutsukai-client.tomlClientfalseKeeps downloaded Mahoujin Projector images cached between game restarts.Mahoujin Projector
CHAIN_QUALITYmahoutsukai-client.tomlClient113–10000Number of segments used to render Treasury Projection chains. Lower values may improve frame rate.Treasury Projection
CLIENT_GUI_MAHOU_PLACEMENT_Xmahoutsukai-client.tomlClient100–100000000 pixelsHorizontal screen position of the mana display, measured from the left edge.Mana And Leylines
CLIENT_GUI_MAHOU_PLACEMENT_Ymahoutsukai-client.tomlClient200–100000000 pixelsVertical screen position of the mana display, measured from the top edge.Mana And Leylines
EXPLOSION_PARTICLE_QUALITYmahoutsukai-client.tomlClient82–64Visual quality of the mod's explosion particles. Lower values may improve frame rate.Explosive Mana Condensation
FAE_NOISEmahoutsukai-client.tomlClienttrueControls whether Fae ambient sounds are played for the client.Fae
INSIGHT_BOTTOM_Xmahoutsukai-client.tomlClient0-10000–10000 screen pixelsHorizontal offset added to Insight's bottom main hand panel.Mystic Eyes Of Insight
INSIGHT_BOTTOM_Ymahoutsukai-client.tomlClient0-10000–10000 screen pixelsVertical offset added to Insight's bottom main hand panel.Mystic Eyes Of Insight
INSIGHT_LEFT_Xmahoutsukai-client.tomlClient0-10000–10000 screen pixelsHorizontal offset added to Insight's left status effect panel.Mystic Eyes Of Insight
INSIGHT_LEFT_Ymahoutsukai-client.tomlClient0-10000–10000 screen pixelsVertical offset added to Insight's left status effect panel.Mystic Eyes Of Insight
INSIGHT_RIGHT_Xmahoutsukai-client.tomlClient0-10000–10000 screen pixelsHorizontal offset added to Insight's right inventory panel.Mystic Eyes Of Insight
INSIGHT_RIGHT_Ymahoutsukai-client.tomlClient0-10000–10000 screen pixelsVertical offset added to Insight's right inventory panel.Mystic Eyes Of Insight
LEY_RENDER_DISTANCEmahoutsukai-client.tomlClient1000–100000000 blocksMaximum distance at which visible leylines are rendered on the client.Mana And Leylines
MYSTIC_CODE_RING_SPEEDmahoutsukai-client.tomlClient10–100000000Controls the rotation speed of the Mystic Code selection wheel.Mystic Code, Mystic Code First Sorcery
MYSTIC_STAFF_BEAM_VOLUME_FACTORmahoutsukai-client.tomlClient0.10–10Multiplier for the distance at which the Beam sound can be heard by the player.Explosive Mana Condensation
MYSTIC_STAFF_EXPLOSION_SOUNDmahoutsukai-client.tomlClienttrueControls whether Mystic Staff explosions play their explosion sound on this client.Explosive Mana Condensation
NO_SHADERSmahoutsukai-client.tomlClientfalseDisables shader rendering where supported.General setting
OLD_CIRCLE_ANIMmahoutsukai-client.tomlClientfalseUses the legacy magic-circle animation style.Casting And Scrolls
OLD_CIRCLE_RENDERmahoutsukai-client.tomlClientfalseUses the legacy magic-circle rendering style.Casting And Scrolls
POWER_CONSOLIDATION_CALIBURN_RING_SPEEDmahoutsukai-client.tomlClient10–100000000Multiplier for the rotation speed of Caliburn's rings and several related item effects.Caliburn, Morgan, Rhongomyniad
SHOW_BLEEDINGmahoutsukai-client.tomlClienttrueControls whether the Bleeding effect is displayed in the client interface.Getting Started, Casting And Scrolls, Dagger
SHOW_MORGAN_CALIBURN_COOLDOWNmahoutsukai-client.tomlClientfalseShows the shared Caliburn, Morgan, and Replica ability cooldown as a visible status effect on this client.Caliburn, Morgan, Replica
SHOW_SELECTED_ENTITYmahoutsukai-client.tomlClienttrueShows the current target highlight while selecting entities for Selective Displacement.Selective Displacement
SMOKE_RING_PARTICLE_QUALITYmahoutsukai-client.tomlClient242–64Visual quality of smoke ring particles. Lower values may improve frame rate.Explosive Mana Condensation
HEAVENS_CUP_CLIENT_CIRCLEmahoutsukai-client.tomlmysticcup of heaventrueControls the additional Cup of Heaven circle rendering in the sky above placed nodes.Cup Of Heaven
SELECTIVE_DISPLACEMENT_HOLD_TIMEmahoutsukai-client.tomlselective displacement50–100000 selection updatesNumber of selection updates while the control is held before Selective Displacement begins selecting a second entity.Selective Displacement
ALARM_ACTION_BAR_MESSAGESmahoutsukai-server.tomlboundaryalarmfalseSends Alarm Boundary entry alerts to the action bar when enabled; otherwise, it uses chat.Alarm Boundary
ALARM_BARRIER_CYCLEmahoutsukai-server.tomlboundaryalarm201–100000000 ticksTicks between Alarm Boundary detection scans; the minimum is 1 tick.Alarm Boundary
ALARM_BARRIER_MANA_COSTmahoutsukai-server.tomlboundaryalarm10–100000000 mana per paymentMana spent by an operational Alarm Boundary at each mana interval.Alarm Boundary
ALARM_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundaryalarm101–100000000 secondsSeconds between Alarm Boundary mana payments; the minimum is 1 second.Alarm Boundary
ALARM_BARRIER_RADIUSmahoutsukai-server.tomlboundaryalarm100–100000000 blocks along each axisDistance from the circle to each edge of the Alarm Boundary detection cube.Alarm Boundary
DISPLACEMENT_BARRIER_CYCLEmahoutsukai-server.tomlboundarydisplacement41–100000000 ticksTicks between Displacement Boundary teleport checks; the minimum is 1 tick.Displacement Boundary
DISPLACEMENT_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarydisplacement10–100000000 mana per paymentMana spent by an operational Displacement Boundary at each mana interval.Displacement Boundary
DISPLACEMENT_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarydisplacement51–100000000 secondsSeconds between Displacement Boundary mana payments; the minimum is 1 second.Displacement Boundary
DISPLACEMENT_BARRIER_RADIUSmahoutsukai-server.tomlboundarydisplacement110–100000000 blocks along each axisDistance from the circle to each edge of the Displacement Boundary scan cube and its smaller trigger area.Displacement Boundary
DRAIN_LIFE_AFFECTED_LIMITmahoutsukai-server.tomlboundarydrain life1000000–100000000 targets per operationMaximum number of targets processed during each Drain Life operation; zero processes no targets.Drain Life Boundary
DRAIN_LIFE_BARRIER_CYCLEmahoutsukai-server.tomlboundarydrain life201–100000000 ticksTicks between Boundary of Drain Life target checks.Drain Life Boundary
DRAIN_LIFE_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarydrain life50–100000000 mana per paymentMana spent by an operational Boundary of Drain Life at each mana interval.Drain Life Boundary
DRAIN_LIFE_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarydrain life11–100000000 secondsSeconds between Boundary of Drain Life mana payments; the minimum is 1 second.Drain Life Boundary
DRAIN_LIFE_BARRIER_RADIUSmahoutsukai-server.tomlboundarydrain life100–100000000 blocks along each axisDistance from the circle to each edge of the Boundary of Drain Life target cube.Drain Life Boundary
DRAIN_LIFE_DAMAGEmahoutsukai-server.tomlboundarydrain life20–10000000 damage per targetInitial magic damage attempted against each accepted Drain Life target.Drain Life Boundary
DRAIN_LIFE_ENTITY_BLACKLISTmahoutsukai-server.tomlboundarydrain life[]Exact entity registry IDs excluded from the Boundary of Drain Life.Drain Life Boundary
DRAIN_LIFE_HEAL_FACTORmahoutsukai-server.tomlboundarydrain life0.5-10000000–10000000 health per accepted targetHealth restored to an injured caster for each target accepted by Drain Life.Drain Life Boundary
DRAIN_LIFE_IGNORE_HUNGERmahoutsukai-server.tomlboundarydrain lifefalseSkips hunger restoration when true, sending Drain Life rewards directly to mana at full health.Drain Life Boundary
DRAIN_LIFE_MANA_REGENmahoutsukai-server.tomlboundarydrain life10–10000000 mana per accepted targetMana restored when the Drain Life caster has full health and its hunger step is complete or disabled.Drain Life Boundary
DRAIN_LIFE_PUNISH_RESISTmahoutsukai-server.tomlboundarydrain life1.80–10000000 damage multiplierMultiplier for Drain Life's additional generic damage when the initial hit removes less health than configured.Drain Life Boundary
ENCLOSURE_BARRIER_CYCLEmahoutsukai-server.tomlboundaryenclosure200–100000000 ticksTicks between Enclosure Boundary layer attempts.Enclosure Boundary
ENCLOSURE_BARRIER_MANA_COSTmahoutsukai-server.tomlboundaryenclosure200–100000000 mana per layerMana required for each stage of Enclosure Boundary raising terrain.Enclosure Boundary
ENCLOSURE_BARRIER_RADIUSmahoutsukai-server.tomlboundaryenclosure50–100000000 blocksHorizontal radius and basis for the number of Enclosure Boundary layers.Enclosure Boundary
GRAVITY_BARRIER_CYCLEmahoutsukai-server.tomlboundarygravity11–100000000 ticksTicks between Gravity Boundary velocity operations; the minimum is 1 tick.Gravity Boundary
GRAVITY_BARRIER_FACTORmahoutsukai-server.tomlboundarygravity1.40–100000000 downward velocity multiplierMultiplier applied to negative vertical velocity during each Gravity Boundary operation.Gravity Boundary
GRAVITY_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarygravity10–100000000 mana per paymentMana spent by an operational Gravity Boundary at each mana interval.Gravity Boundary
GRAVITY_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarygravity21–100000000 secondsSeconds between Gravity Boundary mana payments; the minimum is 1 second.Gravity Boundary
GRAVITY_BARRIER_MAXmahoutsukai-server.tomlboundarygravity500000000–100000000 blocks per tickAbsolute vertical velocity limit applied by Gravity Boundary.Gravity Boundary
GRAVITY_BARRIER_RADIUSmahoutsukai-server.tomlboundarygravity100–100000000 blocks along each axisDistance from the circle to each edge of the Gravity Boundary effect cube.Gravity Boundary
TANGIBLE_BARRIER_CYCLEmahoutsukai-server.tomlboundarytangible201–100000000 ticksTicks between Tangible Boundary shell placement and whitelist refresh operations; the minimum is 1 tick.Tangible Boundary
TANGIBLE_BARRIER_MANA_COSTmahoutsukai-server.tomlboundarytangible10–100000000 mana per paymentMana spent by an operational Tangible Boundary at each mana interval.Tangible Boundary
TANGIBLE_BARRIER_MANA_CYCLEmahoutsukai-server.tomlboundarytangible31–100000000 secondsSeconds between Tangible Boundary mana payments; the minimum is 1 second.Tangible Boundary
TANGIBLE_BARRIER_RADIUSmahoutsukai-server.tomlboundarytangible100–100000000 blocks along each axisDistance from the circle to each edge of the Tangible Boundary's hollow collision cube.Tangible Boundary
CLARENT_ATTACK_CAPmahoutsukai-server.tomlclarent5000000–100000000 stored damageMaximum incoming damage Clarent can hold after applying its storage factor.Clarent
CLARENT_BLACKLIST_TOGGLEmahoutsukai-server.tomlclarenttrueControls how CLARENT_SWORD_BLACKLIST is interpreted: true selects blacklist behavior and false selects whitelist behavior.Clarent
CLARENT_DECREASE_PER_BLOCKING_TICKmahoutsukai-server.tomlclarent0.020–100000000 stored damage per tickStored damage removed for each tick in the completed blocking action when the wielder releases Clarent.Clarent
CLARENT_DURABILITYmahoutsukai-server.tomlclarent15000–100000000 durabilityMaximum durability of a breakable Clarent.Clarent
CLARENT_MANA_PER_DAMAGEmahoutsukai-server.tomlclarent0.020–10000000 mana per stored damageMana needed to add each point of stored damage to Clarent's next attack.Clarent, Mana And Leylines
CLARENT_STORED_FACTORmahoutsukai-server.tomlclarent0.50–100000000Multiplier applied to incoming damage before it is added to Clarent's stored damage.Clarent
CLARENT_SWORD_BLACKLISTmahoutsukai-server.tomlclarent["mahoutsukai:caliburn","mahoutsukai:morgan"]Weapon item IDs used by Clarent's transformation filter. They are rejected in blacklist mode and exclusively accepted in whitelist mode.Clarent, Caliburn, Morgan
CLARENT_UNBREAKABLEmahoutsukai-server.tomlclarenttrueMakes newly forged Clarents unbreakable.Clarent
CLARENT_WOUND_DAMAGEmahoutsukai-server.tomlclarent0.20–100000000 damage per hitDamage dealt by each Wounded hit when an affected target moves far enough between checks.Clarent
CLARENT_WOUND_DAMAGE_HITSmahoutsukai-server.tomlclarent30–100000000 hits per activationNumber of separate damage hits caused each time Wounded detects enough movement.Clarent
CLARENT_WOUND_TICKSmahoutsukai-server.tomlclarent6000–100000000 ticksDuration of the Wounded effect applied by a Clarent attack.Clarent
ASCENSION_BLOCK_CYCLEmahoutsukai-server.tomldisplacementascension41–100000000 ticksTicks between checks for entities occupying an Ascension active circle.Ascension
ASCENSION_SCROLL_MANA_COSTmahoutsukai-server.tomldisplacementascension300–100000000 mana per configured paymentMana charged once for an Ascension scroll or separately for each teleport performed by an active circle.Ascension
EQUIVALENT_DISPLACEMENT_BLOCK_CYCLEmahoutsukai-server.tomldisplacementequivalent41–100000000 ticksTicks between Equivalent Displacement entity checks.Equivalent Displacement
EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVELmahoutsukai-server.tomldisplacementequivalenttrueAllows linked Equivalent Displacement circles to exchange entities across dimensions.Equivalent Displacement
EQUIVALENT_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementequivalent600–100000000 mana per exchange of two entitiesMana required to swap one entity at each linked Equivalent Displacement endpoint.Equivalent Displacement
EQUIVALENT_DISPLACEMENT_MAX_DISTANCEmahoutsukai-server.tomldisplacementequivalent-1-10000000–10000000 blocksMaximum endpoint distance when positive; zero and negative values leave distance unlimited.Equivalent Displacement
EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWNmahoutsukai-server.tomldisplacementequivalent400–100000000 ticksCooldown applied to both endpoints after a successful Equivalent Displacement exchange.Equivalent Displacement
MENTAL_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementmental3000–100000000 mana per scrollInitial cost to begin Mental Displacement.Mental Displacement
MENTAL_DISPLACEMENT_RANGEmahoutsukai-server.tomldisplacementmental200–100000000 blocks along each axisMaximum distance on each axis between a Mental Displacement viewpoint and its caster's body.Mental Displacement
ORDERED_DISPLACEMENT_BLOCK_CYCLEmahoutsukai-server.tomldisplacementordered41–100000000 ticksTicks between Ordered Displacement entity checks.Ordered Displacement
ORDERED_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementordered400–100000000 mana per teleportMana required to send one entity through an Ordered Displacement route.Ordered Displacement
ORDERED_DISPLACEMENT_RADIUSmahoutsukai-server.tomldisplacementordered200–100000000 blocks on X and ZMaximum horizontal distance on each axis used to find Ordered Displacement circles with the same owner.Ordered Displacement
ORDERED_DISPLACEMENT_RECEIVE_COOLDOWNmahoutsukai-server.tomldisplacementordered150–100000000 ticksDelay before a receiving Ordered Displacement circle can send an entity onward.Ordered Displacement
PROJECTILE_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementprojectile500–100000000 mana per cast attemptMana charged after Projectile Displacement confirms that the caster's remembered projectile is still available.Projectile Displacement
PROTECTIVE_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementprotective500–100000000 mana per scrollInitial cost to add five Protective Displacement charges.Protective Displacement
SCRY_NON_PLAYERSmahoutsukai-server.tomldisplacementscryingtrueAllows Scrying to select loaded, named living entities after checking players.Scrying
SCRYING_BLOCK_CYCLEmahoutsukai-server.tomldisplacementscrying41–100000000 ticksTicks between Scrying circle checks for dropped ingredients and Name Tags.Scrying
SCRYING_DURATIONmahoutsukai-server.tomldisplacementscrying12000–100000000 ticksDuration of the Scrying display after an accepted Name Tag resets the timer.Scrying
SCRYING_MANA_COSTmahoutsukai-server.tomldisplacementscrying500–100000000 mana per attemptMana charged when Scrying attempts to resolve a dropped Name Tag, whether or not a matching target is found.Scrying
DISABLE_EMRYSmahoutsukai-server.tomlemrysfalseWhen true, disables the lightning transformation from a strengthened Stick into Emrys.Emrys
EMRYS_BOLT_FIREmahoutsukai-server.tomlemrysfalseControls whether the nearby sky lightning created during focused mode ignites blocks.Emrys
EMRYS_DAMAGE_FOCUSED_PER_SECONDmahoutsukai-server.tomlemrys40–100000000 damage per secondLightning damage dealt to each target connected by focused mode once per second.Emrys
EMRYS_DAMAGE_ZAPmahoutsukai-server.tomlemrys1.50–100000000 damage per targetMagic damage dealt by each passive lightning zap.Emrys
EMRYS_MANA_COST_FOCUSEDmahoutsukai-server.tomlemrys2000–100000000 mana per secondMana cost per second in focused mode. One twentieth is consumed each tick, rounded down to whole mana.Emrys
EMRYS_MANA_COST_PASSIVEmahoutsukai-server.tomlemrys800–100000000 mana per zap targetMana consumed separately for each eligible entity reached by a passive zap.Emrys
EMRYS_MAX_RANGEmahoutsukai-server.tomlemrys220–100000000 blocksMaximum range for selecting visible targets with focused lightning.Emrys
ALCHEMICAL_CLAY_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:clay","minecraft:coal_ore","minecraft:redstone_ore","minecraft:lapis_ore"]Blocks and block tags exchangeable within the Alchemical clay class.Alchemical Exchange
ALCHEMICAL_DIRT_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:dirt","minecraft:sand","minecraft:soul_sand","minecraft:snow_block"]Blocks and block tags exchangeable within the Alchemical dirt class.Alchemical Exchange
ALCHEMICAL_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangealchemical200–100000000 ticksInterval between Alchemical Exchange layer operations; zero makes its ticking base attempt an operation every tick.Alchemical Exchange
ALCHEMICAL_EXCHANGE_HEIGHTmahoutsukai-server.tomlexchangealchemical50–100000000 configured layersNumber of 5×5 layers processed below the circle in each daily batch; zero disables layer processing.Alchemical Exchange
ALCHEMICAL_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangealchemical160–100000000 mana per matching blockMana paid for each matching block whose replacement is attempted.Alchemical Exchange, Mana And Leylines
ALCHEMICAL_FLUID_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:lava","minecraft:water"]Blocks and block tags exchangeable with one another in Alchemical Exchange's Fluid class.Alchemical Exchange
ALCHEMICAL_GEM_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:diamond_ore","minecraft:emerald_ore"]Blocks and block tags exchangeable within the Alchemical gem class.Alchemical Exchange
ALCHEMICAL_GRASS_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:grass_block","minecraft:mycelium"]Blocks and block tags exchangeable within the Alchemical grass class.Alchemical Exchange
ALCHEMICAL_METAL_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:iron_ore","minecraft:gold_ore","minecraft:nether_quartz_ore"]Blocks and block tags exchangeable within the Alchemical metal class.Alchemical Exchange
ALCHEMICAL_SPECIAL_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:prismarine","minecraft:glowstone","minecraft:sea_lantern","minecraft:obsidian","minecraft:slime_block"]Blocks and block tags exchangeable within the Alchemical special class.Alchemical Exchange
ALCHEMICAL_STONE_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:stone","minecraft:ice","minecraft:packed_ice","minecraft:sandstone","minecraft:red_sandstone","minecraft:gravel","minecraft:end_stone","minecraft:purpur_block","minecraft:magma_block","minecraft:netherrack","minecraft:terracotta"]Blocks and block tags exchangeable within the Alchemical stone class.Alchemical Exchange
ALCHEMICAL_WILDCARD_CLASSmahoutsukai-server.tomlexchangealchemical[]User-defined exchange class for grouping arbitrary blocks and block tags.Alchemical Exchange
ALCHEMICAL_WOOD_CLASSmahoutsukai-server.tomlexchangealchemical["minecraft:oak_log","minecraft:birch_log","minecraft:acacia_log","minecraft:jungle_log","minecraft:spruce_log","minecraft:dark_oak_log","minecraft:cactus","minecraft:pumpkin","minecraft:melon","minecraft:brown_mushroom_block","minecraft:red_mushroom_block","minecraft:hay_block","minecraft:nether_wart_block"]Blocks and block tags exchangeable within the Alchemical wood class.Alchemical Exchange
CATALYST_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangecatalyst41–100000000 ticksInterval between checks for powdered catalysts dropped on the circle.Catalyst Exchange
CATALYST_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangecatalyst500–100000000 mana per catalystMana cost for each powdered catalyst randomly exchanged.Catalyst Exchange, Mana And Leylines
CHRONAL_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangechronal200–100000000 ticksInterval between Chronal Exchange mana operations; zero makes its ticking base attempt an operation every tick.Chronal Exchange
CHRONAL_EXCHANGE_MANA_GAIN_LOSSmahoutsukai-server.tomlexchangechronal100–100000000 mana per operation at peakMagnitude of Chronal Exchange's peak mana gain and peak mana loss.Chronal Exchange, Mana And Leylines
CONTRACT_BLOCK_CYCLEmahoutsukai-server.tomlexchangecontract41–100000000 ticksInterval between Contract circle checks for players.Contract
CONTRACT_MANA_COSTmahoutsukai-server.tomlexchangecontract100–100000000 mana per formationMana charged to the player whose circle first completes a new Contract.Contract, Mana And Leylines
CONTRACT_RADIUSmahoutsukai-server.tomlexchangecontract100–100000000 blocks on each axisMaximum search distance on each axis from one Contract circle to another.Contract
DAMAGE_EXCHANGE_CAPmahoutsukai-server.tomlexchangedamage50–1000000000 stored conversionsMaximum number of Damage Exchange conversions a player can store.Damage Exchange, Replica
DAMAGE_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangedamage400–100000000 mana per castMana cost of releasing a Damage Exchange scroll.Damage Exchange, Mana And Leylines
DAMAGE_EXCHANGE_MANA_GAINmahoutsukai-server.tomlexchangedamage200–100000000 mana per whole incoming damage pointMana restored for each whole point of the eligible hit's original incoming damage; zero still reduces damage and consumes a conversion but awards no mana.Damage Exchange, Mana And Leylines
DAMAGE_EXCHANGE_REDUCE_TOmahoutsukai-server.tomlexchangedamage10–100000000 damage pointsReplacement incoming damage amount when one stored Damage Exchange conversion activates.Damage Exchange
DURABILITY_EXCHANGE_BLACKLISTmahoutsukai-server.tomlexchangedurability[]Item and enchantment identifiers rejected by Durability Exchange.Durability Exchange
DURABILITY_EXCHANGE_BLOCK_CYCLEmahoutsukai-server.tomlexchangedurability201–100000000 ticksInterval between Durability Exchange conversion passes.Durability Exchange
DURABILITY_EXCHANGE_EFFICIENCYmahoutsukai-server.tomlexchangedurability10–100000000 durability per mana below tax thresholdsBase durability payment per mana outside configured tax brackets.Durability Exchange
DURABILITY_EXCHANGE_MANA_GAIN_CAPmahoutsukai-server.tomlexchangedurability100–100000000 successful steps per cycleStops conversion after this many successful durability payments; efficiency values below 1 can award multiple mana per step.Durability Exchange, Mana And Leylines
DURABILITY_EXCHANGE_TAX_BRACKETSmahoutsukai-server.tomlexchangedurability[5000,20000,100000]Remaining durability thresholds whose highest qualifying entry selects the matching tax rate.Durability Exchange
DURABILITY_EXCHANGE_TAX_RATESmahoutsukai-server.tomlexchangedurability[0.02,0.03,0.04]Fractions of remaining durability paid per awarded mana step at the corresponding tax thresholds.Durability Exchange
IMMUNITY_EXCHANGE_MANA_COSTmahoutsukai-server.tomlexchangeimmunity4000–100000000 mana per castMana cost of releasing an Immunity Exchange scroll.Immunity Exchange, Mana And Leylines
IMMUNITY_EXCHANGE_TIMEmahoutsukai-server.tomlexchangeimmunity12000–100000000 ticksDuration of the Immunity Exchange status effect.Immunity Exchange
MYSTIC_EYES_MANA_COSTmahoutsukai-server.tomleyesbinding3200–100000000 mana per castMana cost of releasing a Mystic Eyes of Binding scroll.Mystic Eyes Of Binding, Mana And Leylines
MYSTIC_EYES_RANGE_FROM_LOOK_VECmahoutsukai-server.tomleyesbinding40–100000000 blocksHow closely the caster must aim toward a target for Mystic Eyes of Binding.Mystic Eyes Of Binding
MYSTIC_EYES_RANGE_FROM_USERmahoutsukai-server.tomleyesbinding50–100000000 blocks on each axisDistance from the caster to each edge of the search cube used to acquire and sustain Binding targets.Mystic Eyes Of Binding
MYSTIC_EYES_TIMEmahoutsukai-server.tomleyesbinding6000–100000000 ticks per castDuration added to the caster's Mystic Eyes of Binding effect by each cast; 600 ticks is 30 seconds.Mystic Eyes Of Binding
BLACK_FLAME_DAMAGEmahoutsukai-server.tomleyesblack flame1-10000000–10000000 health per secondWither damage attempted once per second against a living entity with Black Burning.Mystic Eyes Of Black Flame
BLACK_FLAME_DEATH_AGEmahoutsukai-server.tomleyesblack flame60–100000000 internal ageAge threshold for removing Black Flames unsupported by Netherrack.Mystic Eyes Of Black Flame
BLACK_FLAME_DEBUFF_TIMEmahoutsukai-server.tomleyesblack flame1800–100000000 ticksBlack Burning duration applied to a directly viewed entity or a living entity touching placed Black Flame; 180 ticks is 9 seconds.Mystic Eyes Of Black Flame
BLACK_FLAME_IGNITION_TICKSmahoutsukai-server.tomleyesblack flame11–100000000 ticksInterval between the caster's attempts to ignite a viewed entity or place Black Flame.Mystic Eyes Of Black Flame
BLACK_FLAME_MANA_COSTmahoutsukai-server.tomleyesblack flame3000–100000000 mana per castMana cost of releasing a Mystic Eyes of the Black Flame scroll.Mystic Eyes Of Black Flame, Mana And Leylines
BLACK_FLAME_RANGE_FROM_USERmahoutsukai-server.tomleyesblack flame300–100000000 blocksMaximum targeting distance for directly viewed living entities and for the rays that place Black Flame.Mystic Eyes Of Black Flame
BLACK_FLAME_TIMEmahoutsukai-server.tomleyesblack flame1000–100000000 ticks per castDuration added to the caster's Mystic Eyes of the Black Flame effect; 100 ticks is 5 seconds.Mystic Eyes Of Black Flame
BLACK_FLAME_UPDATE_TICKSmahoutsukai-server.tomleyesblack flame11–100000000 ticksInterval used to decide whether a scheduled Black Flame update processes aging.Mystic Eyes Of Black Flame
CLAIRVOYANCE_MANA_COSTmahoutsukai-server.tomleyesclairvoyance2200–100000000 mana per castMana cost of releasing a Mystic Eyes of Clairvoyance scroll.Minor Clairvoyance, Mana And Leylines
CLAIRVOYANCE_RANGEmahoutsukai-server.tomleyesclairvoyance300–100000000 blocksMaximum distance at which a pathfinding creature's active navigation route is displayed to the caster.Minor Clairvoyance
CLAIRVOYANCE_TIMEmahoutsukai-server.tomleyesclairvoyance12000–100000000 ticks per castDuration added to the caster's Minor Clairvoyance effect by each cast; 1,200 ticks is 60 seconds.Minor Clairvoyance
DEATH_COLLECTION_DRAIN_PER_SOULmahoutsukai-server.tomleyesdeath collection10–10000000 mana per soul point per 5 secondsMultiplier used to calculate Death Collection's recurring mana regeneration penalty before rounding toward zero.Mystic Eyes Of Death Collection, Mana And Leylines
DEATH_COLLECTION_MANA_COSTmahoutsukai-server.tomleyesdeath collection4000–100000000 mana per castMana cost of releasing a Mystic Eyes of Death Collection scroll.Mystic Eyes Of Death Collection, Mana And Leylines
DEATH_COLLECTION_MAXmahoutsukai-server.tomleyesdeath collection100000000–10000000 soul pointsUpper clamp applied after collecting soul points.Mystic Eyes Of Death Collection, Replica
DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENTmahoutsukai-server.tomleyesdeath collectiontrueRemoves DEATH_COLLECTION_SOUL_VALUE_PLAYER soul points when a maintenance penalty exceeds available mana plus regeneration for that cycle.Mystic Eyes Of Death Collection
DEATH_COLLECTION_RANGE_FROM_USERmahoutsukai-server.tomleyesdeath collection100–100000000 blocks on each axisDistance from a death to each edge of the cube searched for eligible Death Collection casters.Mystic Eyes Of Death Collection
DEATH_COLLECTION_REVIVE_VALUEmahoutsukai-server.tomleyesdeath collection120–100000000 healthHealth restored when one soul point prevents death, clamped between 1 and the player's maximum health.Mystic Eyes Of Death Collection
DEATH_COLLECTION_SOUL_VALUE_MOBmahoutsukai-server.tomleyesdeath collection0.250–100000000 soul points per deathSoul points awarded to each eligible caster for witnessing a creature's death.Mystic Eyes Of Death Collection
DEATH_COLLECTION_SOUL_VALUE_PLAYERmahoutsukai-server.tomleyesdeath collection10–100000000 soul points per deathSoul points awarded for witnessing another player's death and removed when there is not enough mana for maintenance.Mystic Eyes Of Death Collection
DEATH_COLLECTION_TIMEmahoutsukai-server.tomleyesdeath collection6000–100000000 ticks per castDuration added to the caster's Death Collection effect; 600 ticks is 30 seconds.Mystic Eyes Of Death Collection
FAY_SIGHT_MANA_COSTmahoutsukai-server.tomleyesfay sight1000–100000000 mana per castMana cost of releasing a Mystic Eyes of Fay Sight scroll.Mystic Eyes Of Fay Sight, Mana And Leylines
FAY_SIGHT_TIMEmahoutsukai-server.tomleyesfay sight6000–100000000 ticks per castDuration added to the caster's Mystic Eyes of Fay Sight effect; 600 ticks is 30 seconds.Mystic Eyes Of Fay Sight
INSIGHT_MANA_COSTmahoutsukai-server.tomleyesinsight3200–100000000 mana per castMana cost of releasing a Mystic Eyes of Insight scroll.Mystic Eyes Of Insight, Mana And Leylines
INSIGHT_TIMEmahoutsukai-server.tomleyesinsight12000–100000000 ticks per castDuration added to the caster's Mystic Eyes of Insight effect; 1,200 ticks is 60 seconds.Mystic Eyes Of Insight
FAE_SPAWN_RATEmahoutsukai-server.tomleyesleylines10–100000000Multiplier applied to the Fae spawn chance near leylines.Mana And Leylines, Fae
LEY_AFFECTS_MANAmahoutsukai-server.tomleyesleylinestrueControls whether proximity to leylines changes mana regeneration.Mana And Leylines
LEY_BLACKLISTmahoutsukai-server.tomleyesleylinestrueTreats LEY_DIMENSION_LIST as a blacklist when true and a whitelist when false.Mana And Leylines
LEY_DIMENSION_LISTmahoutsukai-server.tomleyesleylines[]Dimension IDs used as a blacklist or whitelist according to LEY_BLACKLIST.Mana And Leylines
LEY_DISTANCEmahoutsukai-server.tomleyesleylines3000–100000000 blocksSpacing between leypoints.Mana And Leylines
LEY_ELYTRA_LIMITED_TO_FAY_SIGHTmahoutsukai-server.tomleyesleylinesfalseRequires Fay Sight for the leyline elytra boost when enabled.Mana And Leylines
LEY_FACTORmahoutsukai-server.tomleyesleylines0.010–100000000Factor used to calculate the leyline regeneration bonus.Mana And Leylines
LEY_FLATmahoutsukai-server.tomleyesleylinesfalseUses a flat leyline regeneration bonus when true; otherwise the bonus is based on maximum mana.Mana And Leylines
LEY_OFFSETmahoutsukai-server.tomleyesleylines00–100000000 blocksOffsets the leyline grid from the default coordinate origin.Mana And Leylines
LEY_PUNISHMENTmahoutsukai-server.tomleyesleylines-1-10000000–100000000Value added to regeneration away from leylines and the floor for mana added by leylines.Mana And Leylines
LEY_RENDER_HEIGHTmahoutsukai-server.tomleyesleylines700–100000000 Y coordinateHeight at which visible leylines are rendered.Mana And Leylines
LEY_RUNESmahoutsukai-server.tomleyesleylinestrueRenders leylines as runes when true and as lines when false.Mana And Leylines
REVERSION_EYES_MANA_COSTmahoutsukai-server.tomleyesreversion4100–100000000 mana per castMana cost of releasing a Mystic Eyes of Reversion scroll.Mystic Eyes Of Reversion, Mana And Leylines
REVERSION_EYES_RANGE_FROM_LOOK_VECmahoutsukai-server.tomleyesreversion40–100000000 blocksHow closely the caster must aim toward a target for Mystic Eyes of Reversion.Mystic Eyes Of Reversion
REVERSION_EYES_RANGE_FROM_USERmahoutsukai-server.tomleyesreversion100–100000000 blocks on each axisDistance from the caster to each edge of the search cube used to acquire and sustain Reversion targets.Mystic Eyes Of Reversion
REVERSION_EYES_TIMEmahoutsukai-server.tomleyesreversion6000–100000000 ticks per castDuration added to the caster's Mystic Eyes of Reversion effect; 600 ticks is 30 seconds.Mystic Eyes Of Reversion
BUTTERFLY_EFFECT_BLOCK_LIMITmahoutsukai-server.tomlfamiliarbutterfly effect40–100000000 butterflies per block positionMaximum counted butterflies that may share one recorded block position; zero disables Butterfly creation.Butterfly Effect
BUTTERFLY_EFFECT_CHUNK_LIMITmahoutsukai-server.tomlfamiliarbutterfly effect400–100000000 butterflies per chunkMaximum counted butterflies allowed in one chunk; zero disables Butterfly creation.Butterfly Effect
BUTTERFLY_EFFECT_DURATIONmahoutsukai-server.tomlfamiliarbutterfly effect4000–100000000 ticksDuration of the Foresight effect applied by Butterfly Effect.Butterfly Effect
BUTTERFLY_EFFECT_MANA_COSTmahoutsukai-server.tomlfamiliarbutterfly effect1000–100000000 mana per castMana cost of releasing a Butterfly Effect scroll.Butterfly Effect, Mana And Leylines
BUTTERFLY_EFFECT_SINGLE_USEmahoutsukai-server.tomlfamiliarbutterfly effectfalseRemoves Foresight after the first butterfly is successfully created when true.Butterfly Effect
BUTTERFLY_EFFECT_VISIBLE_TO_OTHERSmahoutsukai-server.tomlfamiliarbutterfly effectfalseMakes a caster's butterflies visible to other players when true; the caster can always see their own.Butterfly Effect
FAMILIARS_GARDEN_MANA_COSTmahoutsukai-server.tomlfamiliarfamiliars garden2000–100000000 mana per castMana cost of releasing a Familiar's Garden scroll.Familiars Garden, Mana And Leylines
FAMILIARS_GARDEN_RANGEmahoutsukai-server.tomlfamiliarfamiliars garden70–100000000 blocks on each axisDistance from the Familiar to each edge of the Peaceful Garden pulse area.Familiars Garden
FAMILIARS_GARDEN_TIMEmahoutsukai-server.tomlfamiliarfamiliars garden12000–100000000 ticksDuration of Familiar's Garden, including its recurring protection pulses and Familiar color transition.Familiars Garden
RECALL_FAMILIAR_MANA_COSTmahoutsukai-server.tomlfamiliarrecall familiar200–100000000 mana per castMana cost of releasing a Recall Familiar scroll.Recall Familiar, Mana And Leylines
POSSESS_ENTITY_MANA_COSTmahoutsukai-server.tomlfamiliarshared vision2000–100000000 mana per castMana cost of releasing a Shared Vision scroll.Shared Vision, Mana And Leylines
FAMILIAR_ACTION_BAR_MESSAGESmahoutsukai-server.tomlfamiliarsummon familiarfalseSends Familiar reports and acknowledgements to the action bar when true; otherwise, it uses chat.Summon Familiar, Recall Familiar, Familiar Exchange
FAMILIAR_CHUNKLOADSmahoutsukai-server.tomlfamiliarsummon familiartrueKeeps the chunk around an active Familiar loaded and simulated while true.Summon Familiar, Recall Familiar, Familiar Exchange
FAMILIAR_HEALTHmahoutsukai-server.tomlfamiliarsummon familiar100–100000000 health pointsMaximum health assigned to Familiar entities.Summon Familiar
FAMILIAR_INTERESTING_BLOCK_RENDER_RANGEmahoutsukai-server.tomlfamiliarsummon familiar81–64 blocksRadius around a nearby owned Familiar in which the client outlines the default notable blocks.Summon Familiar
FAMILIAR_OUCH_CHANCEmahoutsukai-server.tomlfamiliarsummon familiar0.30–1 probability per damaging hitChance that a damaged Familiar sends a complaint message to its owner.Summon Familiar
FAMILIAR_REPORT_SURROUNDINGS_TIMEmahoutsukai-server.tomlfamiliarsummon familiar4001–100000000 ticks between report attemptsInterval between a loaded Familiar's attempts to report its surroundings; 400 ticks is 20 seconds.Summon Familiar
SUMMON_FAMILIAR_MANA_COSTmahoutsukai-server.tomlfamiliarsummon familiar2000–100000000 mana per castMana cost of releasing a Summon Familiar scroll.Summon Familiar, Mana And Leylines
SWAP_FAMILIAR_MANA_COSTmahoutsukai-server.tomlfamiliarswap familiar400–100000000 mana per castMana cost of releasing a Familiar Exchange scroll.Familiar Exchange, Mana And Leylines
FOG_PROJECTOR_MAX_RADIUSmahoutsukai-server.tomlfogprojector30-10000000–10000000 blocksMaximum Camera Fog Radius accepted by the Fog Projector editor and maximum search distance for active camera fog.Fog Projector
GLOBAL_LOOK_RANGEmahoutsukai-server.tomlgeneral1000–100000000 blocksMaximum unobstructed selection range shared by several spells and items.Projection, Shared Vision, Proximity Projection, Reality Marble, Treasury Projection
POWER_CONSOLIDATION_UNSOCKETS_APOTH_GEMSmahoutsukai-server.tomlintegrationtrueWhen Apotheosis is present, explicitly removes its socketed gems from the copy used to measure the offered sword's unenchanted damage.Caliburn, Power Consolidation
KODOKU_ARMOR_FACTORmahoutsukai-server.tomlkodoku0-10000000–10000000Multiplier for the defeated target's armor when calculating Kodoku gained by a player or other attacker that is not a mob.Kodoku
KODOKU_ARMOR_FACTOR_MOBmahoutsukai-server.tomlkodoku0-10000000–10000000Multiplier for the defeated target's armor when calculating Kodoku gained by a mob killer.Kodoku
KODOKU_CONFUSE_CHANCEmahoutsukai-server.tomlkodoku0.010–1Base chance for Nether Wart to apply Confusion to the Scrying target when the effective Kodoku value is 1.Kodoku, Scrying
KODOKU_FIRE_CHANCEmahoutsukai-server.tomlkodoku0.10–1Base chance for Blaze Powder to set the Scrying target on fire when the effective Kodoku value is 1.Kodoku, Scrying
KODOKU_GLOW_CHANCEmahoutsukai-server.tomlkodoku0.020–1Base chance for Glowstone Dust to apply Glowing to the Scrying target when the effective Kodoku value is 1.Kodoku, Scrying
KODOKU_HEALTH_FACTORmahoutsukai-server.tomlkodoku0.1-10000000–10000000Multiplier for the defeated target's health when calculating Kodoku gained by a player or other attacker that is not a mob.Kodoku
KODOKU_HEALTH_FACTOR_MOBmahoutsukai-server.tomlkodoku0.1-10000000–10000000Multiplier for the defeated target's health when calculating Kodoku gained by a mob killer.Kodoku
KODOKU_HOP_CHANCEmahoutsukai-server.tomlkodoku0.080–1Base chance for a Rabbit's Foot to launch the Scrying target upward when the effective Kodoku value is 1.Kodoku, Scrying
KODOKU_HUNGER_CHANCEmahoutsukai-server.tomlkodoku0.150–1Base chance for Rotten Flesh to lower a player Scrying target's hunger when the effective Kodoku value is 1.Kodoku, Scrying
KODOKU_LOOT_DIVISORmahoutsukai-server.tomlkodoku100–100000000Divides Misfortune's Kodoku level to determine how many entries are removed from affected loot drops.Kodoku
KODOKU_MISFORTUNE_AGGRO_CHANCEmahoutsukai-server.tomlkodoku0.00040–1Base chance for Misfortune to provoke nearby mobs at Kodoku value 1.Kodoku
KODOKU_MISFORTUNE_DROP_CHANCEmahoutsukai-server.tomlkodoku0.000071428571428571430–1Base chance for Misfortune to make its target drop a random carried item at Kodoku value 1.Kodoku
KODOKU_MISFORTUNE_LIGHTNING_CHANCEmahoutsukai-server.tomlkodoku0.000020–1Base chance for Misfortune to strike its target with lightning at Kodoku value 1.Kodoku
KODOKU_MISFORTUNE_TRIP_CHANCEmahoutsukai-server.tomlkodoku0.000040–1Base chance for Misfortune to trip its target at Kodoku value 1.Kodoku
KODOKU_SPLASH_CHANCEmahoutsukai-server.tomlkodoku0.050–1Base chance for a Splash Potion to affect the Scrying target when the effective Kodoku value is 1.Kodoku, Scrying
KODOKU_TELEPORT_CHANCEmahoutsukai-server.tomlkodoku0.080–1Base chance for an Ender Pearl to teleport the Scrying target when the effective Kodoku value is 1.Kodoku, Scrying
KODOKU_TOOL_BREAK_DIVISORmahoutsukai-server.tomlkodoku100–100000000Divides Misfortune's Kodoku level to determine the extra durability damage applied to tools when used.Kodoku
CREATIVE_IGNORES_MANA_COSTSmahoutsukai-server.tomlmanatrueControls whether players in Creative mode ignore mana costs.Mana And Leylines
MANA_ADDED_SCALING_REGEN_PER_TICKmahoutsukai-server.tomlmana00–10000000Adds passive regeneration that scales with maximum mana.Mana And Leylines
MANA_INCREASEmahoutsukai-server.tomlmana10–100000000Amount added to maximum mana whenever the spending requirement is met.Mana And Leylines
MANA_INCREASE_LOG_PUNISHMENTmahoutsukai-server.tomlmanafalseUses logarithmic scaling for the configured reduction in maximum mana growth.Mana And Leylines
MANA_INCREASE_PUNISHMENT_FACTORmahoutsukai-server.tomlmana0-10000000–10000000Factor used to reduce maximum mana growth as current maximum mana rises.Mana And Leylines
MANA_RECOVERY_SLEEPmahoutsukai-server.tomlmana0.50–100000000 fraction of maximum manaFraction of maximum mana recovered by sleeping.Mana And Leylines
MANA_REGEN_HUNGER_FACTORmahoutsukai-server.tomlmana1-10000000–10000000Scaling factor for the effect of hunger on mana regeneration.Mana And Leylines
MANA_REGEN_PER_TICKmahoutsukai-server.tomlmana10–100000000 mana per tick before modifiersBase passive mana regeneration.Mana And Leylines
MANA_UP_COUNTERmahoutsukai-server.tomlmana1000–100000000Base amount of mana that must be spent before maximum mana increases.Mana And Leylines
MANA_UP_COUNTER_MAXmahoutsukai-server.tomlmana1000–100000000Maximum amount of mana that must be spent for one maximum mana increase.Mana And Leylines
MANA_UP_COUNTER_RATIOmahoutsukai-server.tomlmana00–100000000Adds a requirement based on current maximum mana to the amount that must be spent for an increase.Mana And Leylines
MAX_MANA_CAPmahoutsukai-server.tomlmana2000000–100000000Maximum personal mana capacity.Mana And Leylines
ATTUNED_DIAMOND_CAPACITYmahoutsukai-server.tomlmana storage100000–100000000 manaMaximum mana stored by an Attuned Diamond.Attuned Gems, Mana And Leylines
ATTUNED_EMERALD_CAPACITYmahoutsukai-server.tomlmana storage50000–100000000 manaMaximum mana stored by an Attuned Emerald.Attuned Gems, Mana And Leylines
MANA_CIRCUIT_CAPACITYmahoutsukai-server.tomlmana storage1000000–100000000 manaMaximum mana stored by a standard Mana Circuit.Mana Circuit, Mana And Leylines
MANA_CIRCUIT_MAGITECH_CAPACITYmahoutsukai-server.tomlmana storage1000000–100000000 manaMaximum mana stored by a Magitech Mana Circuit.Magitech Mana Circuit, Mana And Leylines
MANA_CIRCUIT_RANGEmahoutsukai-server.tomlmana storage100–100000000 blocksHorizontal range in which either type of Mana Circuit can supply mana.Mana Circuit, Magitech Mana Circuit, Mana And Leylines
CALIBURN_MORGAN_ABILITY_MANA_COSTmahoutsukai-server.tomlmorgan and caliburn3000–100000000 mana per ability useMana cost for Caliburn's Smite and Morgan's ability on the same control.Caliburn, Morgan
MORGAN_ADULT_INCREASEmahoutsukai-server.tomlmorgan and caliburn0.20–100000000 attack damage per killAttack damage added to Morgan after killing a qualifying adult villager and paying the mana cost.Morgan
MORGAN_CALIBURN_POWER_COOLDOWNmahoutsukai-server.tomlmorgan and caliburn6000–100000000 ticksShared cooldown applied after a successful Caliburn, Morgan, or Replica special ability.Caliburn, Morgan, Replica
MORGAN_CHILD_INCREASEmahoutsukai-server.tomlmorgan and caliburn10–100000000 attack damage per killAttack damage added to Morgan after killing a qualifying baby villager and paying the mana cost.Morgan
MORGAN_HEAL_FACTORmahoutsukai-server.tomlmorgan and caliburn300–100000000 durability per upgradeDurability restored by each successful villager upgrade.Morgan
MORGAN_MAX_BALL_RANGEmahoutsukai-server.tomlmorgan and caliburn150–100000000 blocksDistance from the wielder after which Morgan's ball rapidly decelerates while right-click remains held.Morgan
MORGAN_RAGE_TIMEmahoutsukai-server.tomlmorgan and caliburn1200–100000000 ticksDuration of Morgan's Rage bonuses to movement and attack speed.Morgan
MORGAN_SPIKE_RANGEmahoutsukai-server.tomlmorgan and caliburn300–100000000 blocksSearch radius around Morgan's released ball for living targets of its spikes.Morgan
MORGAN_TRANSFORM_ENTITY_WHITELISTmahoutsukai-server.tomlmorgan and caliburn["minecraft:wolf"]Entity IDs that can transform Caliburn into Morgan when killed. Tamable targets must be owned by the wielder.Caliburn, Morgan
MORGAN_UPGRADE_MANA_COSTmahoutsukai-server.tomlmorgan and caliburn4000–10000000 mana per villager killMana required for a villager kill to raise Morgan's attack and restore durability.Morgan
DAMAGE_REPLICATION_MANA_COSTmahoutsukai-server.tomlmystic1600–100000000 mana per cast attemptUpfront cost of attempting to select a Shared Pain target.Shared Pain, Mana And Leylines
RHO_AIAS_COLLIDE_KILL_LISTmahoutsukai-server.tomlmystic["mahoutsukai:gandr_entity"]Exact entity registry IDs deleted when intersecting the protected side of Rho Aias. This list operates independently of RHO_AIAS_ENTITY_KILL_LIST.Rho Aias, Gandr
RHO_AIAS_ENTITY_KILL_LISTmahoutsukai-server.tomlmystic["mahoutsukai:gandr_entity"]Exact entity registry IDs deleted when their movement crosses a Rho Aias shield.Rho Aias, Gandr
RHO_AIAS_KILL_DEBUGmahoutsukai-server.tomlmysticfalseEnables verbose diagnostic logging for Rho Aias and related block or event handling.Rho Aias
RHO_AIAS_KILL_RANGEmahoutsukai-server.tomlmystic300–100000000 blocks along each axisDistance from the shield to each edge of the cube searched for entities on Rho Aias's deletion lists.Rho Aias
RHO_AIAS_LIFEmahoutsukai-server.tomlmystic12000–100000000 ticksMaximum lifetime of a Rho Aias shield; 1200 ticks is 60 seconds.Rho Aias
RHO_AIAS_MANA_COSTmahoutsukai-server.tomlmystic3000–100000000 mana per castCost to create a Rho Aias shield.Rho Aias, Mana And Leylines
RHO_AIAS_SNEAK_BOOPmahoutsukai-server.tomlmystictrueWhen enabled, Rho Aias pushes its caster only while the caster is crouching; other living entities are still pushed normally.Rho Aias
MYSTIC_STAFF_AOE_DELAYmahoutsukai-server.tomlmysticaoe explosion31–10000000 ticksInterval between AOE explosive projectiles while the staff is held.Explosive Mana Condensation
MYSTIC_STAFF_AOE_FACTORmahoutsukai-server.tomlmysticaoe explosion0.0040–100000000AOE Explosion damage multiplier when scaling is enabled, or flat damage when it is disabled.Explosive Mana Condensation
MYSTIC_STAFF_AOE_MANA_COSTmahoutsukai-server.tomlmysticaoe explosion6000–100000000 mana per use tickBase mana consumed each tick while AOE Explosion mode is held.Explosive Mana Condensation
MYSTIC_STAFF_AOE_SCALESmahoutsukai-server.tomlmysticaoe explosiontrueWhen true, AOE Explosion damage is its factor multiplied by the caster's maximum mana; otherwise the factor is flat damage.Explosive Mana Condensation
MYSTIC_STAFF_AOE_SCALING_MANAmahoutsukai-server.tomlmysticaoe explosion00–10000000Fraction of the caster's maximum mana added to the AOE mode cost per use tick.Explosive Mana Condensation
MYSTIC_STAFF_AOE_SIZEmahoutsukai-server.tomlmysticaoe explosion40–100000000 blocksRadius used by each AOE projectile explosion.Explosive Mana Condensation
MYSTIC_STAFF_BEAM_BLOCK_WHITELISTmahoutsukai-server.tomlmysticbeam[]Blocks protected from Beam destruction. Despite the setting's name, listed blocks are excluded from destruction.Explosive Mana Condensation
MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATIONmahoutsukai-server.tomlmysticbeam1.50–100000000Multiplier applied to Beam damage once for each full second the beam remains active.Explosive Mana Condensation
MYSTIC_STAFF_BEAM_DAMAGE_FACTORmahoutsukai-server.tomlmysticbeam0.001-10000000–100000000Starting Beam damage multiplier when scaling is enabled, or flat damage per tick when it is disabled.Explosive Mana Condensation
MYSTIC_STAFF_BEAM_DAMAGE_SCALESmahoutsukai-server.tomlmysticbeamtrueWhen true, starting Beam damage is its factor multiplied by the caster's maximum mana; otherwise the factor is flat damage.Explosive Mana Condensation
MYSTIC_STAFF_BEAM_MANA_PER_TICKmahoutsukai-server.tomlmysticbeam5000–100000000 mana per tickBase mana consumed on every active Beam tick.Explosive Mana Condensation
MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICKmahoutsukai-server.tomlmysticbeam900–100000000 blocks per tickMaximum number of blocks submitted for destruction on one Beam tick. Set to 0 to disable Beam block damage.Explosive Mana Condensation
MYSTIC_STAFF_BEAM_SCALING_MANAmahoutsukai-server.tomlmysticbeam00–10000000Fraction of the caster's maximum mana added to the Beam mana cost each tick.Explosive Mana Condensation
MYSTIC_STAFF_BIG_FACTORmahoutsukai-server.tomlmysticbig explosion0.0120–100000000Big Explosion damage multiplier when scaling is enabled, or flat damage when it is disabled.Explosive Mana Condensation
MYSTIC_STAFF_BIG_MANA_COSTmahoutsukai-server.tomlmysticbig explosion50000–100000000 manaBase mana consumed when a fully charged Big Explosion is released.Explosive Mana Condensation
MYSTIC_STAFF_BIG_RAINmahoutsukai-server.tomlmysticbig explosiontrueControls the rain, thunder, and visual lightning produced while Big Explosion charges.Explosive Mana Condensation
MYSTIC_STAFF_BIG_SCALESmahoutsukai-server.tomlmysticbig explosiontrueWhen true, Big Explosion damage is its factor multiplied by the caster's maximum mana; otherwise the factor is flat damage.Explosive Mana Condensation
MYSTIC_STAFF_BIG_SIZEmahoutsukai-server.tomlmysticbig explosion300–100000000 blocksRadius used by the Big Explosion.Explosive Mana Condensation
MYSTIC_STAFF_SCALING_MANAmahoutsukai-server.tomlmysticbig explosion00–10000000Fraction of the caster's maximum mana added to the Big Explosion mana cost.Explosive Mana Condensation
MYSTIC_STAFF_SUMMON_MANA_COSTmahoutsukai-server.tomlmysticbig explosion1000–100000000 manaMana consumed when the Explosive Mana Condensation scroll creates its staff.Explosive Mana Condensation
MYSTIC_STAFF_WORLD_DAMAGEmahoutsukai-server.tomlmysticbig explosiontrueControls block destruction by Big Explosion and AOE Explosion. Beam block destruction is controlled separately.Explosive Mana Condensation
SPATIAL_DISORIENTATION_AIR_RESISTANCEmahoutsukai-server.tomlmysticspatialfalseWhen false, launched living entities receive Flung and retain their launch speed for the configured duration.Spatial Disorientation
SPATIAL_DISORIENTATION_AOE_RADIUSmahoutsukai-server.tomlmysticspatial40–10000000 blocksDistance from the center to each edge of the area mode's entity search cube.Spatial Disorientation
SPATIAL_DISORIENTATION_MANA_COSTmahoutsukai-server.tomlmysticspatial1000–100000000 manaMana consumed when the Spatial Disorientation scroll creates its staff.Spatial Disorientation
SPATIAL_DISORIENTATION_MANA_COST_AOEmahoutsukai-server.tomlmysticspatial200–100000000 mana per secondMana consumed each second while the staff is operating in area mode. Ten times this amount must be available to start the mode.Spatial Disorientation
SPATIAL_DISORIENTATION_MANA_COST_STmahoutsukai-server.tomlmysticspatial2000–100000000 manaMana cost to start a single target charge.Spatial Disorientation
SPATIAL_DISORIENTATION_SPEEDmahoutsukai-server.tomlmysticspatial70–10000000Maximum launch speed for single target and area modes.Spatial Disorientation
SPATIAL_NO_AIR_RESISTANCE_TIME_LIMITmahoutsukai-server.tomlmysticspatial600–10000000 ticksDuration of the Flung effect applied when air resistance is disabled.Spatial Disorientation
FIRST_SORCERY_DURABILITYmahoutsukai-server.tomlmystic code500–100000000 usesMaximum durability of Mystic Code: First Sorcery. Each permitted casting attempt costs one durability.Mystic Code First Sorcery
MYSTIC_CODE_ENCHANT_BLACKLISTmahoutsukai-server.tomlmystic code[]Enchantment IDs blocked from a normal Mystic Code.Mystic Code
MYSTIC_CODE_FIRST_SORCERY_BLACKLISTmahoutsukai-server.tomlmystic code["mahoutsukai:scroll_boundary_drain_life"]Scroll item IDs blocked from Mystic Code: First Sorcery.Mystic Code First Sorcery, Drain Life Boundary
AUTHORITY_BLOCK_RESISTANCE_LIMITmahoutsukai-server.tomlmysticauthority450–100000000 explosion resistanceMaximum explosion resistance of blocks a launched target can remove; zero disables terrain breaking and block phasing.Borrowed Authority
AUTHORITY_BREAK_SLOW_DOWN_FACTORmahoutsukai-server.tomlmysticauthority0.50–100000000Reserved slowdown setting. It currently has no effect.Borrowed Authority
AUTHORITY_DAMAGE_TO_OTHERmahoutsukai-server.tomlmysticauthority30–100000000 damage per qualifying attackAdditional damage attempted against a target hit with Borrowed Authority while its ability cooldown is clear.Borrowed Authority
AUTHORITY_DAMAGE_TO_SELFmahoutsukai-server.tomlmysticauthority1.50–100000000 damage per qualifying attackAdditional damage to the caster when a Borrowed Authority attack hits a target that is not on cooldown.Borrowed Authority
AUTHORITY_DROPS_BLOCKSmahoutsukai-server.tomlmysticauthoritytrueControls whether terrain removed by Borrowed Authority drops block items.Borrowed Authority
AUTHORITY_MANA_COSTmahoutsukai-server.tomlmysticauthority9000–100000000 mana per castMana cost of releasing a Borrowed Authority scroll.Borrowed Authority, Selective Displacement, Mana And Leylines
AUTHORITY_NORMAL_SLOW_DOWN_FACTORmahoutsukai-server.tomlmysticauthority0.8750–100000000Velocity multiplier applied each tick to a target launched by Borrowed Authority while it remains above the flight threshold.Borrowed Authority
AUTHORITY_SPEED_MULTIPLIERmahoutsukai-server.tomlmysticauthority1.80–100000000Base movement speed added while Borrowed Authority is active, except while crouching. A value of 1.8 adds 180%; it does not set total speed to 180%.Borrowed Authority
AUTHORITY_TIMEmahoutsukai-server.tomlmysticauthority4000–100000000 ticks per castBorrowed Authority duration added by each cast; 400 ticks is 20 seconds.Borrowed Authority
HEAVENS_CUP_BATCH_SIZEmahoutsukai-server.tomlmysticcup of heaven101–100000000 network nodes per work stepNumber of Cup of Heaven network nodes processed during each traversal work step.Cup Of Heaven
HEAVENS_CUP_DURATIONmahoutsukai-server.tomlmysticcup of heaven12000–100000000 ticksDuration of each status effect applied by Cup of Heaven; 1200 ticks is 60 seconds.Cup Of Heaven
HEAVENS_CUP_EFFECTSmahoutsukai-server.tomlmysticcup of heaven["poison","weakness","blindness","slowness","wither","levitation"]Ordered registered effect IDs assigned to consecutive primes beginning with 2; the order also defines Lesser and Greater Grail coverage.Cup Of Heaven
HEAVENS_CUP_MANA_COSTmahoutsukai-server.tomlmysticcup of heaven20–100000000Base multiplier applied to Cup of Heaven's mana formula.Cup Of Heaven, Mana And Leylines
HEAVENS_CUP_NETWORK_DISTANCEmahoutsukai-server.tomlmysticcup of heaven300–100000000 blocks along X and ZExclusive horizontal distance on each axis used to connect owned Cup of Heaven circles.Cup Of Heaven
HEAVENS_CUP_START_DISTANCEmahoutsukai-server.tomlmysticcup of heaven200–100000000 blocksMaximum search distance for the owned Cup of Heaven circle used to begin network activation.Cup Of Heaven
NOBU_ADJUSTMENT_TICKS_PER_DEGREEmahoutsukai-server.tomlnobu0.50–10000000 ticks per degreeTime used to rotate constructs through each degree of a requested pitch adjustment.Nobu
NOBU_ALLOWED_BOWSmahoutsukai-server.tomlnobu["minecraft:bow"]Projectile weapon item IDs or namespaces allowed to transform into Nobu.Nobu
NOBU_AOE_FACTORmahoutsukai-server.tomlnobu0.5-1000000–10000000Multiplier applied to normal bullet damage for secondary AOE hits after striking a block.Nobu
NOBU_AOE_HITmahoutsukai-server.tomlnobu-1-1000000–10000000 blocksRadius of secondary damage when a Nobu bullet hits a block. Values at or below 0 disable it.Nobu
NOBU_AUTONOMOUS_LIFE_TICKSmahoutsukai-server.tomlnobu6000–10000000 ticksTime autonomous constructs remain after their owner stops actively using a nonzero Nobu mode.Nobu
NOBU_BULLET_DAMAGEmahoutsukai-server.tomlnobu80–10000000 damage per bulletBase magic damage dealt by each Nobu bullet.Nobu
NOBU_CIRCLE_RADIUSmahoutsukai-server.tomlnobu150–10000000 blocksRadius of Nobu's tracking and autonomous circular construct formations.Nobu
NOBU_DISTANCE_REQUIREMENTmahoutsukai-server.tomlnobu2000–10000000 blocksDistance the wielder must exceed when a qualifying projectile hits to create Nobu.Nobu
NOBU_DURABILITYmahoutsukai-server.tomlnobu100000–10000000 durabilityMaximum durability of a breakable Nobu.Nobu
NOBU_ENABLEDmahoutsukai-server.tomlnobutrueAllows Nobu to be acquired through its survival transformation at long range.Nobu
NOBU_FIRING_LINE_SPACEmahoutsukai-server.tomlnobu200–10000000 blocksTotal horizontal span used to distribute constructs in autonomous line mode.Nobu
NOBU_IS_UNBREAKABLEmahoutsukai-server.tomlnobufalseMakes a Nobu acquired through its survival transformation unbreakable.Nobu
NOBU_MANA_PER_CONSTRUCTmahoutsukai-server.tomlnobu400–10000000 mana per constructMana required to summon each Nobu Firing Squad construct.Nobu, Mana And Leylines
NOBU_MANA_PER_SHOTmahoutsukai-server.tomlnobu200–10000000 mana per bulletMana required for each Auto-Lock or construct bullet fired by Nobu.Nobu, Mana And Leylines
NOBU_MAX_GUNSmahoutsukai-server.tomlnobu200–10000000 constructsMaximum number of Firing Squad constructs retained for one wielder.Nobu
NOBU_MAX_SPAWN_HEIGHTmahoutsukai-server.tomlnobu120–10000000 blocksVertical formation distance used when positioning Nobu constructs.Nobu
NOBU_PITCH_INCREMENTmahoutsukai-server.tomlnobu150–10000000 degreesAngle added to or removed from existing constructs by each pitch input.Nobu
NOBU_POWER_DAMAGE_FACTORmahoutsukai-server.tomlnobu0.40–10000000 damage per Power levelBullet damage added for each Power enchantment level on the currently held Nobu.Nobu
NOBU_RECOIL_TIMEmahoutsukai-server.tomlnobu30–10000000 ticksConstruct recoil duration used before its fixed recovery movement completes.Nobu
NOBU_SPAWN_AND_FIRE_FREQmahoutsukai-server.tomlnobu21–10000000 ticksInterval between Firing Squad construct operations.Nobu
ACTIVE_MAGIC_CIRCLE_LIMITSmahoutsukai-server.tomlother[10]Maximum active circles for the matching entries in ACTIVE_MAGIC_CIRCLE_NAMES.Casting And Scrolls
ACTIVE_MAGIC_CIRCLE_NAMESmahoutsukai-server.tomlother["mahoutsukai:mahoujin_drain_life_barrier"]Spell circle registry IDs that receive separate active circle limits for each player. Entries correspond by position with ACTIVE_MAGIC_CIRCLE_LIMITS.Casting And Scrolls
ACTIVE_MAGIC_CIRCLE_REPLACEMENT_TIMEmahoutsukai-server.tomlother2010–10000000 ticksMinimum age an existing limited circle must reach before a newly cast circle can replace it.Casting And Scrolls
ARMOR_STANDS_IMMUNEmahoutsukai-server.tomlothertrueMakes Armor Stands immune to applicable Mahou Tsukai spells.Spells
BLEEDING_FROM_DAGGER_ONLYmahoutsukai-server.tomlotherfalseWhen enabled, only the Dagger provides the Bleeding effect required to draw a blood circle.Getting Started, Casting And Scrolls, Dagger
BLOOD_CIRCLE_SOLID_ONLYmahoutsukai-server.tomlothertrueRestricts blood-circle placement to suitable solid surfaces.Getting Started, Casting And Scrolls
BUFF_CLEAR_ITEMSmahoutsukai-server.tomlother["minecraft:milk_bucket"]Item registry IDs that clear supported Mahou Tsukai effects when consumed.General setting
CHUNK_PACKET_REPLIES_ENABLEDmahoutsukai-server.tomlothertrueAllows the server to send requested Mahou Tsukai chunk information to clients.General setting
CREATIVE_MODE_SPELLSmahoutsukai-server.tomlotherfalseWhen false, successfully used scrolls are retained in Creative mode; when true, they are consumed normally.Casting And Scrolls
GAMESTAGES_ENABLEDmahoutsukai-server.tomlotherfalseEnables GameStages restrictions when creating spells.Casting And Scrolls
MAGIC_DAMAGE_FLATmahoutsukai-server.tomlothertrueWhen caster damage is enabled, uses a fixed damage amount.Casting And Scrolls, Mana And Leylines
MAGIC_DAMAGE_GENERICmahoutsukai-server.tomlothertrueChooses generic damage for caster damage when true, or magic damage when false.Casting And Scrolls
MAGIC_DAMAGE_VALUEmahoutsukai-server.tomlother10–100000000Caster damage amount when flat damage is enabled, or the multiplier applied to mana spent when it is disabled.Casting And Scrolls, Mana And Leylines
MAGIC_DAMAGES_PLAYERmahoutsukai-server.tomlotherfalseMakes casting magic damage the caster.Casting And Scrolls, Mana And Leylines
ONE_LIFEmahoutsukai-server.tomlotherfalseResets a player's Mahou data after death.Mana And Leylines
SPELL_BLACKLISTmahoutsukai-server.tomlother[]Registry IDs blocked from creating spell circles.Casting And Scrolls
CALIBURN_FUN_REQUIREDmahoutsukai-server.tomlpower consolidationfalseRequires the configured Mandated Fun tasks to be completed before a player can create Caliburn.Funbook, Caliburn, Power Consolidation
CALIBURN_MANDATORY_FUN_REQUIREMENTSmahoutsukai-server.tomlpower consolidation["EMRYS_HIT_PHANTOM","SHOOT_A_SWORD","SPATIAL_THROW_SOMETHING","BORROWED_AUTHORITY_PUNCH","BUTTERFLY_FUTURE_BLOCK_REMOVE","GEAS_PICKUP_CANCEL","CREEPER_BINDING_EYES","CREEPER_POSSESSION","NOBU_FIRE_SQUAD","SWAP_TWO_THINGS"]Selects which Mandated Fun tasks must be completed when the Caliburn gate is enabled.Funbook, Caliburn, Power Consolidation
POWER_CONSOLIDATION_ATTACK_CAPmahoutsukai-server.tomlpower consolidation50000000–100000000 attack damageGlobal upper limit applied to Caliburn and Morgan's stored attack damage, in addition to each sword's innate cap.Caliburn, Morgan
POWER_CONSOLIDATION_BLACKLISTmahoutsukai-server.tomlpower consolidation["mahoutsukai:clarent","mahoutsukai:morgan"]Sword item IDs rejected by Power Consolidation when blacklist mode is enabled, or the only accepted sword IDs when blacklist mode is disabled.Caliburn, Power Consolidation
POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLEmahoutsukai-server.tomlpower consolidationtrueWhen true, POWER_CONSOLIDATION_BLACKLIST rejects matching swords. When false, that list acts as an allowlist and rejects nonmatching swords.Caliburn, Power Consolidation
POWER_CONSOLIDATION_DURABILITYmahoutsukai-server.tomlpower consolidation10000–100000000 durabilityMaximum durability of Caliburn.Caliburn
POWER_CONSOLIDATION_ENCHANT_BLACKLISTmahoutsukai-server.tomlpower consolidation["minecraft:mending"]Enchantments blocked from Caliburn or Morgan.Caliburn, Morgan
POWER_CONSOLIDATION_FEAR_BLACKLISTmahoutsukai-server.tomlpower consolidation[]Entity IDs excluded from Caliburn's special target classification, including its Fear and pull effects.Caliburn
POWER_CONSOLIDATION_FEAR_RADIUSmahoutsukai-server.tomlpower consolidation150–100000000 blocksHorizontal radius in which qualifying pathfinding mobs fear a player holding Caliburn in the main hand; the vertical search extends four blocks each way.Caliburn
POWER_CONSOLIDATION_FOG_RADIUSmahoutsukai-server.tomlpower consolidation80–100000000 blocksDistance from Murky Water at which its lake fog begins to render. Large values can reduce client performance.Murky Water, Power Consolidation
POWER_CONSOLIDATION_LAKE_CYCLEmahoutsukai-server.tomlpower consolidation201–100000000 ticksInterval between lake growth attempts and checks for dropped swords.Power Consolidation
POWER_CONSOLIDATION_LAKE_MANA_COSTmahoutsukai-server.tomlpower consolidation300–100000000 mana per growth cycleMana required for each successful expansion of a Power Consolidation lake.Power Consolidation
POWER_CONSOLIDATION_LAKE_RADIUSmahoutsukai-server.tomlpower consolidation120–100000000 blocksGrowth limit used while the Power Consolidation circle expands its lake.Power Consolidation
POWER_CONSOLIDATION_LAKE_THRESHHOLDmahoutsukai-server.tomlpower consolidation1500–100000000 connected Murky Water blocksThe connected lake must contain more than this many Murky Water blocks before it can transform a sword.Caliburn, Murky Water, Power Consolidation
POWER_CONSOLIDATION_NERF_FACTORmahoutsukai-server.tomlpower consolidation0.60–100000000Share of the offered sword's attack increase from enchantments removed during consolidation. Zero retains it; one removes it entirely.Caliburn, Power Consolidation
POWER_CONSOLIDATION_PROJECTIONS_ALLOWEDmahoutsukai-server.tomlpower consolidationfalseControls whether projected Caliburns may be used as inputs for creating another Caliburn or Morgan.Caliburn, Morgan, Power Consolidation, Projection
POWER_CONSOLIDATION_PULL_RADIUSmahoutsukai-server.tomlpower consolidation200–100000000 blocksHorizontal search radius for Caliburn's right-click pull; the vertical search extends four blocks above and below the wielder.Caliburn
POWER_CONSOLIDATION_RETRO_FOG_FIXmahoutsukai-server.tomlpower consolidationfalseEnables Murky Water repair behavior for old worlds that already contain the fluid.Murky Water, Power Consolidation
POWER_CONSOLIDATION_SMITE_RADIUSmahoutsukai-server.tomlpower consolidation300–100000000 blocksHorizontal radius for Caliburn's Smite; its vertical search uses half this value.Caliburn
POWER_CONSOLIDATION_SWEEP_LOOK_RADIUSmahoutsukai-server.tomlpower consolidation30–100000000 blocks from look lineMaximum distance from the wielder's look line for an entity to be included in Caliburn and Morgan's sweep.Caliburn, Morgan
POWER_CONSOLIDATION_SWEEP_RADIUSmahoutsukai-server.tomlpower consolidation60–100000000 blocksMaximum distance from the wielder for targets of Caliburn and Morgan's sweep.Caliburn, Morgan
POWER_CONSOLIDATION_SWORD_MANA_COSTmahoutsukai-server.tomlpower consolidation50000–100000000 mana per transformationMana charged to the dropped sword's owner when a valid transformation produces Caliburn.Caliburn, Power Consolidation
POWER_CONSOLIDATION_TIER_UPGRADE_ITEMmahoutsukai-server.tomlpower consolidation["minecraft:nether_star"]Item IDs counted and consumed within 10 blocks of a sword during consolidation to select its innate cap tier.Caliburn, Power Consolidation
POWER_CONSOLIDATION_TIERSmahoutsukai-server.tomlpower consolidation[100,150,200,250,300,350,400,500,600,700,800,950,1100,1251,1452,1653,1904,2155,2457,2809,3211,3664,4167,4721,5325,6030,6836,7742,8749,9857,11116,12528,14141,15956,17972,20240,22812,25736,29013,32694,36829,41518,46763,52663,59320,66834,75306,84838,95580,107634,121251,136584,153833,173251,195141,219755,247495,278716,313871,353465,398053,448290,504832,568536,640260,721014,811957,914349,1029654,1159535,1305759,1470444,1655911,1864731,2099881,2364689,2662889,2998717,3376864,3802727,4282259,4822269,5000000]Ordered list of innate damage caps. The number of nearby upgrade items consumed selects the list index, capped at the final entry.Caliburn, Morgan, Power Consolidation
UNHOLY_WORDSmahoutsukai-server.tomlpower consolidation["zomb","vampir","demon","devil","skele","lich","evil","curse","undead","wither"]Name fragments used by Caliburn and Rhongomyniad to classify named entities as special targets, ignoring letter case.Caliburn, Rhongomyniad
PROJECTION_ANVIL_CANCELmahoutsukai-server.tomlprojectionprojectionfalseCancels anvil operations when either input is projected.Projection
PROJECTION_BLACKLISTmahoutsukai-server.tomlprojectionprojection[]Item IDs or mod namespaces rejected or exclusively accepted according to PROJECTION_IS_BLACKLIST. The explicit whitelist takes precedence.Projection
PROJECTION_DURABILITY_FACTORmahoutsukai-server.tomlprojectionprojection50–100000000 durability or damage valueRemaining durability when PROJECTION_DURABILITY_FLAT is true; otherwise the damage value assigned to the copy.Projection
PROJECTION_DURABILITY_FLATmahoutsukai-server.tomlprojectionprojectiontrueWhen true, gives the copy a flat amount of remaining durability; when false, treats the factor as damage already taken from the item's maximum.Projection
PROJECTION_ENCHANTMENT_BLACKLISTmahoutsukai-server.tomlprojectionprojection[]Exact enchantment IDs removed from newly created projected copies.Projection
PROJECTION_EXPLICIT_WHITELISTmahoutsukai-server.tomlprojectionprojection[]Item IDs or mod namespaces accepted regardless of normal equipment category and PROJECTION_BLACKLIST filtering. A copy still requires a damageable item.Projection
PROJECTION_IS_BLACKLISTmahoutsukai-server.tomlprojectionprojectiontrueTreats PROJECTION_BLACKLIST as a blacklist when true and as a whitelist for normally eligible equipment when false.Projection
PROJECTION_MANA_COSTmahoutsukai-server.tomlprojectionprojection10000–100000000 mana per releaseMana cost of each Projection scroll release, including memorization, copy creation, and failed attempts.Projection, Mana And Leylines
STRENGTHENING_CAPmahoutsukai-server.tomlprojectionstrengthening500–100000000 Strengthening usesMaximum stored Strengthening uses. Each successful cast adds five up to this cap; zero disables Strengthening while preserving the cast.Strengthening
STRENGTHENING_ITEM_BLACKLISTmahoutsukai-server.tomlprojectionstrengthening[]Item registry IDs excluded from Strengthening.Strengthening
STRENGTHENING_MANA_COSTmahoutsukai-server.tomlprojectionstrengthening500–100000000 manaMana cost to release a Scroll of Strengthening.Strengthening, Mana And Leylines
TREASURY_PROJECTION_ALLOW_ALLmahoutsukai-server.tomlprojectiontreasuryfalseAllows every item except those in `TREASURY_PROJECTION_BLACKLIST` to be copied.Treasury Projection
TREASURY_PROJECTION_AOE_COOLDOWNmahoutsukai-server.tomlprojectiontreasury41–100000000 ticksBase interval between AOE firing pulses before inventory scaling.Treasury Projection
TREASURY_PROJECTION_AOE_MANA_COSTmahoutsukai-server.tomlprojectiontreasury1200–100000000 mana per firing pulseMana charged once for each AOE firing pulse, regardless of its number of copied projectiles.Treasury Projection
TREASURY_PROJECTION_AOE_MAX_SPAWNSmahoutsukai-server.tomlprojectiontreasury31–100000 projectiles per pulseMaximum number of copied projectiles used by an AOE pulse and its spawn spread.Treasury Projection
TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWNmahoutsukai-server.tomlprojectiontreasury50–100000Multiplier applied to the distinct eligible ordinary item count when determining copies per AOE pulse.Treasury Projection
TREASURY_PROJECTION_BLACKLISTmahoutsukai-server.tomlprojectiontreasury[]Item registry IDs always rejected by Treasury Projection.Treasury Projection
TREASURY_PROJECTION_CHAINS_COOLDOWNmahoutsukai-server.tomlprojectiontreasury101–100000000 ticksInterval between attempts in Chains Mode; chain lifetime is also measured against this interval.Treasury Projection
TREASURY_PROJECTION_CHAINS_COUNTmahoutsukai-server.tomlprojectiontreasury161–120 chainsNumber of chains attempted by the initial and periodic surrounding bursts.Treasury Projection
TREASURY_PROJECTION_CHAINS_DAMAGEmahoutsukai-server.tomlprojectiontreasury10–100000000 damageMagic damage dealt whenever a chain intersects a living entity.Treasury Projection
TREASURY_PROJECTION_CHAINS_MANA_COSTmahoutsukai-server.tomlprojectiontreasury1200–100000000 mana per chainMana cost for each chain attempted in Chains Mode; surrounding bursts multiply this by the configured chain count.Treasury Projection
TREASURY_PROJECTION_COOLDOWNmahoutsukai-server.tomlprojectiontreasury101–100000000 ticksBase interval between copied projectiles in Targeted Mode before inventory scaling.Treasury Projection
TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORDmahoutsukai-server.tomlprojectiontreasury1-10000–10000 ticksAmount subtracted from Targeted and AOE firing intervals for each distinct eligible ordinary item ID.Treasury Projection
TREASURY_PROJECTION_COOLDOWN_MINmahoutsukai-server.tomlprojectiontreasury31–100000 ticksMinimum Targeted or AOE firing interval after inventory scaling; fractional results are truncated to whole ticks.Treasury Projection
TREASURY_PROJECTION_DENY_ALLmahoutsukai-server.tomlprojectiontreasuryfalseDisables the default eligible equipment categories. The allowlist and ALLOW_ALL can still permit items, while the blacklist always blocks them.Treasury Projection
TREASURY_PROJECTION_DESPAWN_AFTER_LANDmahoutsukai-server.tomlprojectiontreasuryfalseMakes copied equipment disappear immediately after it embeds in a block.Treasury Projection
TREASURY_PROJECTION_DISTANCEmahoutsukai-server.tomlprojectiontreasury200–100000000 blocksUpper value used for Targeted Mode's spawn distance. The range is DISTANCE minus MIN_DISTANCE through DISTANCE minus 1.Treasury Projection
TREASURY_PROJECTION_ENDER_CHEST_ONLYmahoutsukai-server.tomlprojectiontreasuryfalseWhen true, limits equipment selection to the Ender Chest and supported item-storage containers inside it.Treasury Projection
TREASURY_PROJECTION_GAUNTLET_MANA_COSTmahoutsukai-server.tomlprojectiontreasury1200–100000000 manaMana cost of each copied projectile created in Targeted Mode.Treasury Projection
TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUEmahoutsukai-server.tomlprojectiontreasurytrueWhen true, scaling counts each eligible ordinary item ID once. When false, every eligible ordinary inventory entry contributes.Treasury Projection
TREASURY_PROJECTION_MIN_DISTANCEmahoutsukai-server.tomlprojectiontreasury80–100000000 blocksWidth of Targeted Mode's random spawn distance. Larger values allow a wider range; the value must be at least 1.Treasury Projection
TREASURY_PROJECTION_SCROLL_MANA_COSTmahoutsukai-server.tomlprojectiontreasury10000–100000000 manaMana cost to release a Treasury Projection scroll and create the gauntlet.Treasury Projection
TREASURY_PROJECTION_SPEEDmahoutsukai-server.tomlprojectiontreasury300–100000000 launch delay valueBase launch delay for copied equipment before inventory scaling; lower values launch sooner.Treasury Projection
TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORDmahoutsukai-server.tomlprojectiontreasury1-10000–10000Amount subtracted from the launch delay for each distinct eligible ordinary item ID.Treasury Projection
TREASURY_PROJECTION_SPEED_MINmahoutsukai-server.tomlprojectiontreasury101–100000 launch delay valueMinimum launch delay after Treasury Projection inventory scaling.Treasury Projection
TREASURY_PROJECTION_WHITELISTmahoutsukai-server.tomlprojectiontreasury[]Additional item registry IDs accepted by Treasury Projection unless they are also blacklisted.Treasury Projection
MAGIC_CIRCLESmahoutsukai-server.tomlprojector[]Ordered list of image URLs available through the Mahoujin Projector's Circle List Index, starting at zero.Mahoujin Projector
MAGIC_RUNESmahoutsukai-server.tomlprojector[]Ordered list of image URLs available through the Mahoujin Projector's Runes List Index, starting at zero.Mahoujin Projector
PROJECTOR_CONTINUES_ROTATE_WHEN_OFFmahoutsukai-server.tomlprojectorfalseWhen true, Mahoujin Projectors hidden by a redstone signal continue their rotation, orbit, and GIF animations.Mahoujin Projector
PROJECTOR_DEFAULT_ROTATION_SPEEDmahoutsukai-server.tomlprojector10–1000000 degrees per tickInitial Speed value assigned to a newly placed Mahoujin Projector.Mahoujin Projector
PROJECTOR_OFFSET_CAPmahoutsukai-server.tomlprojector60-10000000–10000000 blocksMaximum absolute X, Y, or Z offset accepted by the Mahoujin Projector editor.Mahoujin Projector
PROJECTOR_SIZE_CAPmahoutsukai-server.tomlprojector100-10000000–10000000 blocksMaximum Size value accepted by the Mahoujin Projector editor.Mahoujin Projector
PROXIMITY_PROJECTION_DURABILITYmahoutsukai-server.tomlproximity-projection300–100000000 durabilityMaximum durability of the Crimson Black Keys. Hits remove one point and block breaking removes two when the block has nonzero destroy speed.Proximity Projection
PROXIMITY_PROJECTION_MANA_COSTmahoutsukai-server.tomlproximity-projection1601–120 manaMana cost to use the Scroll of Proximity Projection and create the Crimson Black Keys.Proximity Projection
MARBLE_DIMENSION_DURABILITYmahoutsukai-server.tomlreality marble30–100000000 remaining durabilityRemaining durability assigned to equipment spawned as falling projectiles in the Reality Marble.Reality Marble, Weapon Projectiles
MARBLE_DIMENSION_SPAWN_CHANCEmahoutsukai-server.tomlreality marble0.80–1 probabilityChance that each generated weapon candidate actually spawns, from 0 for 0% through 1 for 100%.Reality Marble
MARBLE_DIMENSION_SPAWN_RATEmahoutsukai-server.tomlreality marble131–100000000 blocksSpacing between falling weapons generated as Reality Marble chunks load. Higher values produce fewer weapons.Reality Marble
MARBLE_MANA_COSTmahoutsukai-server.tomlreality marble40000–100000000 manaMana cost to use the Scroll of the Reality Marble.Reality Marble, Mana And Leylines
MARBLE_MOB_BLACKLISTmahoutsukai-server.tomlreality marble[]Entity IDs or mod namespaces excluded as Reality Marble opponents.Reality Marble
MARBLE_SWORD_SPAWN_LISTmahoutsukai-server.tomlreality marble["minecraft:iron_sword","minecraft:diamond_sword","minecraft:stone_sword"]Item IDs chosen at random for falling weapon projectiles in the Reality Marble. An empty list prevents these weapon candidates from spawning.Reality Marble, Weapon Projectiles
REPLICA_ATTACK_MANA_COSTmahoutsukai-server.tomlreplica300–10000000 mana per shockwaveMana required when starting a block to release Replica's Shockwave.Replica, Mana And Leylines
REPLICA_ATTACK_RANGEmahoutsukai-server.tomlreplica80–10000000 blocksSearch radius used to count allies and select targets for Replica's Shockwave.Replica
REPLICA_BANNED_DAMAGE_TYPESmahoutsukai-server.tomlreplica[]Exact damage type message IDs that Replica cannot remember or nullify.Replica
REPLICA_BASE_DAMAGEmahoutsukai-server.tomlreplica40–10000000 damage per nearby allyShockwave damage contributed by each nearby entity treated as an ally, including the wielder.Replica
REPLICA_COVER_MOVE_RANGEmahoutsukai-server.tomlreplica200–10000000 blocksMaximum search range for allies eligible for Replica's Cover Move.Replica
REPLICA_DISABLEDmahoutsukai-server.tomlreplicafalsePrevents players from obtaining Replica through its survival transformation when enabled.Replica
REPLICA_DURABILITYmahoutsukai-server.tomlreplica100000–10000000 durabilityMaximum durability of a breakable Replica.Replica
REPLICA_IS_UNBREAKABLEmahoutsukai-server.tomlreplicatrueMakes a Replica obtained through its survival transformation unbreakable.Replica
REPLICA_MAX_DAMAGEmahoutsukai-server.tomlreplica50000000–10000000 damage per targetMaximum damage dealt to one target by Replica's Shockwave.Replica
REPLICA_SHOCKWAVE_COOLDOWNmahoutsukai-server.tomlreplica500–1000000 ticksCooldown applied after a successful Replica Shockwave.Replica
REPLICA_TELEPORT_CROSS_DIMENSIONmahoutsukai-server.tomlreplicatrueAllows Replica's saved area teleport destination to be in another dimension.Replica
REPLICA_TELEPORT_FRIEND_RANGEmahoutsukai-server.tomlreplica60–10000000 blocksRadius of Replica's area teleport circle and entity search.Replica
REPLICA_TELEPORT_LIFEmahoutsukai-server.tomlreplica1400–10000000 ticksTotal lifetime of Replica's area teleport circle.Replica
REPLICA_TELEPORT_MANA_COSTmahoutsukai-server.tomlreplica3000–10000000 mana per teleportMana required to activate Replica's area teleport.Replica, Mana And Leylines
REPLICA_TELEPORT_MAX_DISTANCEmahoutsukai-server.tomlreplica-1-10000000–10000000 blocksMaximum coordinate distance to the saved destination. Values at or below 0 allow unlimited distance.Replica
REPLICA_TELEPORT_START_TELEPORTINGmahoutsukai-server.tomlreplica1100–10000000 ticksAge at which Replica's area teleport circle begins teleporting eligible entities.Replica
REPLICA_TELEPORT_STOP_TELEPORTINGmahoutsukai-server.tomlreplica1200–10000000 ticksAge at which Replica's area teleport circle stops teleporting entities.Replica
RHONGOMYNIAD_MANA_COSTmahoutsukai-server.tomlrhongomyniad3000–10000000 mana per activationMana paid by a placed Rhongomyniad for each periodic smite scan or reactive punishment.Rhongomyniad, Mana And Leylines
RHONGOMYNIAD_MAX_SMITESmahoutsukai-server.tomlrhongomyniad100–10000000 targets per periodic scanMaximum number of special targets smitten during one scan by a placed lance. Reactive punishment of attackers remains unlimited.Rhongomyniad
RHONGOMYNIAD_NERF_FACTORmahoutsukai-server.tomlrhongomyniad0.6-10000000–10000000Multiplier for the damage difference between an enchanted and unenchanted lance removed when it becomes Rhongomyniad.Rhongomyniad, Power Consolidation
RHONGOMYNIAD_RANGEmahoutsukai-server.tomlrhongomyniad200–10000000 blocksRange for Rhongomyniad's mounted speed check, periodic smites while placed, and reactive punishment.Rhongomyniad
RHONGOMYNIAD_RESPECT_IMMUNEmahoutsukai-server.tomlrhongomyniadfalseControls whether placed Rhongomyniad respects its caster and protections established by allies or Contracts.Rhongomyniad, Contract
RHONGOMYNIAD_SPEED_FACTORmahoutsukai-server.tomlrhongomyniad1.4-10000000–10000000Total movement speed multiplier added to a living mount while Rhongomyniad charges near a special target.Rhongomyniad
RULE_BREAKER_DURABILITYmahoutsukai-server.tomlrule-breaker400–10000000 durabilityMaximum durability of Rule Breaker. Each successful use on yourself removes one point.Probability Alter
RULE_BREAKER_DURATIONmahoutsukai-server.tomlrule-breaker8000–10000000 ticksDuration of Probability Alter when Rule Breaker applies it to the wielder or a struck target.Probability Alter
RULE_BREAKER_ITEM_WHITELISTmahoutsukai-server.tomlrule-breaker["minecraft:chorus_fruit"]Item registry IDs or namespaces accepted on Probability Alter circles when creating Rule Breaker.Probability Alter
RULE_BREAKER_MANA_COSTmahoutsukai-server.tomlrule-breaker50000–10000000 manaMana drained when the Scroll of Probability Alter is released, including an unsuccessful creation attempt.Probability Alter
RULE_BREAKER_RANGEmahoutsukai-server.tomlrule-breaker200–10000000 blocksSearch range around the caster for prepared Probability Alter circles during Rule Breaker creation.Probability Alter
FALLEN_DOWN_BEAM_DAMAGEmahoutsukai-server.tomlsecretfallen down20–1000000000 damage points per operationBase fire damage dealt by each paid Beam Mode operation.Fallen Down
FALLEN_DOWN_BEAM_GROWTHmahoutsukai-server.tomlsecretfallen down0.120–1000000000 blocks per channel tickBeam Mode radius growth in blocks per channel tick after its 50-tick warmup. Zero keeps the beam at zero radius.Fallen Down
FALLEN_DOWN_BEAM_INmahoutsukai-server.tomlsecretfallen down["minecraft:grass_block","minecraft:sand","minecraft:red_sand","minecraft:cobblestone","minecraft:clay","minecraft:ice","minecraft:packed_ice","minecraft:blue_ice","minecraft:snow_block","minecraft:snow","minecraft:water"]Beam Mode input block identifiers, or namespaces, paired by index with the output list.Fallen Down
FALLEN_DOWN_BEAM_MANA_SCALED_DAMAGEmahoutsukai-server.tomlsecretfallen down00–1000000000Caster maximum mana multiplier added to Beam Mode damage.Fallen Down
FALLEN_DOWN_BEAM_OUTmahoutsukai-server.tomlsecretfallen down["minecraft:dirt","minecraft:glass","minecraft:red_stained_glass","minecraft:stone","minecraft:terracotta","minecraft:water","minecraft:water","minecraft:water","minecraft:water","minecraft:air","minecraft:air"]Beam Mode replacement blocks paired by index with the input list.Fallen Down
FALLEN_DOWN_BEAM_TARGET_HEALTH_PERCENTAGE_DAMAGEmahoutsukai-server.tomlsecretfallen down0.050–1000000000Fraction of a target's current health added to each Beam Mode damage operation.Fallen Down
FALLEN_DOWN_BLOCK_BREAK_PER_TICKmahoutsukai-server.tomlsecretfallen down8000–100000000 block changes per operationMaximum selected terrain changes attempted by each Fallen Down operation.Fallen Down
FALLEN_DOWN_MANA_COSTmahoutsukai-server.tomlsecretfallen down20000–100000000 mana per operation every four ticksMana cost attempted by each active Fallen Down operation. The runtime field and TOML key have different names.Fallen Down, Mana And Leylines
FALLEN_DOWN_RADIUSmahoutsukai-server.tomlsecretfallen down300–100000000 blocksMaximum horizontal radius for both Fallen Down modes; Burial uses it immediately and Beam expands up to it.Fallen Down
GANDR_BLACK_PARTICLES_HITmahoutsukai-server.tomlsecretgandr1500–100000000 particlesDark particle count emitted at Gandr impact.Gandr
GANDR_CLOUD_DURATIONmahoutsukai-server.tomlsecretgandr2000–100000000 ticksLifetime of Gandr's effect cloud.Gandr
GANDR_DAMAGE_FACTORmahoutsukai-server.tomlsecretgandr0.010–100000000Maximum mana multiplier for Gandr's scaled damage, or its unclamped damage when scaling is disabled.Gandr
GANDR_DAMAGE_SCALESmahoutsukai-server.tomlsecretgandrtrueMakes Gandr's damage factor multiply the caster's maximum mana.Gandr
GANDR_EFFECT_BLACKLISTmahoutsukai-server.tomlsecretgandr[]Effect identifiers excluded from Gandr unless also explicitly whitelisted.Gandr
GANDR_EFFECT_WHITELISTmahoutsukai-server.tomlsecretgandr["mahoutsukai:misfortune","mahoutsukai:bound","mahoutsukai:fear","mahoutsukai:black_burning","mahoutsukai:wounded","mahoutsukai:confusion"]Effect identifiers Gandr may cleanse and carry regardless of category or blacklist membership.Gandr
GANDR_HIT_RADIUSmahoutsukai-server.tomlsecretgandr60–100000000 blocksGandr's direct damage reach and effect cloud radius on each axis.Gandr
GANDR_MANA_COST_FACTORmahoutsukai-server.tomlsecretgandr0.050–100000000Maximum mana multiplier for Gandr's scaled cost, or its complete cost when scaling is disabled.Gandr, Mana And Leylines
GANDR_MANA_SCALESmahoutsukai-server.tomlsecretgandrtrueMakes Gandr's mana cost factor multiply the caster's maximum mana.Gandr
GANDR_MAX_DAMAGEmahoutsukai-server.tomlsecretgandr10000–100000000 damage pointsUpper clamp for Gandr's calculated impact damage.Gandr
GANDR_MIN_DAMAGEmahoutsukai-server.tomlsecretgandr50–100000000 damage pointsLower clamp for Gandr's calculated impact damage.Gandr
GANDR_RED_PARTICLES_HITmahoutsukai-server.tomlsecretgandr400–100000000 particlesNumber of particles in the secondary color emitted at Gandr impact.Gandr
GANDR_RED_PARTICLES_LAUNCHmahoutsukai-server.tomlsecretgandr250–100000000 particles per layerParticle count used by each of Gandr's two launch bursts.Gandr
GANDR_SPEEDmahoutsukai-server.tomlsecretgandr10–100000000 blocks per tickGandr projectile launch speed.Gandr
GEAS_BLACKLISTmahoutsukai-server.tomlsecretgeas["minecraft:armor_stand"]Entity identifiers rejected by Geas targeting.Geas
GEAS_MANA_COSTmahoutsukai-server.tomlsecretgeas300–100000000 mana per attemptMana paid before a Geas target is added, removed, or listed.Geas, Mana And Leylines
GEAS_MAX_MANA_REGENmahoutsukai-server.tomlsecretgeas100000000–100000000 mana per tickMaximum total passive mana regeneration per tick from all qualifying creature type Geases.Geas, Mana And Leylines
MANA_REGEN_PER_GEASmahoutsukai-server.tomlsecretgeas30–100000000 mana per tick per creature type GeasPassive mana regeneration added for each unique Geas on an unnamed creature type.Geas, Mana And Leylines
RETRIBUTION_BLACKLISTmahoutsukai-server.tomlsecretretribution[]Entity identifiers excluded from Retribution.Retribution
RETRIBUTION_MANA_CHARGED_PER_PERCENTmahoutsukai-server.tomlsecretretributionfalseUses the 0-to-1 difference between health fractions for the calculation.Retribution
RETRIBUTION_MANA_PER_DIFFERENCEmahoutsukai-server.tomlsecretretribution400–100000000 mana multiplierBase multiplier used by Retribution's cost formula for the selected health difference.Retribution, Mana And Leylines
RIPPER_COOLDOWNmahoutsukai-server.tomlsecretripper8000–100000000 ticksCooldown between Ripper fog activations.Presence Concealment
RIPPER_DAMAGEmahoutsukai-server.tomlsecretripper2.50–1000000 attack damage modifierAttack damage added by a Ripper in either hand.Presence Concealment
RIPPER_DAMAGE_BONUS_FROM_BEHINDmahoutsukai-server.tomlsecretripper60–1000000 damage pointsExtra damage added when a target faces away from an attacker holding both Rippers.Presence Concealment
RIPPER_DAMAGE_BONUS_SCALES_WITH_MANAmahoutsukai-server.tomlsecretripperfalseMultiplies the damage bonus for attacks from behind by the wielder's maximum mana when enabled.Presence Concealment
RIPPER_DURABILITYmahoutsukai-server.tomlsecretripper12000–1000000000 durabilityMaximum durability of each Ripper.Presence Concealment
RIPPER_FOG_DISTANCEmahoutsukai-server.tomlsecretripper51–100000000 blocks between particlesSpacing between Ripper fog particles; the minimum is 1.Presence Concealment
RIPPER_FOG_MANA_COSTmahoutsukai-server.tomlsecretripper2000–10000000 mana per fogMana cost of a successful Ripper fog activation.Presence Concealment, Mana And Leylines
RIPPER_FOG_RANGEmahoutsukai-server.tomlsecretripper200–100000000 blocksRadius for Ripper fog particles and the scan that makes mobs forget the concealed player.Presence Concealment
RIPPER_GIVES_INVISmahoutsukai-server.tomlsecretrippertrueEnables Presence Concealment while both Rippers are equipped and removes it on attack.Presence Concealment
RIPPER_INVIS_COOLDOWNmahoutsukai-server.tomlsecretripper400–100000000 ticksPresence Concealment cooldown applied after attacking with both Rippers. When it ends, concealment returns if both remain equipped and the mana cost is paid again.Presence Concealment
RIPPER_INVIS_MANA_COSTmahoutsukai-server.tomlsecretripper00–10000000 mana per concealmentMana cost of applying or reapplying Presence Concealment while holding both Rippers.Presence Concealment, Mana And Leylines
RIPPER_MANA_COSTmahoutsukai-server.tomlsecretripper8000–100000000 mana per creationMana cost of converting a Presence Concealment scroll into two Rippers.Presence Concealment, Mana And Leylines
RIPPER_MOVEMENT_SPEEDmahoutsukai-server.tomlsecretripper0.05-10000000–1000000 movement speed attributeMovement speed added while a Ripper is held in the main hand.Presence Concealment
RIPPER_SPEEDmahoutsukai-server.tomlsecretripper3-1000000–1000000 attack speed modifierAttack speed added by a Ripper in either hand.Presence Concealment
SELECTIVE_DISPLACEMENT_COOLDOWNmahoutsukai-server.tomlsecretselective displacement600–10000000 ticksCooldown applied after a successful Selective Displacement swap.Selective Displacement
SELECTIVE_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomlsecretselective displacement9000–10000000 mana per castMana cost of releasing a Selective Displacement scroll.Selective Displacement, Mana And Leylines
SELECTIVE_DISPLACEMENT_RANGEmahoutsukai-server.tomlsecretselective displacement400–10000000 blocksMaximum target selection range for Selective Displacement.Selective Displacement
SELECTIVE_DISPLACEMENT_TIMEmahoutsukai-server.tomlsecretselective displacement12000–10000000 ticksDuration of the Selective Displacement status applied by its scroll.Selective Displacement
CHAIN_VOLUMEmahoutsukai-server.tomlvolume20–10 volume multiplierVolume of chains created by Treasury Projection.Treasury Projection
NOBU_DRUM_VOLUMEmahoutsukai-server.tomlvolume100–10Volume used for Nobu's construct and firing drum sounds.Nobu
NOBU_PERSONAL_DRUMmahoutsukai-server.tomlvolumetrueControls whether Nobu itself plays a drum sound when firing Auto-Lock shots; construct sounds remain enabled.Nobu
SMITE_VOLUMEmahoutsukai-server.tomlvolume10–10 volume multiplierVolume of Caliburn's Smite attack.Caliburn
WEAPON_SHOOTER_DAMAGE_MULTIPLIERmahoutsukai-server.tomlweapon-projectile10–10000000 multiplierMultiplier applied to the attack damage produced by equipment fired from the Bow of Weapon Projectiles.Weapon Projectiles
WEAPON_SHOOTER_DURABILITYmahoutsukai-server.tomlweapon-projectile300–10000000 durabilityMaximum durability of the Bow of Weapon Projectiles. Each successful shot removes one point.Weapon Projectiles
WEAPON_SHOOTER_MANA_COSTmahoutsukai-server.tomlweapon-projectile1000–100000000 manaMana cost to use the Scroll of Weapon Projectiles and create the Bow of Weapon Projectiles.Weapon Projectiles
WEAPON_SHOOTER_PROJECTILE_SPEEDmahoutsukai-server.tomlweapon-projectile30–10000000Launch speed multiplier for a fully drawn Bow of Weapon Projectiles; partial draws scale it down.Weapon Projectiles
ACCEPTABLE_PLAGIARISMmahoutsukai-server.tomlwilliam0.40–10000Similarity threshold above which the evaluator applies its full plagiarism penalty.William And Rlyeh
CHARACTER_RATIO_POINTSmahoutsukai-server.tomlwilliam100–10000Points used when comparing the evaluated work's character distribution with a dictionary.William And Rlyeh
CHARACTER_SCORE_FACTORmahoutsukai-server.tomlwilliam0.010–10000Multiplier applied to the character distribution score during Style calculation.William And Rlyeh
PLAGIARISM_NEW_WORD_WEIGHTmahoutsukai-server.tomlwilliam0.50–10000Weight assigned to overlap from new words when comparing a work with registered fiction.William And Rlyeh
PLAGIARISM_SIMILAR_WORD_COUNT_WEIGHTmahoutsukai-server.tomlwilliam0.50–10000Weight assigned to similar word counts when comparing a work with registered fiction.William And Rlyeh
PUNCTUATION_RATIO_POINTSmahoutsukai-server.tomlwilliam4000–10000Base points awarded for each distinct punctuation character used by the evaluated text.William And Rlyeh
PUNCTUATION_SCORE_FACTORmahoutsukai-server.tomlwilliam0.010–10000Multiplier applied to the punctuation score during style calculation.William And Rlyeh
REAL_WORD_POINTSmahoutsukai-server.tomlwilliam40–10000Points awarded per character in a recognized word, or subtracted per character in an unrecognized word, before weighting.William And Rlyeh
SPACE_RATIO_POINTSmahoutsukai-server.tomlwilliam10000–10000Base points awarded for each distinct whitespace character used by the evaluated text.William And Rlyeh
SPACE_SCORE_FACTORmahoutsukai-server.tomlwilliam0.0010–10000Multiplier applied to the whitespace score during style calculation.William And Rlyeh
WILLIAM_CREATION_COSTmahoutsukai-server.tomlwilliam5000–1000000 mana per positive style pointMultiplier used with Style to calculate creation cost, with a minimum final cost of zero.William And Rlyeh
WILLIAM_DICTIONARIESmahoutsukai-server.tomlwilliam["English"]Dictionary keys or URLs used to evaluate writing for William.William And Rlyeh
WILLIAM_MAX_PAGESmahoutsukai-server.tomlwilliam1000–10000 pagesMaximum number of pages included in a written work's evaluated text.William And Rlyeh
WILLIAM_NEARBY_MANA_FACTORmahoutsukai-server.tomlwilliam0.010–10000Multiplier applied to Style and fame above zero for a placed artifact's Plethora amount.William And Rlyeh
WILLIAM_NEARBY_MANA_RANGEmahoutsukai-server.tomlwilliam300–10000 blocksSearch range for owner Mana Circuits replenished by William or players drained by R'lyeh.William And Rlyeh
WILLIAM_PERSONAL_MANA_FACTORmahoutsukai-server.tomlwilliam0.010–10000Multiplier applied to Style and fame above zero for personal mana regeneration while the artifact is carried.William And Rlyeh
WILLIAM_PLETHORA_FREQUENCYmahoutsukai-server.tomlwilliam1001–10000 ticksInterval between Plethora activations by a placed William or R'lyeh.William And Rlyeh
WILLIAM_THEATER_RANGEmahoutsukai-server.tomlwilliam400–10000 blocksRange in which a placed artifact applies its Theater effect.William And Rlyeh
WORD_SCORE_FACTORmahoutsukai-server.tomlwilliam0.000020–10000Multiplier applied to the recognized word score during Style calculation.William And Rlyeh