Function
Order
Circles route in the order they were placed, then loop from the newest circle back to the oldest.
Circles placed during the same game tick may have an ambiguous order.
Range
The spell considers active circles within ORDERED_DISPLACEMENT_RADIUS blocks of the starting circle. Routes cannot cross dimensions.
Teleporting entities
Every ORDERED_DISPLACEMENT_BLOCK_CYCLE ticks, a circle can move one entity from its block. Sneaking players are excluded; dropped items, creatures, and other entities can use the route.
A successful move costs the source circle's caster ORDERED_DISPLACEMENT_MANA_COST, using nearby Mana Circuits first. The destination waits ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN ticks before it may send an entity onward, preventing immediate rapid cycling.
Configuration
| Setting | Default | Range | Effect |
|---|---|---|---|
ORDERED_DISPLACEMENT_BLOCK_CYCLEmahoutsukai-server.tomldisplacementordered | 4 | 1–100000000 ticks | Ticks between Ordered Displacement entity checks. |
ORDERED_DISPLACEMENT_RECEIVE_COOLDOWNmahoutsukai-server.tomldisplacementordered | 15 | 0–100000000 ticks | Delay before a receiving Ordered Displacement circle can send an entity onward. |
ORDERED_DISPLACEMENT_MANA_COSTmahoutsukai-server.tomldisplacementordered | 40 | 0–100000000 mana per teleport | Mana required to send one entity through an Ordered Displacement route. |
ORDERED_DISPLACEMENT_RADIUSmahoutsukai-server.tomldisplacementordered | 20 | 0–100000000 blocks on X and Z | Maximum horizontal distance on each axis used to find Ordered Displacement circles with the same owner. |



