
How to use
Prepare at least two distinct Probability Alter active circles within RULE_BREAKER_RANGE, then place one item allowed by RULE_BREAKER_ITEM_WHITELIST on each circle.
Release the scroll while the prepared circles are nearby. A successful cast costs RULE_BREAKER_MANA_COST, consumes one qualifying item from each counted circle, and gives the caster Rule Breaker. Its permanent Modulus is the number of prepared circles.
Function
Dividend
The Dividend begins at zero. Sneak and right-click to increase it by one; after Modulus - 1, it returns to zero. The tooltip displays both values.
Choosing the Dividend does not consume mana or durability. It determines the fixed results produced while Probability Alter is active.
Self application
Right-click without sneaking to apply Probability Alter to yourself for RULE_BREAKER_DURATION ticks. Activation deals 2 generic damage—one heart—to the wielder and removes one Rule Breaker durability.
Self application does nothing while Probability Alter is already active; it does not refresh the duration, hurt the wielder, or consume another durability point.
Applying on hit
Damage a living entity while holding Rule Breaker in the main hand to apply the dagger's current Probability Alter values to that target for the configured duration. An existing Probability Alter effect is not overwritten or refreshed.
Applying it on hit spends no mana or additional durability.
Controlled random results
Rule Breaker makes supported random events use predictable values from its Dividend and Modulus. Integer choices use the Dividend within the requested range, yes or no results use whether it is even, and decimal results use Dividend ÷ Modulus. Centered triangular rolls use their center.
It applies only to randomness associated with the affected entity, with additional support for mob loot and villager offer selection.
Expiration
When Probability Alter expires, the entity's random results return to normal. Rule Breaker's Modulus and Dividend remain for its next use.
Configuration
| Setting | Default | Range | Effect |
|---|---|---|---|
RULE_BREAKER_DURABILITYmahoutsukai-server.tomlrule-breaker | 40 | 0–10000000 durability | Maximum durability of Rule Breaker. Each successful use on yourself removes one point. |
RULE_BREAKER_DURATIONmahoutsukai-server.tomlrule-breaker | 800 | 0–10000000 ticks | Duration of Probability Alter when Rule Breaker applies it to the wielder or a struck target. |
RULE_BREAKER_MANA_COSTmahoutsukai-server.tomlrule-breaker | 5000 | 0–10000000 mana | Mana drained when the Scroll of Probability Alter is released, including an unsuccessful creation attempt. |
RULE_BREAKER_RANGEmahoutsukai-server.tomlrule-breaker | 20 | 0–10000000 blocks | Search range around the caster for prepared Probability Alter circles during Rule Breaker creation. |
RULE_BREAKER_ITEM_WHITELISTmahoutsukai-server.tomlrule-breaker | ["minecraft:chorus_fruit"] | — | Item registry IDs or namespaces accepted on Probability Alter circles when creating Rule Breaker. |



