
How to use
Release the scroll to spend WEAPON_SHOOTER_MANA_COST and receive one Bow of Weapon Projectiles.
Function
Controls
Hold right-click to draw the Bow of Weapon Projectiles, then release to fire.
Ammunition
The bow accepts items with weapon or tool properties, plus shields, shears, fishing rods, and tridents. Ordinary arrows, bows, and crossbows are not ammunition.
A compatible item held in the other hand is selected first. Otherwise, the bow searches the inventory and favors projected equipment. Shots consume one selected item in Survival and preserve it in Creative.
Normal Mode
Normal Mode can fire either projected or ordinary compatible equipment. Projected equipment in the inventory takes priority over ordinary inventory ammunition; hold a particular compatible item in the other hand when you need to force the bow to select it.
Projection Mode
Sneak and right-click the bow to switch to Projection Mode. The other hand still has priority; otherwise, the bow uses only equipment created by Projection. Sneak and right-click again to return to Normal Mode. The selected mode appears above the hotbar.
If no projected item is available, a memorized Scroll of Projection can create ammunition automatically, using Projection's normal mana and scroll costs. This requires free inventory space.
Projectile speed
Draw strength scales launch speed like a normal bow. A full draw uses WEAPON_SHOOTER_PROJECTILE_SPEED.
Damage
On contact, the projectile uses the launched item's attack damage, enchantments, and supported Mahou Tsukai weapon effects. The result is multiplied by WEAPON_SHOOTER_DAMAGE_MULTIPLIER.
It does not attack targets protected from the caster's spells or by the caster's Geas.
Appearance
The projectile's two colors can be customized in Mahou Tsukai's player settings.
Recovering fired equipment
A fired item that embeds in a block can be picked up like an arrow. Recovery applies two durability damage to the item before returning it to the inventory, in addition to any durability the item may have lost by striking a target. If the inventory cannot accept it, the projectile remains available to pick up later.
Uncollected projectiles disappear after 3,600 ticks, or three minutes. Projectiles inside a Reality Marble are not saved with the world.
Configuration
| Setting | Default | Range | Effect |
|---|---|---|---|
WEAPON_SHOOTER_MANA_COSTmahoutsukai-server.tomlweapon-projectile | 100 | 0–100000000 mana | Mana cost to use the Scroll of Weapon Projectiles and create the Bow of Weapon Projectiles. |
WEAPON_SHOOTER_PROJECTILE_SPEEDmahoutsukai-server.tomlweapon-projectile | 3 | 0–10000000 | Launch speed multiplier for a fully drawn Bow of Weapon Projectiles; partial draws scale it down. |
WEAPON_SHOOTER_DAMAGE_MULTIPLIERmahoutsukai-server.tomlweapon-projectile | 1 | 0–10000000 multiplier | Multiplier applied to the attack damage produced by equipment fired from the Bow of Weapon Projectiles. |
WEAPON_SHOOTER_DURABILITYmahoutsukai-server.tomlweapon-projectile | 30 | 0–10000000 durability | Maximum durability of the Bow of Weapon Projectiles. Each successful shot removes one point. |



